Luxembourg [Quenched]

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Re: Luxembourg

Postby t-o-m on Fri Aug 29, 2008 12:31 pm

Lol, its not bad i just think gameplay is very unbalanced.
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Re: Luxembourg

Postby Mjinga on Fri Aug 29, 2008 2:06 pm

You do? I don't think it is. :?
Reputation cleared. :) Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
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Re: Luxembourg

Postby t-o-m on Fri Aug 29, 2008 4:28 pm

Mjinga wrote:You do? I don't think it is. :?

In all the games i have played on it, which to be fair isnt many, its all gone on the hand of the dice.
Lose a roll you've lost the game.
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Re: Luxembourg

Postby pookey on Mon Sep 22, 2008 10:47 am

I too love the Luxemburg map, it is quickly becoming my favourite map on the site.

With all of these complex maps coming through the foundry it was nice to see such a basic, simple and clean looking map made. Personally i am not a fan of all of these maps with complex bonuses and strange ways of attacking non adjacent territories. Which is why this map is one of my favs.

Personally i hope they don't change anything surrounding the gameplay as i think that is fine as it is, and personally i don't think the gameplay is unbalanced, i think everything about the map is amazing!!!! :D
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Re: Luxembourg [Quenched]

Postby MrBenn on Mon Sep 22, 2008 10:59 am

[merged the Discussion topic with the Final Forge topic] ;-)
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Re: Luxembourg [Quenched]

Postby nook on Thu Dec 04, 2008 4:29 pm

sry but the map is horrible ... enemie got a whole area right at the beginning ... since we played w/ fog of war i didnt know that ... after 2 rounds game was over. :x
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Re: Luxembourg [Quenched]

Postby sailorseal on Sun Feb 01, 2009 9:00 pm

I love this map, this is my favorite map EVER whoever made it is a GOD!
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Re: Luxembourg [Quenched]

Postby thenobodies80 on Thu Feb 26, 2009 2:01 pm

i love the map but gameplay is too time unbalanced.
The initial drop and the first roll is the only thing that count in this map.

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Re: Luxembourg [Quenched]

Postby Lupo on Thu Feb 26, 2009 2:12 pm

I didn't have the time to read all the discussion (sorry for that Ruben), hoping to not say something that probably you talked about already, what about reducing Ardennes bonus from +3 to +2?
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Re: Luxembourg [Quenched]

Postby thenobodies80 on Fri Mar 06, 2009 7:21 pm

watch this my game

I can't lose since game started.

Initial drop has too influence in games

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Re: Luxembourg [Quenched]

Postby sailorseal on Fri Mar 06, 2009 9:35 pm

Could I recommend a XML check, I am starting to feel a glitch. I play this map often and recently someone has started with a bonus almost every game. This needs a check and a change so that 1 territ in every bonus always start neutral
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Re: Luxembourg [Quenched]

Postby the.killing.44 on Fri Mar 06, 2009 9:40 pm

All this comes with almost only playing Lux 1v1s … if you're looking for a fair drop then play a different map.

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Re: Luxembourg [Quenched]

Postby Nolell1997 on Wed Nov 25, 2009 11:14 am

I really love this map and would like to see more and more little territ maps come out. I love playing the "quick" real time games with people on these maps and really like it... thanks for making it :D
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Re: Luxembourg [Quenched]

Postby truly_tasha on Wed Nov 25, 2009 11:24 am

I too love playing on this map - I have been playing assassin games on it and really like the quickness of the games.
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Re: Luxembourg [Quenched]

Postby natty dread on Wed Nov 25, 2009 3:11 pm

I like escalating terminator games on Luxembourg. Easy points... :D


btw this map was the first one I won a singles game on, so it will always have a special place on my heart.
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