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AAFitz wrote: but it would be interesting to see a professional run with this
Dugcarr1 is on his way
AAFitz wrote:
Normal games...Where the score is w/in 1000 pts, same rules ws/ls *20
If difference is > 1000 make ws/ls *15
If difference is >1500 make ws/ls *10
If difference is > 2000 make ws/ls *5
and the more groups the more precise it becomes...
show me my mistakes, but it would be interesting to see a professional run with this
joeyjordison wrote:i once made the mistake (very recently) of agreeing to a rt. i set it up and the people who joined were both new recruits but new recruits who could playi lost and points loss was pretty big. would it be possible to hav a setting where u play for an agreed amount of points? this could be like gambling where u could stake 50 points on a game or just 5.
Dlakavi wrote:AAFitz wrote:
Normal games...Where the score is w/in 1000 pts, same rules ws/ls *20
If difference is > 1000 make ws/ls *15
If difference is >1500 make ws/ls *10
If difference is > 2000 make ws/ls *5
and the more groups the more precise it becomes...
show me my mistakes, but it would be interesting to see a professional run with this
Look, it is very flawed.
The current system is ls/ws*20
Your system would be Ws/Ls*20
Then It would be very bad for a 1000 person to play a 3000 person, because even if he won he would get (1000/3000)*5 = 1.7 points if he won , so he would get punished for beationg a good player with a high score
If you really meant LS/WS *5, look then, if im a general and play a private, i would get only 1.7 points per win and lose 15, so its proportional to the old system.
Heres the thing if im a general, i now dont mind playing newbiex, because i only lose 15...which is not enough...my multipliers are way off, but I may not be able to cash in on killing him, but at least i dont get murdered for losing, relative to a win with someone in my bracket... and my formulas are just for show, not the real numbers...the idea is not allow veterans to profit solely from crushing newbies, so that they dont want to play, but dont make a loss so painful, than lower ranks dont always get the same shot at playing with higher ranks...the 100 point cap keeps it more fair, but the fluctuation is so much relative to a game of two equals, that if you want rank, realistically you shouldnt risk playing too many lower ones...ie...lower ranks never get the opportunity to play the higher ranks...
Nice of you to try to think of something, eventually you might make it
Pedronicus wrote:AAFitz wrote: but it would be interesting to see a professional run with this
Dugcarr1 is on his way
Seriously - the points system is ok as long as players are sensible and communicate with other players of similar rank. We already have private games available - so why not do something similar to what has already been done with the 'Elite games' where you have to have 1600 points min. to play a game.
These Elite games were the brainchild of another Englishman (not me!) and it worked well to level the points loss / gain amongst he higher point owning players.
Majors / Colonels / Generals can still join open public games if they fancy risking bugger all points return for a win or a large loss if they loose to a low scoring player.
All everyone has to do is be a communicative member of this thriving community and talk and discuss ways round it using the existing tools at our disposal.
MeDeFe wrote:It would probably work well for mixed games with people of very varying ranks, but if you start a game as a major and 5 privates join you're still risking losing 40 points (same as now) or more while getting maybe 50 for a win.
A private playing against 5 majors could win about 100 points (instead of something like 200 as of now) while risking about 10 (same as now).
Here's a different idea.
20/(1+(√((ws - ls)^2))/1000)
I think that the formula is ok, but I'm not a mathematician. The general idea is that the amount of points exchanged is based on the relative difference between the two players. It would encourage people to play others of their own rank in order to improve their score, and if you want to play stronger opponents in the hope of learning something you have a better chance of getting in a game with them since they'll be risking less than at the moment. On the other hand, if you like to play weaker opponents you'll still be getting just as few points as before.
Feel free to tweak around with the root and what power you take it to.
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