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Winged Cat wrote:A couple potential problems:
1. What happens outside of an election year - or when the US Census in 2010 comes along and redistributes things?
2. There would be a heavy, possibly imbalancing, bias towards the big states. (In real life, this is okay because more people live there.) California has 55; Alaska, Delaware, and a few other states have 3. Even dividing that by 3 (and rounding), that's still "hold California and keep it safe from attack for one turn, and you can roll over everyone else". An alternative might be that victory conditions are merely to hold enough of the map to have a majority of electoral votes, and leave the army bonuses based on something else (say, region), but that rapidly devolves to not much more than the current USA map.
max is gr8 wrote:Oliver it can be done, just the map creator would have to know all of the possible combinations that can make that many points.
So there would be lots of objectives.
OliverFA wrote:max is gr8 wrote:Oliver it can be done, just the map creator would have to know all of the possible combinations that can make that many points.
So there would be lots of objectives.
Really? Oh well. Then if I understand correctly, there is a list of objectives, and each objective can be composed of different territories. But you only need one objective in order to win. Am I right?
Johnny Crow wrote:... Or, it might be easier (and less spaces) to make it so that a player can attack any nuetral territory from his "Campaign Headquarters" located on the Outer track I proposed earlier. Make it a "One Way" attack?
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