Moderator: Cartographers
And remove the graphics in the ocean, I don't like them either.
Don't bother Zeak. If your suggestion doesn't go along with what he's thinking, it is discarded.ZeakCytho wrote:For what it's worth, which is apparently not very much, I don't like the graphics in the ocean either.
Don't bother Zeak. If your suggestion doesn't go along with what he's thinking, it is discarded.
lanyards wrote:Well, now people are starting to speak up. So you better do something about it. All my posts in this thread have contained constructive comments, so far you've managed to blow most of them off.
Your mountains, I agree, look like broccoli.
Georgerx7di wrote:lol nice
Mr. Squirrel wrote:I don't know if it will make a difference, but I personally like the graphics in the water while I think that the mountains look horrible. Just my opinion...
lanyards wrote:Usually when there are a few people that don't like something, the mapmaker would try other things to satisfy a good majority. So far, since the broccoli update, I have only seen one comment on the mountain, which was a negative comment.
Mr. Squirrel wrote:I don't know if it will make a difference, but I personally like the graphics in the water while I think that the mountains look horrible. Just my opinion...
There you go. Opinions. All of them should be respected.
Bones2484 wrote:I understand this is your map, Mr K, but you've basically told half the people who have offered their thoughts to f*ck off. It might help to learn to take criticism better as that is the entire point of this section of the forums. Do you honestly want input, or are you here to basically wait for someone to tell you it looks perfect and everything you do is amazing?
Anyways... as for your question about the legend. I like the background... but is there a way to make it look like the text is "carved into" the background like it's a tablet? I think that would be cool and fit in perfect with Ancient Greece.
* Samos-Lydia: This is my biggest issue with this map. You have no idea how many times I thought there was a connection there and it turned out there wasn’t, and barely avoided disaster. It’s pretty clear in this revamp that they don’t connect, except that the troops will be right on the divide. Is it at all possible to move the army circle off the place where they don’t connect, so as to make it clear?
* Minotaurs: I actually wouldn’t know they were minotaurs except that I read the comments. They look like dancing devils to me. I’m not opposed to minotaurs on principle, but I do like the boats better. Another thought would be Olympic athletes or spear-wielding types… I do like the energy of the silhouettes, I just have a hard time identifying them as minotaurs. Maybe, if they have to be minotaurs, make them more obviously minotaurs?
* Mountains: Umm… well, er, these ones don’t look so very great. Maybe try making them like rotated versions of the “C” in Corinth? It might work… or if you have some other idea, try that. Just… please don’t go with these ones.
* Ocean: I like the ripple effect in the ocean. I think the opacity is a bit high, though. It distracts from the silhouettes on the land a little bit, and since I really like those, I’d rather it didn’t. Maybe turn down the opacity of the ripple-effect a tiny bit?
* Territ Names: Some are larger than others. I personally would rather they were all the same size. It seems a bit odd to have, for example, the tiny little territ Lemnos with a bigger font size than the bigger territ of Troy.
Mjinga wrote:
[*]Minotaurs: I actually wouldn’t know they were minotaurs except that I read the comments. They look like dancing devils to me. I’m not opposed to minotaurs on principle, but I do like the boats better. Another thought would be Olympic athletes or spear-wielding types… I do like the energy of the silhouettes, I just have a hard time identifying them as minotaurs. Maybe, if they have to be minotaurs, make them more obviously minotaurs?
Mr. K wrote:Mjinga wrote: * Samos-Lydia: This is my biggest issue with this map. You have no idea how many times I thought there was a connection there and it turned out there wasn’t, and barely avoided disaster. It’s pretty clear in this revamp that they don’t connect, except that the troops will be right on the divide. Is it at all possible to move the army circle off the place where they don’t connect, so as to make it clear?
I really didn't plan on changing the XML at all, but i'm confused about what you mean. Isn't there a currently existing sea-connection between Samos and Lydia? Am I misunderstanding?
Mr. K wrote:Mjinga wrote: * Minotaurs: I actually wouldn’t know they were minotaurs except that I read the comments. They look like dancing devils to me. I’m not opposed to minotaurs on principle, but I do like the boats better. Another thought would be Olympic athletes or spear-wielding types… I do like the energy of the silhouettes, I just have a hard time identifying them as minotaurs. Maybe, if they have to be minotaurs, make them more obviously minotaurs?
I'll give some other graphics another try but i'm pretty partial to the ones that are there. The reason I chose Minotaurs is because the story of the Minotaur takes place on the islands (Krete if I remember right). That particular depiction of the Minotaur reminds me more of a drawing that would come from the islands then from something that would come from the mainland. I don't really know the origin, but thats the feeling I get from it. (original image: http://www.mlahanas.de/Greeks/Mythology ... rDance.gif). Olympic Athletes are a good idea, but sticking them on the islands there doesn't make much sense to me because the Olympic Games aren't known especially for their Island origins. Of course another ship would make sense, but that idea bores me, and I much prefer getting into the mythology instead. The minotaur seems to work perfect in my opinion.
Mr. K wrote:I already toned it down a notch since last time, but i'll try even more. But I really do like the pattern, it reminds me a lot of the simplistic depiction of ocean you might see on an old ancient map with sea monsters popping their heads out and so on. So I definitely want to stick with this pattern, but i'll try toning it down another notch.
Also, in regards to the ocean, I put a bit of a lightness around the land to portray a shallower sea around the landmasses, but its starting to bother me. I'm going to tone that down a bit also because it seems to go out to far and too strong. Do people agree?
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