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rocky mountain wrote:great job seamusk!!! congrats!
i agree with people actually about the signs. i especially don't like the ones in clarion river and tionesta creek... my favorite ones are probably alleghany river and S. Br. Tionesta
i kinda agree that you should change the texture of the private lands.
now it looks like there is desert outside of the forest...
the trail in the southern private land looks different...
the double territory watershed things (what exactly are they called again?) look better (the actual territories, not the signs, but they look good too) but the one between tionesta and alleghany looks kinda wierd because of the drop shadow.
the borders look quite sketchy, but i'm assuming thats the look you're going for.
in millstone creek, there are two townships right next to each other. it looks kindof confusing... maybe make all the village townships look different from the city townships?
what exactly are watersheds? its about the map, but i'm just curious.
conquerAce wrote:congratz on making it to this point... i know you've been working hard at it...
now some thoughts... since the impassable terts are private land did you ever float the idea of putting up fences? I thought that it might make sense and this way you can make the color more subtle.
dittoeevee8888 wrote:Okay, the blending is a bit better, but the part that troubles me most is the Tionesta Township. Especially with no border lines, in the larger map, it looks like 2 territories. Maybe a territory boarder might help that a bit, not sure.
I also dislike the red "unpassables", they really look out of place against the greens, blues and browns that most of the territory colours are made out of. Probably a lake? or something thats not as strong might help that.
Territory signs are okay, but I really dislike the whole "township" idea. I think it's kind of pointless as most of the townships and/or villages can only attack one territory in the first place. I think that Marienville and Sheffield might be the exceptions, but only a bit of the cities touch another territory. I think you could just get rid of townships all together.
seamusk wrote:dittoeevee8888 wrote:Okay, the blending is a bit better, but the part that troubles me most is the Tionesta Township. Especially with no border lines, in the larger map, it looks like 2 territories. Maybe a territory boarder might help that a bit, not sure.
do you mean because there are no territory lines along the rivers?
AndyDufresne wrote:Only another year in the Main Foundry, and then an additional year in Final Forge, and you'll be set.Good luck!
--Andy
dittoeevee8888 wrote:The green that has replaced the red private lands looks a lot better. It still looks odd to me though, especially the river from Buckaloons to Warren. It kind of looks as if the river is either coming from nowhere, or floating on the background. Probably changing the areas a different shade could help that.
Hiking path looks a little weird...but it still looks better than the footpath before. Probably looks either too dark for me, or just simply "out of place" amongst the other colours.
I see a bit of colour leaking out of Spring Creek 4 towards Clarion River 2, as well as Tionesta Creek 6 to the private lands.
Also, the way the river ends by Ridgeway looks odd...simply because it just suddenly ends there...Also, I do wonder why there is different numbers inside the "territories that share two watersheds" symbol.
but great update...blending looks a lot better, especially in the Tunungwant Cr/Above Dam territory mix. The one near Sheffield looks pretty good too. Tionesta no longer has a problem, though the one that's really bugging me now is the Millstone Creek/Spring Creek one. It looks as if there is a line seriously seperating the two...as well as Spring Creek/Clarion River.
One more thing...is it just me or is the legend for spring creek and the actual territories of spring creek that have different colours of background?
WidowMakers wrote:I don't mean to be negative but...
Have you looked at the small version? What you are showing right now is very detailed and complex. I can see there being an issue in making it 25% smaller. I would hate to have you spend so much time and then not be able to make the small work out and need to change everything.
WM
Cool. I am glad it is working out.seamusk wrote:WidowMakers wrote:I don't mean to be negative but...
Have you looked at the small version? What you are showing right now is very detailed and complex. I can see there being an issue in making it 25% smaller. I would hate to have you spend so much time and then not be able to make the small work out and need to change everything.
WM
yes. multiple drafts of the small map have been produced at different times.
rocky mountain wrote:wow. major graphics change... i like it though
the background is nicer now but the private lands should be a different colour like he said.
can tionesta/W. Br. Tionesta 8 attack W. Br. Tionesta 7? its hard to tell...
i think the trail looks fine, but it does need to change colour.
i'm not sure why, but it seems like this map went from somewhat realistic to cartooney... it fine though...
i pretty much agree with what everyone else said.
looking better all the time.
Daviedoo wrote:ive been playing on one of the games and find the map quite managable, no real problems with borders, moves are staightforward, bonuses seem ok too, would have to play a few games to get a good strategy from different drops but that means it has the makings of a really good map.
seamusk wrote:dittoeevee8888 wrote:The green that has replaced the red private lands looks a lot better. It still looks odd to me though, especially the river from Buckaloons to Warren. It kind of looks as if the river is either coming from nowhere, or floating on the background. Probably changing the areas a different shade could help that.
Do you mean the privte land areas? I could try that. The rivers look odd when isolated I think.
Hiking path looks a little weird...but it still looks better than the footpath before. Probably looks either too dark for me, or just simply "out of place" amongst the other colours.
I thought I'd see what folks thought. What if I made it thinner? I was thinking that might help. Or I could change the color.
I see a bit of colour leaking out of Spring Creek 4 towards Clarion River 2, as well as Tionesta Creek 6 to the private lands.
good eye! I just noticed some random orange down there by Clarion River 1 too.
Also, the way the river ends by Ridgeway looks odd...simply because it just suddenly ends there...Also, I do wonder why there is different numbers inside the "territories that share two watersheds" symbol.
Maybe if I stop the river at the forest boundary? As for the territories that share watersheds, those are territory numbers. Does this need something in the legend?
Thanks for the great comments ditto!
No problem! Wanted to get involved in the foundry more so I can have a say in some of the maps that I *might* use in upcoming tournies.
Blitzaholic wrote:is there an update?
oaktown wrote:Glad to see that this map is coming along, seamusk.
MrBenn will officially wield the Gameplay stamp for this project... you've probably noticed that my time has been limited as of late, and hopefully MrBenn can give this more attention than I've been able to. Of course, if you have any questions or would like feedback on a specific issue, I'm still available.
My first suggestion in looking at your latest draft is to keep in mind that "more" isn't always "better." Keep the number of rules and bonuses that the player has to follow down to a manageable level and the map will see more play after it's quenched.
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