by Jota on Tue May 09, 2006 8:36 pm
Let's see...
White has four countries, two of which are borders, and it touches one continent. Taking that one green country reduces it to one defensive point. Looks like a straight two, although a relatively easy one.
Green has six countries, four borders, and three neighboring continents. Probably deserves either a four or a five for that. I might be leaning towards five, since you can't really consolidate its defense points very easily.
Purple has ten countries, five borders, and four neighboring continents. Probably your basic five, although an good argument could be made for six.
Orange has seven countries, four borders, and two neighbors. A three or four, and I'd lean strongly towards four.
Red has seven countries, four borders, and four neighbors. Definitely at least a four; red and orange are pretty similar, so I'd make them both fours.
Yellow has four countries, two borders, and three neighbors. Looks like a straight two.
Blue's got six countries, three borders, and three neighbors. A pretty standard three.
Looks like there's good flow through the map: there's usually more than one way from point A to point B, even if one of the continents in between is blocked. The one exception is getting to white if green is being held. Between that and how easy it should be to hold white, I suspect that starting in white and expanding into green will be a strong opening.
All in all, it looks fairly balanced. Some folks might argue that it's lacking a "lost continent", but I think purple should fit the bill well enough there, especially with its large number of neighbors who'll probably want a piece of it.