Game 2601588

Moderator: Tech Team
Qyu wrote:Game 2251092
the total of territories own by each player is 47.
and there is 48 territories...
i think it's a neutral (not sure, due to fog of war). but if the neutral territories are display, it will be great
wicked wrote:hmm... hearing there's still bugs even with the new version?
PoohsTuger wrote:I keeps saying "update available" and nomatter how many times I install it, it still says "update available"
killmanic wrote:PoohsTuger wrote:I keeps saying "update available" and nomatter how many times I install it, it still says "update available"
same
Frop wrote:killmanic wrote:PoohsTuger wrote:I keeps saying "update available" and nomatter how many times I install it, it still says "update available"
same
My guess is this might have to do with Yeti's quick fix - perhaps there's a slight problem with the version numbers.
zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
FabledIntegral wrote:FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
Address this point maybe?
yeti_c wrote:FabledIntegral wrote:FabledIntegral wrote:I highly dislike teh automated clock - is there anyway a patch could come out to turn it off? I, and MANY other players I play with, find by the end of a turn it is slightly off with teh CC clock (which is what matters). When it comes to escalating speed games, the clock at times can get up to FOUR-FIVE seconds off from experience. That's a LOT when you're racing other people to cash last second. Considering I myself can cash - deploy - conquer another territory - end fortifications - end turn all in 3 seconds (and closer to 2 seconds than 4), those four-five seconds are HUGE. I find myself consistently slamming the refresh button trying to distinguish which time is more accurate, as almost always it IS over a full second off. And considering I've had times where someone cashes for 4 armies and another cashes for 10 armies ALL on teh same second, each individual second is significant. I've even turned off BOB because the clock was such a pain, and I've seen multiple players miss ending their turn because they thought they had time left. Not rarely either, I've seen it happen at least 4-5 times in the past two weeks, which is enough to validate a change.
Address this point maybe?
This isn't a bug - this is a suggestion.
There isn't really anyway that you can tell how long the script has taken to load - however - once the script has loaded - hitting the "refresh map" link should sync the clock up pretty accurately. (Not hitting refresh on the browser - big difference).
C.
FabledIntegral wrote:Ya I know, but where else am I going to put it. Would such a simple request as making a patch to have a yes/no feature for the clock be too much to add, considering I've seen multiple incidences of it working against people? Hitting refresh map, which I constantly does, does NOT synch up the clock. I've had times where it switches between 23 and 26 seconds constnatly as I'm slamming refresh and I'm trying to distinguish which is the CC clock.
And psh, I consider the time difference a bug (sort of not really but it would make it pertinent in this thread).
function reinitClock()
{
var response = unsafeWindow.request.responseText
if (response)
{
response = response.split("&");
timeStr = response[3];
if (timeStr.indexOf("span")>-1) // if countdown alert here then strip it out before continuing
{
timeStr = timeStr.substring(30,(timeStr.length-7));
}
time = timeStr.split("\n");
hours1 = parseInt(time[0],10);
minutes1 = parseInt(time[1],10);
seconds1 = parseInt(time[2],10);
}
}
homes32 wrote:zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
zimmah wrote:homes32 wrote:zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
yes i am, but really is FF causing the problem? since it's only at that map and at no other maps i play.
zimmah wrote:homes32 wrote:zimmah wrote:Rail Europe maps fail to load with BOB, it keeps loading forever (it sais 'creating statistic table' and stays there for hours. while everything is actually loaded on my screen, just the pop-up message won't go away, i have to reload the page without BOB in order to be able to play )
i hope you can fix it, because Rail Europe is one of those maps i'd like to have BOB on. but now i have to turn it off every time i play that map..
are you using FF3? I have the same prob with RC2 but if I play at home on FF2 Bob works fine.
Error: c is undefined
Source File: file:///C:/Documents%20and%20Settings/Jonathan/Application%20Data/Mozilla/Firefox/Profiles/yemwc027.jonathan/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 5062
Users browsing this forum: No registered users