Moderator: Cartographers
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
Kaplowitz wrote:gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
But DiM's complaint is that the person who goes first loses. My first idea solves that problem...
natty_dread wrote:I was wrong
gimil wrote:Kaplowitz wrote:gimil wrote:kap your idea still has alot of luck involved in it, the solution requires to force people to fight to gain the the objectives.
But DiM's complaint is that the person who goes first loses. My first idea solves that problem...
So will my solution . . .
natty_dread wrote:I was wrong
Kaplowitz wrote:Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:
How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
max is gr8 wrote:How about making it more shooting-gallery like and give points for each ring of a target - 10 for red, 3 for blue, 1 for white, whatever - and if you hit and hold 30 points or so at the beginning of your turn you win? There would be dozens of combinations to win, and you'd have to be constantly watching your opponents score totals as well as you own because you may need to knock out somebody's targets to keep them from winning.
This was what a was really aiming for. I know it may not be the most popular but in archery it is how you win.
oaktown wrote:Huh, If this map is going to be unavailable for assassin and terminator games we should have a discussion on that.
max is gr8 wrote:So whens the next update happening
natty_dread wrote:I was wrong
Kaplowitz wrote:I have no time for like 2 weeks, so after that i'll try to post a map with better gameplay. Once we get that sorted out, gimil can put in the cool gfx and animations
natty_dread wrote:I was wrong
Last edited by Kaplowitz on Fri May 23, 2008 5:23 pm, edited 25 times in total.
natty_dread wrote:I was wrong
Kaplowitz wrote:I already packed the sun-screen!
natty_dread wrote:I was wrong
Kaplowitz wrote:Here's another two ideas:
1) Use version 20 on page one. Each archer has their own spot on the targets, that cannot attack each other. Now the archers cannot attack other archer's territories. Bullseyes remain the same. Also, this will largely increase the number of territories, because basically each archer will almost have their own 4 targets, with the exception of the bullseye.
If you still dont understand, here's a terrible image:
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users