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mpjh wrote:Better to give new players some more direction about how and what to play. Maybe a new player game with mentors for the first game would clean up this problem quickly.
mpjh wrote:Sounds like you are playing some young kids. Try more classic map games. As to the mentors, maybe the moderators could ask for volunteers and see what happens.
max is gr8 wrote:In a recent game of mine 3 new recruit players deadbeated AFTER taking several turns. What about these players I played a game with them they chose to left AFTER knowing it's a slow pace. What about these players
lancehoch wrote:max is gr8 wrote:In a recent game of mine 3 new recruit players deadbeated AFTER taking several turns. What about these players I played a game with them they chose to left AFTER knowing it's a slow pace. What about these players
How about their points are at play if they have taken two or more turns in any single game? This increases the likelihood that these people are going to continue playing, but stops those people who come on for a day and ditch even though they have taken 4 turns, one in each of their games.
jiminski wrote:Perhaps if they miss 3 consecutive turns in any of their first 4 games the points do not count for that game.
And then, once they begin a 5 th game, their points come into play as normal with no restriction.
The1exile wrote:jiminski wrote:Perhaps if they miss 3 consecutive turns in any of their first 4 games the points do not count for that game.
And then, once they begin a 5 th game, their points come into play as normal with no restriction.
In short, the only difference between this and the original suggestion is that it's not new recruits, it's new recruits on their 5th game and above?
The1exile wrote:Yep, that's what I was driving at
jiminski wrote:The1exile wrote:Yep, that's what I was driving at
hehe yeah Ex .. but it is kind of the opposite to what you said (i think) .... anyway your interjection has inspired simplicity!
Understandably that seems to be what Lack looks for to make stuff live!
Points only become live after a new player initiates a 5th game.
Jeff Hardy wrote:i think the orginal idea was best
if someone beats a new recruit that deadbeats they shouldnt be given their points (the new recruit should still lose points but nobody should gain them)
*manimal wrote:max you got this wrong its for a new recruit that never even plays a turn. if he plays a turn then deadbeats he loses points.
blakebowling wrote:*manimal wrote:max you got this wrong its for a new recruit that never even plays a turn. if he plays a turn then deadbeats he loses points.
no, this is for anyone that hasn't finished 5 games, and deadbeats, sorry, but your strategy is fucked
poo-maker wrote:blakebowling wrote:*manimal wrote:max you got this wrong its for a new recruit that never even plays a turn. if he plays a turn then deadbeats he loses points.
no, this is for anyone that hasn't finished 5 games, and deadbeats, sorry, but your strategy is fucked
I like manimals take on the suggestion. It prevents points being won from new recruits that didn't bother to show up to play a single round.
I am pretty sure that the majority of new recruit deadbeats are in the 8 player games. That is because they join the game, find out that it hasn't started (spots left waiting to fill) and leave due to boredom. I don't think that manimals suggestion would actually affect 1v1 noob farmers at all- max. 1v1 freestyle games started by new recruits are quickly gobbled up by the noob farmers. Thus, the games start very quickly and the new recruits play their first turn...
Revisal for suggestion by Math: "No points for new recruit deadbeats that don't play a turn".
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