Conquer Club

Famine V.19.3 pg1+35 [I] [Reworking]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Continue, vacation, or abandon?

Poll ended at Wed Nov 12, 2008 2:23 pm

 
Total votes : 0

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Mon Jun 23, 2008 8:19 pm

snapdoodle wrote:Why does your mountain have blur?


lol cause i was stupid and tried that to see if that would make it seem more like it was on the ground. Ill try to fix the mountain/start making a better one :)
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby mibi on Wed Jun 25, 2008 8:02 am

Holy crap fest. I need to reduce the number of my FireFox plugins, I can't even fit this map on my screen.

Seriously though, it looks as if someone snapped a photo of their nephew doodling and pissing in a sand box, then scanned the photo with one of those 6 in one machines that they got at a yard sale for 5 bucks because a gummy bear was wedged in the USB slot, then used a copy of Paint Shop Pro 3 Shareware they got out of a box of Cheerios back in 1999 to draw some basic shapes and test out all the filters, then used a random word generator that had a nordic accent to populate the map is one of the worst rendered fonts I have seen.

If you want me to get a little more specific, I will. The map is brown, very brown. The water is Caribbean blue, and doesn't fit. This reminds me of another map I critiqued a while ago. The castles look like...well.. not castles.. one even looks like Deep Space Nine. Oke the castles look like runic symbols reinterpreted by a child with tinker toys. The borders are blurry, and the border shapes are pure random, no rhyme or reason, just squiggly lines with no variation. It lacks interest, where are the large territories, the long ones, the small ones, the ones with few borders or lots of borders. Right not they are all just blobs with the a 10% variance in the number of borders they have. Why is there bridges over dry river beds, shouldn't we be able to just walk across? And whoever is trying to grow flax during a famine is a dumbass because you can only eat the seeds, flax is usually grown for its fibres, in making fabric, paper, nets etc.

I do like the mountain, although the dark brown needs to be more blended with the rest of the area, it kinda looks burnt. The gameplay may be cool, and its a interesting concept, but you need to address the other parts of the map which suck, about 75% of it.

Good luck!
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Wed Jun 25, 2008 8:34 am

mibi wrote:Holy crap fest. I need to reduce the number of my FireFox plugins, I can't even fit this map on my screen.

Seriously though, it looks as if someone snapped a photo of their nephew doodling and pissing in a sand box, then scanned the photo with one of those 6 in one machines that they got at a yard sale for 5 bucks because a gummy bear was wedged in the USB slot, then used a copy of Paint Shop Pro 3 Shareware they got out of a box of Cheerios back in 1999 to draw some basic shapes and test out all the filters, then used a random word generator that had a nordic accent to populate the map is one of the worst rendered fonts I have seen.



:lol: thats a good way to put it :lol:

If you want me to get a little more specific, I will. The map is brown, very brown. The water is Caribbean blue, and doesn't fit.


ok so I should use some different colors also? and what color blue do you think would fit?

This reminds me of another map I critiqued a while ago. The castles look like...well.. not castles.. one even looks like Deep Space Nine. Oke the castles look like runic symbols reinterpreted by a child with tinker toys.


ok Ill try making some new castles

The borders are blurry, and the border shapes are pure random, no rhyme or reason, just squiggly lines with no variation. It lacks interest, where are the large territories, the long ones, the small ones, the ones with few borders or lots of borders. Right not they are all just blobs with the a 10% variance in the number of borders they have


yea everyone hates the blurry borders, even I hate them now. Ill work on modifying them.

Why is there bridges over dry river beds, shouldn't we be able to just walk across? And whoever is trying to grow flax during a famine is a dumbass because you can only eat the seeds, flax is usually grown for its fibres, in making fabric, paper, nets etc.



hmm... good points. If I take out the bridges also then I could add some more mud territories and people can still get across that way. Also, I realized that about flax the other day when i found out that you can only eat the seeds :lol: so ill start looking for a better resource to use

I do like the mountain, although the dark brown needs to be more blended with the rest of the area, it kinda looks burnt. The gameplay may be cool, and its a interesting concept, but you need to address the other parts of the map which suck, about 75% of it.


Ok, Ill work on blending it more. And yea, the gameplay is cool, but the graphix mostly... uh... suck

Good luck!



Thanks! And thanks for your oppinnion, Ive been hoping you might drop in

Oh, and sorry about getting so mad at you last time you dropped in
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby t-o-m on Wed Jun 25, 2008 2:13 pm

i sadly have to say that i prefer >this< version to your current one.
but i find the gameplay extremely similar to another maps or 3.
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Wed Jun 25, 2008 2:23 pm

t-o-m wrote:i sadly have to say that i prefer >this< version to your current one.
but i find the gameplay extremely similar to another maps or 3.

:P

you should listen to what your mother probably used to tell you when you were younger, either say something nice, or dont say anything at all :P

ok jk jk, but still, that was when it was empire builder and when i was had barely any graphix skills. Also anyways it looks to much like feudal and is to flat


and what maps does this look like if i may ask?
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Wed Jun 25, 2008 2:51 pm

EXTRA! EXTRA! READ ALL ABOUT IT!


After DAYS of googling, I have FINALLY!!! found a LEGAL trial version of photoshop. Best I could find that I could get to work. First I tried to get a trial of Photoshop 6 and 7 to work, but FINALLY I found a 30 trial version of Adobe Photoshop CS2, which is good for me cause it works almost exactly like CS3, so I am going to push all the time I have for working on my map in those 30 days
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby oaktown on Wed Jun 25, 2008 2:58 pm

gameplay note: you'll need to explain what you mean by a "resources effect area."

oh, wait, I bet you mean "resource's effect area" - this makes more sense, but it still isn't clear what it applies to.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby t-o-m on Wed Jun 25, 2008 3:02 pm

oaktown wrote:gameplay note: you'll need to explain what you mean by a "resources effect area."

oh, wait, I bet you mean "resource's effect area" - this makes more sense, but it still isn't clear what it applies to.

i THINK this is it:

you get a decay on all of your terits in your castle area, however holding your RP for the area takes that away

which im not sure what that would do as no1 would really leave more than 1 army on a terit anyway.
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby oaktown on Wed Jun 25, 2008 3:09 pm

t-o-m wrote:
oaktown wrote:gameplay note: you'll need to explain what you mean by a "resources effect area."

oh, wait, I bet you mean "resource's effect area" - this makes more sense, but it still isn't clear what it applies to.

i THINK this is it:

you get a decay on all of your terits in your castle area, however holding your RP for the area takes that away

OK, but how do you tell what your castle area is?
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby lanyards on Wed Jun 25, 2008 3:14 pm

I don't like the blurry territory borders. And the mud kinda blurs into the water, which I don't like either.

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Wed Jun 25, 2008 3:18 pm

lanyards wrote:I don't like the blurry territory borders. And the mud kinda blurs into the water, which I don't like either.

--lanyards


yea im gonna change that

oaktown wrote:
t-o-m wrote:
oaktown wrote:gameplay note: you'll need to explain what you mean by a "resources effect area."

oh, wait, I bet you mean "resource's effect area" - this makes more sense, but it still isn't clear what it applies to.

i THINK this is it:

you get a decay on all of your terits in your castle area, however holding your RP for the area takes that away

OK, but how do you tell what your castle area is?



theres a little picture showing each resource's effect area (thanks for telling me about the spelling). And tom you are close, its not decay, but a negative bonus, so say you start with 7 armies to deploy when you only have a castle. Your stupid and ignore the villages and resources in your area and just take like 5 regular territories. Next turn you get 2 armies to deploy.
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby lanyards on Wed Jun 25, 2008 3:19 pm

Also, the Ryos, Tayers, and Kift Castles are hanging off the cliff.

And I don't like the little strips of land underneath the Title.

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby t-o-m on Wed Jun 25, 2008 3:20 pm

bryguy wrote:theres a little picture showing each resource's effect area (thanks for telling me about the spelling). And tom you are close, its not decay, but a negative bonus, so say you start with 7 armies to deploy when you only have a castle. Your stupid and ignore the villages and resources in your area and just take like 5 regular territories. Next turn you get 2 armies to deploy.

is it me or does that sound really unfair on people who are new?
(or new to the map)
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby seamusk on Wed Jun 25, 2008 3:23 pm

t-o-m wrote:
bryguy wrote:theres a little picture showing each resource's effect area (thanks for telling me about the spelling). And tom you are close, its not decay, but a negative bonus, so say you start with 7 armies to deploy when you only have a castle. Your stupid and ignore the villages and resources in your area and just take like 5 regular territories. Next turn you get 2 armies to deploy.

is it me or does that sound really unfair on people who are new?
(or new to the map)

I don't think so. It could be clearer but the legend explains it. If you don't read the legend, well, you deserve what you get. :twisted:
Lieutenant seamusk
 
Posts: 722
Joined: Thu Nov 22, 2007 6:23 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby ZeakCytho on Wed Jun 25, 2008 3:30 pm

I've said it before and I'll say it again. The graphics style needs a major overhaul. It is just not visually pleasing. There's way too much dodge and burn used, the hills look like they're trying to be realistic but miss the mark, the mountain is awful, the borders are blurry, the castles are wacky, the river is too blue - there are just too many problems with this graphically to take it seriously.

You probably won't like this, but my suggestion is to scrap what you have now graphically (keep the gameplay and concept) and begin again. Start with a blank slate and draw it as Famine, not as Empire-Builder-turned-Famine. It will be very time consuming, but will look much better in the long run. And use less dodge and burn ;)
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Wed Jun 25, 2008 3:45 pm

ZeakCytho wrote:I've said it before and I'll say it again. The graphics style needs a major overhaul. It is just not visually pleasing. There's way too much dodge and burn used, the hills look like they're trying to be realistic but miss the mark, the mountain is awful, the borders are blurry, the castles are wacky, the river is too blue - there are just too many problems with this graphically to take it seriously.

You probably won't like this, but my suggestion is to scrap what you have now graphically (keep the gameplay and concept) and begin again. Start with a blank slate and draw it as Famine, not as Empire-Builder-turned-Famine. It will be very time consuming, but will look much better in the long run. And use less dodge and burn ;)


actually I dont mind. Thats what Im doing right this moment :)


currently instead of dodge and burn im trying to see if bevel and emboss effect would work better



also, im trying to find mibi's tutorial on mountains again so I can redo it
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Wed Jun 25, 2008 3:47 pm

seamusk wrote:
t-o-m wrote:
bryguy wrote:theres a little picture showing each resource's effect area (thanks for telling me about the spelling). And tom you are close, its not decay, but a negative bonus, so say you start with 7 armies to deploy when you only have a castle. Your stupid and ignore the villages and resources in your area and just take like 5 regular territories. Next turn you get 2 armies to deploy.

is it me or does that sound really unfair on people who are new?
(or new to the map)

I don't think so. It could be clearer but the legend explains it. If you don't read the legend, well, you deserve what you get. :twisted:


i agree seamush :twisted:


and also, thats just if your really dumb that you wouldnt grab a resource. And also, I believe there is a way to set it so that you always get at least a certain amount of armies, but im not 100% certain, only 80% certain.
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby Telvannia on Wed Jun 25, 2008 3:58 pm

bryguy wrote:EXTRA! EXTRA! READ ALL ABOUT IT!


After DAYS of googling, I have FINALLY!!! found a LEGAL trial version of photoshop. Best I could find that I could get to work. First I tried to get a trial of Photoshop 6 and 7 to work, but FINALLY I found a 30 trial version of Adobe Photoshop CS2, which is good for me cause it works almost exactly like CS3, so I am going to push all the time I have for working on my map in those 30 days



Unless you have some good amount of photoshop experience i would advice you against changing, because at the end of the day seeing as you only have 30 days with photoshop it makes more sense to use those 30 days improving your gimp skills so at the end of the trial period you have a program you are skilled with instead of being back at the start without photoshop and gimp which you cant use as well...

Because i hate to point this out, but it is not the program that makes the art, but the artist, for example with only gimp i managed to do this to the bottom left hand corner in a short space of time:

Click image to enlarge.
image



Ps. if you want to know how i did anything on the map then drop me a pm and i will try to explain my technique.
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby t-o-m on Wed Jun 25, 2008 5:21 pm

wow bry make it all like the south
edit:
:oops: oops that wasnt bryguy doign that :oops:
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby wcaclimbing on Wed Jun 25, 2008 9:40 pm

bryguy wrote:currently instead of dodge and burn im trying to see if bevel and emboss effect would work better

Have you tried to just color it all by hand?
There are better ways to do it all than using effects, you know.
Paint the lights and darks in by hand (using the actual brush tool, painting with colors, not dodge/burn). it will look a lot better in the end, cause you get much more control over the final product.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Thu Jun 26, 2008 8:41 am

Telvannia wrote:
bryguy wrote:EXTRA! EXTRA! READ ALL ABOUT IT!


After DAYS of googling, I have FINALLY!!! found a LEGAL trial version of photoshop. Best I could find that I could get to work. First I tried to get a trial of Photoshop 6 and 7 to work, but FINALLY I found a 30 trial version of Adobe Photoshop CS2, which is good for me cause it works almost exactly like CS3, so I am going to push all the time I have for working on my map in those 30 days



Unless you have some good amount of photoshop experience i would advice you against changing, because at the end of the day seeing as you only have 30 days with photoshop it makes more sense to use those 30 days improving your gimp skills so at the end of the trial period you have a program you are skilled with instead of being back at the start without photoshop and gimp which you cant use as well...

Because i hate to point this out, but it is not the program that makes the art, but the artist, for example with only gimp i managed to do this to the bottom left hand corner in a short space of time:

Click image to enlarge.
image



Ps. if you want to know how i did anything on the map then drop me a pm and i will try to explain my technique.


actually 70% of what I know how to do in GIMP I learned from using the Photoshop CS3 30 day free trial

and that does look cool, expect a pm in like 10 minutes
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby bryguy on Thu Jun 26, 2008 9:10 am

wcaclimbing wrote:
bryguy wrote:currently instead of dodge and burn im trying to see if bevel and emboss effect would work better

Have you tried to just color it all by hand?
There are better ways to do it all than using effects, you know.
Paint the lights and darks in by hand (using the actual brush tool, painting with colors, not dodge/burn). it will look a lot better in the end, cause you get much more control over the final product.


huh? i dont get what your saying.... i just use dodge and burn for areas that are supposed to look more upraised/elevated
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby InkL0sed on Thu Jun 26, 2008 9:39 am

bryguy wrote:
wcaclimbing wrote:
bryguy wrote:currently instead of dodge and burn im trying to see if bevel and emboss effect would work better

Have you tried to just color it all by hand?
There are better ways to do it all than using effects, you know.
Paint the lights and darks in by hand (using the actual brush tool, painting with colors, not dodge/burn). it will look a lot better in the end, cause you get much more control over the final product.


huh? i dont get what your saying.... i just use dodge and burn for areas that are supposed to look more upraised/elevated


He means literally drawing the shadows with a brush... which I think is insane...
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby fireedud on Thu Jun 26, 2008 10:25 am

bryguy wrote:and also, thats just if your really dumb that you wouldnt grab a resource. And also, I believe there is a way to set it so that you always get at least a certain amount of armies, but im not 100% certain, only 80% certain.



yes that is possible with the XML.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Re: Famine V.18. pg1+28 [I] Need comments on hills, last page

Postby seamusk on Thu Jun 26, 2008 10:28 am

InkL0sed wrote:He means literally drawing the shadows with a brush... which I think is insane...

so is doing 1500 redrafts. I think drawing by hand is preferable in certain instances. Personally I like it better than dodge and burn. Gives you a lot more control.
Lieutenant seamusk
 
Posts: 722
Joined: Thu Nov 22, 2007 6:23 pm

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users