Moderator: Tournament Directors
aaronvollrath wrote:one thing about these escalating games is that a player can essentially move on to the next round by playing not to win the game. i guess this adds an additional element of strategery to the mix, but it is kind of a loop-hole (though a valid interpretation of the rules as they currently stand). as an example, player x can just deploy every round and not attack to obtain a card thus making himself an undesirable target; because, in my opinion, cards are probably a (or the) key to winning an escalating game. as an undesirable target (i.e., without cards), player x can basically set himself up to be one of the last four remaining players in a majority of the games he is in. i'm not sure if others think this is an issue, but this practice could be attenuated by putting more emphasis on a win than 2nd-4th place. from a mathematical standpoint i don't know how complex this would need to be, but if there was a scale like 12-3-2-1 for 1st-4th place respectively this might punish those who essentially don't play to win the game and reward those who do play to win.
aaronvollrath wrote:one thing about these escalating games is that a player can essentially move on to the next round by playing not to win the game. i guess this adds an additional element of strategery to the mix, but it is kind of a loop-hole (though a valid interpretation of the rules as they currently stand). as an example, player x can just deploy every round and not attack to obtain a card thus making himself an undesirable target; because, in my opinion, cards are probably a (or the) key to winning an escalating game. as an undesirable target (i.e., without cards), player x can basically set himself up to be one of the last four remaining players in a majority of the games he is in. i'm not sure if others think this is an issue, but this practice could be attenuated by putting more emphasis on a win than 2nd-4th place. from a mathematical standpoint i don't know how complex this would need to be, but if there was a scale like 12-3-2-1 for 1st-4th place respectively this might punish those who essentially don't play to win the game and reward those who do play to win.
aaronvollrath wrote:one thing about these escalating games is that a player can essentially move on to the next round by playing not to win the game. i guess this adds an additional element of strategery to the mix, but it is kind of a loop-hole (though a valid interpretation of the rules as they currently stand). as an example, player x can just deploy every round and not attack to obtain a card thus making himself an undesirable target; because, in my opinion, cards are probably a (or the) key to winning an escalating game. as an undesirable target (i.e., without cards), player x can basically set himself up to be one of the last four remaining players in a majority of the games he is in. i'm not sure if others think this is an issue, but this practice could be attenuated by putting more emphasis on a win than 2nd-4th place. from a mathematical standpoint i don't know how complex this would need to be, but if there was a scale like 12-3-2-1 for 1st-4th place respectively this might punish those who essentially don't play to win the game and reward those who do play to win.
aaronvollrath wrote:one thing about these escalating games is that a player can essentially move on to the next round by playing not to win the game. i guess this adds an additional element of strategery to the mix, but it is kind of a loop-hole (though a valid interpretation of the rules as they currently stand). as an example, player x can just deploy every round and not attack to obtain a card thus making himself an undesirable target; because, in my opinion, cards are probably a (or the) key to winning an escalating game. as an undesirable target (i.e., without cards), player x can basically set himself up to be one of the last four remaining players in a majority of the games he is in. i'm not sure if others think this is an issue, but this practice could be attenuated by putting more emphasis on a win than 2nd-4th place. from a mathematical standpoint i don't know how complex this would need to be, but if there was a scale like 12-3-2-1 for 1st-4th place respectively this might punish those who essentially don't play to win the game and reward those who do play to win.
Jondalar wrote:I've got to say, the same thought crossed my mind... And surely thats part of the tournament... there have been games where I might have cashed a set early, knowing I wont win, but with only one card left and loads of armies, I am sure to probably come second last and get seven points...
Maybe there should just be extra points for the winner. Though the idea above of scoring it like the cards in an escalating game isn't a bad plot either...
brandoncfi wrote:I need You Help to fill Juliet Groups last few games your score will not count you will just be playing for fun but you can also get a look at the competition without having to worry about points. Please join 1,2 or all of the games below
Password: blaster
Game 3148833
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Game 3148852
Game 3090241
brandoncfi wrote:I need You Help to fill Juliet Groups last game your score will not count you will just be playing for fun but you can also get a look at the competition without having to worry about points. Please join 1,2 or all of the games below
Password: blaster
Game 3148849
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