Conquer Club

Pirate Wicked's Legendary Treasure(idea)NEW GAMEPLAY!

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Pirate Wicked's Legendary Treasure(idea)NEW GAMEPLAY!

Postby Androidz on Sun Jul 13, 2008 11:03 pm

Ill Start makeing this map when i have time, comments is appricated. so do not move this into map ideas since i will make it sooner or later:D

Mole in the Hole:

It was this great board game i playd as a kid, and i want to relive this into conquerlclub style:

So i was thinking some sort of Map Pack could fix this map, instead of elimnate players the one who have this "Holes" after 5 rounds or player elimnated will go down to next floor. Its mission based so holding the Shuffle 1 round will be instantly win. Also holding a hole for 1 round will make the terretorie yours and cant be attack so you will automaticly contineue to next board. The Board game was named Mole in the hole. So after evolving trough the next map via holes, it will become more like conquest you have 1 terretorie or more (thats if you have evolved trough more holes) And the rest neatrual.

Some info how the game was played:

Preparation
The Digging Layers
First the goal layer with the "Golden Shovel" is put into the bottom of the box. Over it the four colored digging layers are placed into the box starting with the bottom most layer and working up: first the blue, then the light brown, over it the red layer (different soil and rock formations) and the green layer (grass surface with mole hills) is the topmost layer. Each layer has digging holes (punched out). Each digging layer can be turned in six different positions. Thus there are always new ways to dig downward.

The Mole Figures
With two players each player receives 10 mole figures. Three players play with 7 moles each. With four players each receives 6 mole figures of a color.

The Turn Disks
Along with his mole figures each player takes a matching set of colored Turn Disks (valued at: 1, 2, 2, 3, 3, 4), which he puts face down (numbers downward), well shuffled, and arranged in a row before himself on the table.

The Starting Setup
Beginning with the player with the largest hands, each player takes alternating turns placing one mole on the highest digging layer. One mole may be placed on each space. Moles may not be place in the digging holes (here: Mole hills) during the starting setup. This continues until all teams stand completely on the grass surface. Play moves in a clockwise direction.

The Game Begins
The goal for each player is to now get as many of his own moles as possible exactly into the digging holes because only these moles will continue to dig in the next layer. The starting player uncovers any Turn Disk from his row as his first and moves one of his moles exactly the number of spaces printed on the disk. Afterwards he puts this Turn Disk aside face up. On his next turn, he turns one of the remaining facedown 5 disks over.

If all digging holes of a layer are occupied this layer is removed with all moles still standing on it and put aside. All these moles are lost. Each player can continue the play only with the moles which jumped into a digging hole and onto the next layer. Thus fewer moles dig themselves from layer to layer. Any player that has no more moles in the game, unfortunately, is finished.

End of the Game
Whoever moves his mole into the goal digging hole first, wins the game and receives...

The "Treasure"
This is what all the moles was heading for and is most down the map in the last hole.

heres a link for pictures:

The Start:

Click image to enlarge.
image


8 players start random on ths map, now if they conquer one of the holes on this map they will advance to the next map below. If they Conquer feks: Hole G1 and hold it for a round they will advance to GI on the next map. After 5 rounds the map will autmaticly change. Now all players will advance to the next round even if they didint be in any holes, but being in a hole is a adavnce cause they will start with more terretories, + Autodeploy. This is gamepack will be great for tornaments.

Next Map:

Click image to enlarge.
image


It will have more holes than this and it will probbably have 5 maps in this serie im just posting the basic. ALl start as neatrual unless 8 terretories(that will come up on numbers of players) and the hole advances. Now they players haveing the hole will advance and if a player fail to hold a hole it gets elimnated.

Last map the ending:

Click image to enlarge.
image


Only one player will survive. One hole, 2-5 players alive. All heading for the treasure!its Wartime. Holding the treasure for 1 turn is win.
If this map pack idea is approved this could work well on the USA Map pack to, so if you choose the "Map pack" at make a game you have to play all the serie of maps. This is just a bit diffrent. As you see red is in the hole and has holdet it for one round and as won the game!



Note, i will change the "Story" of this map removeing Moles and such so it wont be a possible copyright issue, just some ofthe gameplay will be the same but a few diffrences since its Conquergametype were makeing here=D
Last edited by Androidz on Sun Jul 20, 2008 9:25 am, edited 8 times in total.
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: New Gameplay: Mole In The Hole.

Postby Joodoo on Sun Jul 13, 2008 11:23 pm

seems complicated but interesting...
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada

Re: New Gameplay: Mole In The Hole.

Postby oaktown on Sun Jul 13, 2008 11:29 pm

alright androidz... we'll give you a bit of room to talk out the gameplay, but down the road if it looks as if either you're not going to find somebody to hold your pen or you're not going to post an image yourself, it'll be lumped back into the dreaded New Map Ideas thread. ;)
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: New Gameplay: Mole In The Hole.

Postby yeti_c on Mon Jul 14, 2008 3:34 am

Shouldn't it at least be in the correct forum!?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: New Gameplay: Mole In The Hole.

Postby Androidz on Mon Jul 14, 2008 8:34 am

I know how the map is going to be, and i gonna make it as soon as my loyal mapmaker have freetime:D, so pliss let it stay here for now. THe gameplay will be worked on=)
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: New Gameplay: Mole In The Hole.

Postby yeti_c on Mon Jul 14, 2008 8:53 am

Androidz wrote:I know how the map is going to be, and i gonna make it as soon as my loyal mapmaker have freetime:D, so pliss let it stay here for now. THe gameplay will be worked on=)


If it's a map - it should start in Map Ideas... if it's gameplay discussion - it should start in Foundry Discussion...

Feel free to move it to where you deem suitable.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: New Gameplay: Mole In The Hole.

Postby Androidz on Mon Jul 14, 2008 8:53 am

yeti_c wrote:
Androidz wrote:I know how the map is going to be, and i gonna make it as soon as my loyal mapmaker have freetime:D, so pliss let it stay here for now. THe gameplay will be worked on=)


If it's a map - it should start in Map Ideas... if it's gameplay discussion - it should start in Foundry Discussion...

Feel free to move it to where you deem suitable.

C.


It pretty much is a map im makeing. And this map got a good gameplay:D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: New Gameplay: Mole In The Hole.

Postby yeti_c on Mon Jul 14, 2008 9:08 am

Androidz wrote:
yeti_c wrote:
Androidz wrote:I know how the map is going to be, and i gonna make it as soon as my loyal mapmaker have freetime:D, so pliss let it stay here for now. THe gameplay will be worked on=)


If it's a map - it should start in Map Ideas... if it's gameplay discussion - it should start in Foundry Discussion...

Feel free to move it to where you deem suitable.

C.


It pretty much is a map im makeing. And this map got a good gameplay:D


Map Ideas for you it is then...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Mole In The Hole. With A Brand New Gameplay?

Postby Androidz on Mon Jul 14, 2008 9:08 am

There First post Edited and should explain everything what i have in mind:D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Mole In The Hole. With A Brand New Gameplay?

Postby yeti_c on Mon Jul 14, 2008 9:12 am

Androidz wrote:Ill Start makeing this map when i have time, comments is appricated. so do not move this into map ideas since i will make it sooner or later:D


All maps that bear fruition - start in the Map Ideas forum... Image

C.
Last edited by yeti_c on Mon Jul 14, 2008 10:35 am, edited 1 time in total.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Mole In The Hole. With A Brand New Gameplay?

Postby t-o-m on Mon Jul 14, 2008 10:23 am

yeti_c wrote:
Androidz wrote:Ill Start makeing this map when i have time, comments is appricated. so do not move this into map ideas since i will make it sooner or later:D

All maps that bear fruition - start in the Map Ideas forum... Image

C.

yes, suprised oak didnt move it.
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Mole In The Hole. With A Brand New Gameplay?

Postby Androidz on Mon Jul 14, 2008 10:33 am

omg i finnaly see what your meaning i didint know im in the map foundry. didint know i could be able to post there:D sorry move me to map ideas:D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Mole In The Hole. With A Brand New Gameplay?

Postby oaktown on Mon Jul 14, 2008 10:34 am

t-o-m wrote:yes, suprised oak didnt move it.

my bad - didn't realize where it was while I was posting! :D

moved... carry on.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mole In The Hole. With A Brand New Gameplay?

Postby Androidz on Mon Jul 14, 2008 10:35 am

oaktown wrote:
t-o-m wrote:yes, suprised oak didnt move it.

my bad - didn't realize where I was! :D


not me either lol:D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Mole In The Hole. With A Brand New Gameplay?

Postby oaktown on Mon Jul 14, 2008 10:45 am

No worries, we all make mistakes. If you can make this idea happen all will be forgiven. ;)

The gameplay sounds interesting, though there will be limits to how closely you can approximate the old board game. You can certainly come up with levels and have everybody start at the top level, make everything else neutral, and have a limited number of passages down to the second level. It reminds me a little of the Cruise Ship idea that somebody tried months ago, with a floor-by-floor schematic of the ship.

What you won't be able to do is get rid of the old levels as the game progresses, but you can do things like neutralizing the upper level bonuses as you progress. For example, let's say you are holding a +2 bonus on the top level... you can code it so that holding ANY second level territory overrides the top level bonuses - or it could even turn that top level bonus into a negative - which would make any further actions on the top level useless or counterproductive.

Have fun with it!
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mole In The Hole. With A Brand New Gameplay?

Postby Androidz on Mon Jul 14, 2008 11:06 am

oaktown wrote:No worries, we all make mistakes. If you can make this idea happen all will be forgiven. ;)

The gameplay sounds interesting, though there will be limits to how closely you can approximate the old board game. You can certainly come up with levels and have everybody start at the top level, make everything else neutral, and have a limited number of passages down to the second level. It reminds me a little of the Cruise Ship idea that somebody tried months ago, with a floor-by-floor schematic of the ship.

What you won't be able to do is get rid of the old levels as the game progresses, but you can do things like neutralizing the upper level bonuses as you progress. For example, let's say you are holding a +2 bonus on the top level... you can code it so that holding ANY second level territory overrides the top level bonuses - or it could even turn that top level bonus into a negative - which would make any further actions on the top level useless or counterproductive.

Have fun with it!


Well i tought if you captured a Hole in the First level. You land in a Bonus Area on Map 2. So bonuses will only count on the map below. Now i dont get what you meaned by you cant remove old levels. So you mean im must be trying something like Troy..? 5 Overlay maps? Ill try my best=D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby Androidz on Sun Jul 20, 2008 9:29 am

Theme Updated look Tittel:D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby wicked on Sun Jul 20, 2008 7:36 pm

My name is wicked and I approve this map. 8-)
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby whitestazn88 on Sun Jul 20, 2008 7:42 pm

wicked wrote:My name is wicked and I approve this map. 8-)



i have never seen you in the foundry before... wtf is going on?
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby bryguy on Sun Jul 20, 2008 7:56 pm

whitestazn88 wrote:
wicked wrote:My name is wicked and I approve this map. 8-)



i have never seen you in the foundry before... wtf is going on?


she pops in here and there, usually in maps that have "wicked" in them :lol:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby oaktown on Mon Jul 21, 2008 10:59 am

wow, and so far we have done such a nice job of keeping that mess out of the foundry. #-o

I'm going to encourage you not to go there, Androidz - the last thing you want is for your map thread to be hijacked by angry trolls.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby Androidz on Mon Jul 21, 2008 11:59 am

oaktown wrote:wow, and so far we have done such a nice job of keeping that mess out of the foundry. #-o

I'm going to encourage you not to go there, Androidz - the last thing you want is for your map thread to be hijacked by angry trolls.


This map idea is not meaned to cause uproar. Me and gimil has talked and come to understanding, dont worry...I just dedicateing this map to wicked which i feel she derserve and i love the name;)
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby gimil on Tue Jul 22, 2008 10:02 am

Androidz wrote:
oaktown wrote:wow, and so far we have done such a nice job of keeping that mess out of the foundry. #-o

I'm going to encourage you not to go there, Androidz - the last thing you want is for your map thread to be hijacked by angry trolls.


This map idea is not meaned to cause uproar. Me and gimil has talked and come to understanding, dont worry...I just dedicateing this map to wicked which i feel she derserve and i love the name;)


And that understanding is that if what happening out there comes in here. I kick his ass and lock his thread! 8-)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby Androidz on Tue Jul 22, 2008 10:38 am

gimil wrote:
Androidz wrote:
oaktown wrote:wow, and so far we have done such a nice job of keeping that mess out of the foundry. #-o

I'm going to encourage you not to go there, Androidz - the last thing you want is for your map thread to be hijacked by angry trolls.


This map idea is not meaned to cause uproar. Me and gimil has talked and come to understanding, dont worry...I just dedicateing this map to wicked which i feel she derserve and i love the name;)


And that understanding is that if what happening out there comes in here. I kick his ass and lock his thread! 8-)


Thats right:D, but you never mentioned kicking my ass:O:D
Image
User avatar
Private Androidz
 
Posts: 1046
Joined: Mon Dec 03, 2007 11:03 am

Re: Pirate Wicked's Legendary Treasure[idea]NEW GAMEPLAY!

Postby gimil on Tue Jul 22, 2008 10:44 am

Androidz wrote:
gimil wrote:
Androidz wrote:
oaktown wrote:wow, and so far we have done such a nice job of keeping that mess out of the foundry. #-o

I'm going to encourage you not to go there, Androidz - the last thing you want is for your map thread to be hijacked by angry trolls.


This map idea is not meaned to cause uproar. Me and gimil has talked and come to understanding, dont worry...I just dedicateing this map to wicked which i feel she derserve and i love the name;)


And that understanding is that if what happening out there comes in here. I kick his ass and lock his thread! 8-)


Thats right:D, but you never mentioned kicking my ass:O:D


contractual changes...


[/off topic]:)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users