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BaldAdonis wrote:If you care deeply about one individual, then you can figure it out (sort of) by using Map Rank. It won't give you the average of every opponent, just the ones they beat/lose to. So it'll work for 2 player/2 team games the best, but if you have two high ranking players who play 6 other low ranks in an 8 player game, and either one or the other wins, it won't work out.
But I support this idea.
trapyoung wrote:i'd rather have a script that calculated how many points you stand to gain & lose... would most likely work for only active games but i think it'd be interesting to see
trapyoung wrote:i'd rather have a script that calculated how many points you stand to gain & lose... would most likely work for only active games but i think it'd be interesting to see
Scott-Land wrote:trapyoung wrote:i'd rather have a script that calculated how many points you stand to gain & lose... would most likely work for only active games but i think it'd be interesting to see
Quit trying to jack my thread Trap- get your own.![]()
chipv wrote:Love the idea but it's near impossible.
You need to work out every player's score at the time of the end of the game.
* As far as I know, there is no actual record of players scores at game end, all we have is the game log.
Using an extreme method it would be possible to work out for a particular player most of the points of opponents but
only when that player wins because the points lost and gained in the game log are all a function of that player's current score.
Unfortunately the same cannot be said when that player loses - you can only determine the winning player's score.
So really this would all depend on * and I don't see evidence of this happening.
Now if you were ok with using every player's current score rather than at game end then this is possible.
Scott-Land wrote:chipv wrote:Love the idea but it's near impossible.
You need to work out every player's score at the time of the end of the game.
* As far as I know, there is no actual record of players scores at game end, all we have is the game log.
Using an extreme method it would be possible to work out for a particular player most of the points of opponents but
only when that player wins because the points lost and gained in the game log are all a function of that player's current score.
Unfortunately the same cannot be said when that player loses - you can only determine the winning player's score.
So really this would all depend on * and I don't see evidence of this happening.
Now if you were ok with using every player's current score rather than at game end then this is possible.
If there's no record of players scores at the end of the game- how could it calculate the points won/loss? Could it be calculated at the same time ?
EDIT: Or better yet- can it be calculated at the start of the game?
Scott-Land wrote:I see...thanks.
chipv wrote:Scott-Land wrote:I see...thanks.
* Also I don't know if the database is designed so games can be arranged in order of time finished which is critical.
There is an extreme way to get hold of this data by ordering every game ever played and recalculating everyone's scores
from scratch , then store this data, in effect replaying every game to get the scores. You would also need the timestamp
of every terminator kill as well but ... possible if * is true.
BUT, what about using the current scores? This is possible to do and reasonably straightforward.
Scott-Land wrote:chipv wrote:Scott-Land wrote:I see...thanks.
* Also I don't know if the database is designed so games can be arranged in order of time finished which is critical.
There is an extreme way to get hold of this data by ordering every game ever played and recalculating everyone's scores
from scratch , then store this data, in effect replaying every game to get the scores. You would also need the timestamp
of every terminator kill as well but ... possible if * is true.
BUT, what about using the current scores? This is possible to do and reasonably straightforward.
Hmmm, it would eventually level off at some point- no? I don't see why not- most players are in their own groove so to speak, in their game selections already. I don't think it would be misleading.
chipv wrote:Scott-Land wrote:chipv wrote:Scott-Land wrote:I see...thanks.
* Also I don't know if the database is designed so games can be arranged in order of time finished which is critical.
There is an extreme way to get hold of this data by ordering every game ever played and recalculating everyone's scores
from scratch , then store this data, in effect replaying every game to get the scores. You would also need the timestamp
of every terminator kill as well but ... possible if * is true.
BUT, what about using the current scores? This is possible to do and reasonably straightforward.
Hmmm, it would eventually level off at some point- no? I don't see why not- most players are in their own groove so to speak, in their game selections already. I don't think it would be misleading.
So this is a yes to using current scores, right?
As I said, reasonably straightforward, and a nice idea.
trapyoung wrote:i'd rather have a script that calculated how many points you stand to gain & lose... would most likely work for only active games but i think it'd be interesting to see
chipv wrote:Scott-Land wrote:I see...thanks.
* Also I don't know if the database is designed so games can be arranged in order of time finished which is critical.
There is an extreme way to get hold of this data by ordering every game ever played and recalculating everyone's scores
from scratch , then store this data, in effect replaying every game to get the scores. You would also need the timestamp
of every terminator kill as well but ... possible if * is true.
BUT, what about using the current scores? This is possible to do and reasonably straightforward.
Scott-Land wrote:chipv wrote:Scott-Land wrote:I see...thanks.
* Also I don't know if the database is designed so games can be arranged in order of time finished which is critical.
There is an extreme way to get hold of this data by ordering every game ever played and recalculating everyone's scores
from scratch , then store this data, in effect replaying every game to get the scores. You would also need the timestamp
of every terminator kill as well but ... possible if * is true.
BUT, what about using the current scores? This is possible to do and reasonably straightforward.
After re-reading this post, can you clarify [current]? You mean it only applies after 1 game and changes after each game or effective from a starting point as in when the script is applied ?
chipv wrote:You need to work out every player's score at the time of the end of the game.
chipv wrote:Scott-Land wrote:chipv wrote:Scott-Land wrote:I see...thanks.
* Also I don't know if the database is designed so games can be arranged in order of time finished which is critical.
There is an extreme way to get hold of this data by ordering every game ever played and recalculating everyone's scores
from scratch , then store this data, in effect replaying every game to get the scores. You would also need the timestamp
of every terminator kill as well but ... possible if * is true.
BUT, what about using the current scores? This is possible to do and reasonably straightforward.
After re-reading this post, can you clarify [current]? You mean it only applies after 1 game and changes after each game or effective from a starting point as in when the script is applied ?
The ranks as they are right now.
Say you played a game 2 years ago and everyone was a Cadet but now are Field Marshals. Then the average would be Field Marshal, not Cadet.
So current as in the exact number in the profiles.
BaldAdonis wrote:chipv wrote:You need to work out every player's score at the time of the end of the game.
Not if you're just interested in the opponents score relative to yours. The points tranfer would be enough to give relative scores to everyone (as fractions of your score), then just average that over all games. It will still give you an average opponent score, but if will be as a fraction of your score, which more accurately depicts changes resulting from your current score at any given time.
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