rsacheli wrote:the ants bonus seems to massively outweigh the spider bonus... think about it... if someone has the ant, and has 6 territs they get +3 whereever they want it... the spider... +3 on one place only... sure thats a great defensive strategy... but fortifications would be the only way for this player to really go anywhere to be able to win...
idk... i think the spiders bonus is not equally matched... just because they get a SET amount whereas the ants get a variable amount... no one would ever play the spider for that reason alone...
well something needs to be cleared up first. You always get 3 armies for having territories amounting 1-11. How's that going to work here? I'm assuming it'll be +3 for 1-3, +4 for 4-6? If that's the case then the ant gets +3 for having 6 and the spider would have +2 for having 6 (not to mention the +3 autodeploy).
The spider benefits from having many armies early on in the game. The ant benefits from having lots of territories.
15 territories each = +5 for spider (and +3 autodeploy) with a +7 for the ant.
If anything, the spider has a big advantage early in the game so that the ant probably can't catch up. So, if my assumption on how territory counts and troops is correct, something needs to change because 15 territories is quite a lot. The spider is actually way stronger than the ant except in cases where you have loads of territories. I'm not quite sure how it should change. Smaller autodeploy or maybe a +1 autodeploy for the ant. Maybe I'm wrong about this though.
A question I have is are the starting points going to be made so that no matter what the game size (8 players, 4 players, 2 players), you'll only ever get 1 starting point? Is this possible with the XML (I forget how starting points XML code works).