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DiM

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DiM

Postby benny profane on Thu Sep 25, 2008 5:12 pm

No one likes to see a great idea (RPG) get tossed in the trash.
And certainly no one likes to see a well respected member of the community turn his back in disgust.
I'm starting this thread to encourage support for DiM...please don't give up!

Another thing we ought to address are DiM's comments here:
viewtopic.php?f=127&t=64814

Many of us agree about the symptoms. Not everyone is going to agree about the causes.
But finger pointing won't solve anything.
Maybe it's the fault of the mods, maybe the foundry is overcrowded, maybe the people who made this place so great to begin with have just gotten too busy. Who knows.
What I'm sure we can agree on is that there is a way to solve these problems constructively.
(Personally, I think things would improve if we - all of us - exercised a little self-restraint, and maybe some consideration. But, that's just my opinion. And granted, it's not something measurable).
So let's hear what everyone has to say.
And let's try to keep it free of spam. :)
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Re: DiM

Postby ZeakCytho on Thu Sep 25, 2008 5:38 pm

I think the biggest problem right now is that people post feedback without putting any thought into what they're saying. Posting support is fine, but there are tons of instances where it's just pure spam and doesn't say anything helpful or supportive at all.

Think before you post, people

Edit: Also, I loved that idea, DiM. Please continue it!
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Re: DiM

Postby Incandenza on Thu Sep 25, 2008 6:03 pm

I pretty surprised that it seemingly took as little as it did for DiM to walk away from the foundry. But I think many of his points are valid.

The main problem is that the foundry has become a victim of its own success, and this manifests itself in two ways:
1. it's become too big for even the small team in place to manage effectively, and given that real world concerns should always trump CC, even a week or two vacation from the foundry by a blue man can cause everything to come to a crashing halt
2. with so many quenched maps, many of the current maps in production are niche type maps, as many (but not all!) of the broad appeal concepts have already been done at least once

Problem 1 has led to delayed or vacationed maps, cartographer retirements, general fatgiue with the process, and a marked uptick in the amount of sedatives prescribed for a certain serbian mapmaker. :D Most importantly, while it's always been a half-funny joke that it takes months and months for a map to progress through the foundry, it's worse now than it's ever been, and the days when AoR 2 just sailed through the foundry seem long gone. Maps sit around and stagnate. For instance, Forbidden City has been graphic and gameplay stamped for a month. Why isn't it in Final Forge? If it's not there for a solid reason, what's that reason? If it's not there because Andy hasn't had the time to look it over, then with all due respect to Mr. Bananas, maybe it's time for him to bring in a co-foreman or two to expedite things.

While I think 1 is more easily identified, I think it's problem 2 that's really the more insidious and potentially fatal issue. You look at the current projects for the top mapmakers, and very few of them project to really move the dial all that much in the broader community. Heck, many of them have received mild-to-medium responses in the foundry. I remember a time when I myself may not have commented on every map, but I certainly followed the progression of most if not all. Now, well, most of the maps in production leave me cold (for various reasons). And I'm not saying that niche or narrow-interest maps are bad, nor should every quenched map be required to have the sort of popular appeal as doodle or feudal, but there are an awful lot of cartographers pouring an awful lot of time into projects that quite frankly can't hold a candle to their best work. I don't intend for this to be a criticism of cartographers necessarily (if it were, I'd be naming maps), more like a lament for missed opportunities and wasted time.

Solutions? I dunno, close the foundry? Make the bar higher for new map development (i.e. make developing a map sort of like running for class president, in that you need a certain # of signatures to be on the ballot)? Scrap the subforums and just have a main forum, a forge subforum, and a discussion subforum? Appoint a co-foreman? More CAs? More stamp lickers? I don't know, but I do know that since it's taken over a year to sort out the map categorization concept (with no end in sight), I won't exactly be feverishly refreshing my browser.
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Re: DiM

Postby DiM on Thu Sep 25, 2008 6:12 pm

i haven't turned my back on the foundry as i will continue to give feedback whenever i have time. i have just decided to stop making maps. as for the disgust it certainly isn't so. it's more of a feeling of sadness. i'm sad the foundry has turned into what it is now, perhaps it's my fault that i can't adapt to it's new form, i don't know.
point is i started making maps for fun, it was a method of relaxation. now i no longer feel this. map making seems more of a burden and honestly i can't be productive in such an environment.
i really don' know who's to blame or even if somebody should be blamed.
i always saw the foundry as one big family with it's inherent ups and downs with moments of happiness as well as fights. but in the end all the problems had a solution and as the foundry as a whole worked together towards a common goal.
now i have the feeling that this family no longer exists. some people only stick to their own maps other roam around spamming every thread and not helping anybody, feedback is scarce and hard to find through all the trash posts.
i miss the mile long posts where one guy analyzed the whole gameplay of a map, i miss the times when people came with a graphic solution to the problem they saw. now people just say "it sucks" or "i love it" and the constructive feedback is limited to a few words like "move the X border there" or "give that continent a +3 instead of a +4"
perhaps people don't have time or perhaps people don't want to spend 30 minutes writing a huge post that will probably be ignored between dozens of spam posts or simply dismissed by map maker.
the foundry seems like it has lost the passion it once had. people no longer put their heart into what they write, it's like everything has turned into a boring routine. 10 "i like it" posts and the map has support. 2-3 measly updates based on 3 comments and the map gets a stamp, etc.
think of the foundry as a small shop that makes little wood decorations. they make just a few each day but they are works of art because the sweat the heart and the soul of the artist are concentrated into those few decorations. the artist carvs each piece of wood with great attention and the family sits besides him and guides him towards the final product. then a rich guy buys the little shop, makes everything automated and the factory churns out hundreds of wood carvings each day. they are nice but they aren't spectacular. it's quantity over quality.
now i'm not saying the maps produced now are bad, luckily the foundry has not turned into a factory...yet. luckily we still have impressive artists around but the family no longer stands by them as a guidance. they are alone and the rich guy is just around the corner.
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Re: DiM

Postby Kaplowitz on Thu Sep 25, 2008 6:19 pm

people come and people go...but unfortunately more people have been leaving than coming. DiM write a message to my Euro teacher and tell her to give me less hw so i can comment more :P
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Re: DiM

Postby bryguy on Thu Sep 25, 2008 8:57 pm

Kaplowitz wrote:people come and people go...but unfortunately more people have been leaving than coming.


Kap, I have to agree, yet disagree with this post. In my opinion, when the map making process was "simplified" (aka more subforums added so knew people could understand it better and to make it easier), a flood of new people came. With more new people throwing out ideas, that made it to stressing for some people (me as an example) to go into the Map Ideas subforum. Then alot of people started to work on a bunch of those ideas, while others created drafts for more new ideas, until the Drafting Room was (in short) stuffed. With so many maps, I have had time to comment on 1 or 2, and then I have to leave the rest for another day, only to find that 1-5 more have popped up (hehe, like a poptart!) overnight. Then the more experienced map makers started to.... disappear, if you will. Some went on vacation, others stopped coming to the Foundry for a while, others stopped commenting, only working on their maps, and still others just started browsing. So with the good, experienced map makers/commenters gone, and floods of newbies coming in, and with the mods (andy, gimil, oaktown) becoming harder to find (and not moving things along) things seem to have come to a hault. As someone said, one (or some in my opinion) have had their stamps needed for FF for a while, have just been sitting around. Others have gotten most of their needed stamps, but for some reason (even with the requirements met) they arent getting the next (sometimes last) stamp.

I agree with everybody who has posted so far, and they have all expressed most (but not all!) of what I had been going to say. As to agree with Incadenza, I think we need more foreman (aka more people like Andy, but without the power to Quench maps), a few more CAs, and maybe 1 more stamp licker. Also, I think that we need a place (preferablly a usergroup) for newbie mapmakers, and even newbie xml coders (which, to put it simply, ANY xml coders seem to be harder to find now adays. Some people have to wait a Looooooonnnng time before they find somebody who will code their xml, while others have gotten coders, but then have to wait a while while the coders are coding other maps or are on vacation) where they can learn the tricks of the trade. Maybe even a usergroup for newbie mapmakers who are starting work on a map, but the map is a long ways from looking like an acceptable 1st-10th draft/update.

Something I noticed recently is that places like the Mapping Making TTT and Xml Suggestions have also slowed down. Over at MM TTT there seem to be more questions then answers, and the answers seem to be getting less and less detailed. At Xml Suggs it seems to have slowed down cause people are starting to run out of ideas, and the other ideas put down before havent had anything done with them, or been given their mod label. I mean seriously, how many ideas from their have been implemented so far? 1-5 out of 100?

Also, I know some of you can get annoyed with qwert at times, but I think that he has been the only person to really express what we all think/feel deep down (although qwert, maybe try wording it a little nicer).


Sorry but I seem to have run out of time and I have to get off, but thats most of what I've got to say anyways.


p.s. I also agree with these things that DiM has said:
DiM wrote: i'm sad the foundry has turned into what it is now
i started making maps for fun, it was a method of relaxation. now i no longer feel this. map making seems more of a burden and honestly i can't be productive in such an environment.
i always saw the foundry as one big family with it's inherent ups and downs with moments of happiness as well as fights. but in the end all the problems had a solution and as the foundry as a whole worked together towards a common goal.
now i have the feeling that this family no longer exists. some people only stick to their own maps other roam around spamming every thread and not helping anybody, feedback is scarce and hard to find through all the trash posts.
i miss the mile long posts where one guy analyzed the whole gameplay of a map, i miss the times when people came with a graphic solution to the problem they saw. now people just say "it sucks" or "i love it" and the constructive feedback is limited to a few words like "move the X border there" or "give that continent a +3 instead of a +4"
perhaps people don't have time or perhaps people don't want to spend 30 minutes writing a huge post that will probably be ignored between dozens of spam posts or simply dismissed by map maker.



I also agree with alot of other things he said, but like I said, Im outta time and I gotta go


Cheers :)

Bryguy

edit: btw, I miss the days when I could make comments like this all the time (darn, times like now when I wish that cc had a sad-sorta-smile smiley)
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Re: DiM

Postby RjBeals on Thu Sep 25, 2008 9:02 pm

Incandenza wrote:...but there are an awful lot of cartographers pouring an awful lot of time into projects that quite frankly can't hold a candle to their best work...


Yikes. Maybe you should say something.

I can think of about 10 members who mean something in the foundry. The rest I ignore. Edbeard and Incandenza are close to the top of that list. But this is a dull time in the foundry. It's just boring. Nothing fun going on. Pretty much 90% of the new maps suck. Andy never comes around anymore. New members probably have no idea why his name comes up so often. For some reason, the foundry has a lot of respect for that strange monkey. He can bring a little order to this place... when he's here.

Seems MrBenn is the only blue name I see post anymore. Not that I blame the others. That's why I never want to mod this place. Too much time and expectations from you, and all you get is the heat when something goes off balance.

I've thought about abandoning maps. Hell - it's been a few years now for me. Started Italy in 2006. But I keep doing it because I like it. It's a free hobby that gives me a skill. Accomplishments.

Well... good luck DiM.
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Re: DiM

Postby TaCktiX on Thu Sep 25, 2008 10:11 pm

I've gotten insanely lazy. My first map hit a self-imposed brick wall (copyright) that is being exacerbated by my contact on the matter being busy with likely more important things than forwarding a license to a student who made a Risk map for an online site (how's that for esoteric?). I've got an idea for my next map (Periodic Madness I don't have the positive motivation to work on right now, so it'll stay on vacation), even the visual style I want to aim for, but I haven't sat down and worked it out.

I used to comment a ton on maps (anyone remember those days when I was working on Map Stats? Yeah, I was beating out C.A.'s for most comments then), now they're lucky to get any comments when I'm passing through to write up the present status of the Maps in Development for the Newsletter. I'm feeling the lethargy everyone's describing, and I don't know exactly how to break it. Maybe a pact with other similarly-affected people to make an effort to comment more, at first for the sake of commenting, and slowly regaining the sense of purpose from it.

On the more C.A. front, I partially agree. I think the Stamp Licker program is too black box (as in, I don't know who's assigned to what maps unless I pore through every single topic and hopefully dredge up the Licker noting his station on the map). Letting people know the "Head Commenter" for maps would help some, and encouraging more people to Stamp Lick (more involvement = fewer maps to tend to per person = higher likelihood of the proper amount of attention to said maps). As I understand it, a first or second set of people were assigned to Stamp Lick, and it stopped there recruiting-wise. We've got a significant rift between experienced and "dude, uber ideaz herez" going on, and that's feeding a lack of comments on a lot of maps.
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Re: DiM

Postby whitestazn88 on Fri Sep 26, 2008 1:31 am

I think overall, the quality of the site has gone down drastically during the Summer(for the Northern Hemisphere)...

There has been too much drama over certain moderators on both sides of the argument, and that led to a lack of interest towards what makes CC great, which is obviously the maps.
I suppose once everything is "back to normal", the quality of posts might improve. Or it will get worse and worse.

Unfortunately, I also feel Dim's sadness when he talks about the shop owner getting ready to sell out to the big man. This site has grown stricter and stricter over things that didn't matter before. They're getting us to make commercials for them, basically in exchange for 100 dollars. Corporate takeover? Maybe... but is it really worth it for us to bust our chops for the site when the 100 dollars that they give you is basically the price Lion, Klobber, IPH, and Wicked are paying to get back on the site?

Sorry this went into a rant about the site overall, but that clearly has to be the underlying cause to all the problems we are currently facing.
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Re: DiM

Postby yeti_c on Fri Sep 26, 2008 2:57 am

whitestazn88 wrote:They're getting us to make commercials for them, basically in exchange for 100 dollars.


Take this whichever way you want - but it's this attitude in particular that is permeating the forums and making the place (the wider forum) a horrible place to be...

CC isn't some massive ogliarch there to take all of our money and turn it into profits - did you (and your buddies) ever consider that they were trying to give something back to the community?
A way of celebrating the 100 maps made in the foundry?
A way of allowing anyone and everyone to participate
not just people with :
- great GFX Skills?
- High Rank?
- XML skills?
- Forum visitors?
It's evident that they were looking for something that anyone and everyone could do - hell even Twill managed to make a video and he's a complete and utter technophobe.

This attitude of "they're all out to get us" is a complete and utter farce - get a grip - stop being so damn negative and try to enjoy the site - after all - that's why we're all here? (Although I aprreciate that not everyone is here to enjoy the site as countless people think it's their god given right to attempt to f*ck it up)

C.
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Re: DiM

Postby hulmey on Fri Sep 26, 2008 3:46 am

I tried to get posting in the foundry but now mainly just watch whats going on. I find it a fascinating place and have the upmost respect for the artists that can do what I cant. However, you sow what you reap. I made a few probably dumb posts here in the foundry and was shot down or ignored!! There was no, hey thanks for posting but i prefer to do this because.....or pop back next time. So, really how do you expect people to pop in and comment with this kind of attitude!!

Jut to single him out. Cairnswick is by fair the friendlist map maker and makes you feel welcome..
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Re: DiM

Postby hulmey on Fri Sep 26, 2008 3:48 am

your going to love this. Saw gimil posting in the map section of Gran Stratgey. He posted that he wanted to make a map away from all the stress of Conquer Club. Now what does that tell you ?
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Re: DiM

Postby edbeard on Fri Sep 26, 2008 4:55 am

I honestly don't look that often at maps from other sites, but I think, hulmey, that the quality of maps at CC is higher than any of these other sites. btw, isn't Grand Strategy the place that stole Rj's Italy map? It's no secret that there's tons of rules and regulations and I don't think doing a map on another site is a bad thing. you don't always want to have to go through the process. it takes months to finish a map here. you can probably get one up and running in twenty minutes on some of these other sites.

thanks Rj for your compliment. it takes a lot of work to comment on someone's map. I generally do it on maps I feel like I can help and one's that I'd like to play. I don't comment on DiM's maps because he knows what he's doing but more importantly they're quite complicated. it takes a lot of work to truly analyze the gameplay of a map and even more on non-standard ones. it's quite hard to get in the mood to comment especially when there's so many maps around.

we just have to realise that if you want a map on this site, you're going to have to work hard and be very patient. I'd make an uneducated guess that the average map takes 5 months to be completed in the modern CC map making era. some people might say this is bad to take so long but it is good in that it prevents people from making low quality maps. I guess it's bad because we'll miss out on some maps that would've been completed otherwise (fudomuerte's maps, the south africa one, the pangea one (future pangea so not really pangea) to name a few).

I'd agree that this place has gotten quite big and thus has made things a whole lot slower. you can't really just go out add a bunch of new CA's to solve this because it's hard to find someone that will be dedicated, be mature, be fair, and has knowledge on gameplay and/or graphics. And, when you do find people that have these qualities, they often don't want to do it because they're smart and they know the job sucks.

we can either rush things along and lower the quality of our maps or continue as we are and just know that the average time to quench will keep becoming longer.
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Re: DiM

Postby jiminski on Fri Sep 26, 2008 5:40 am

ello!

As a Noob here, i feel a little like a gate-crasher at a family funeral but this is a bloody fantastic place still.

I may not have been here in the better times, so i can not really make judgement on its demise but in the little time i have been here i have been amazed at the way it works. That could easily be in spite of the system but i am not so sure. Besides all systems need to adapt to growth.

Being honest i have only really focused in one or 2 areas: in Archipelago (In which i think MJ and Zeak have created a magnificent map; joyous in it's simple wheeling harmony.) and RJ's Brazil. RJ, i am sorry if my clumsy efforts have made your time there difficult.. i am very passionate about the extraordinary visual work you have completed but perhaps i should have kept schtum. (quiet)

I am not much help in these places except sometimes to re-affirm what is wrong but i am willing to have a go. As Ed, i am not any use at all at this point on highly complex gameplay like DiM's, i do not really play many of those boards.. I'll give that a go too, if he decides to make another great map.

My experience of the Foundry is not the same as Hulmeys; I have found it to be inclusive and vibrant. If you have something to say it is noted and if valid, worked on.

This is based upon a tiny space of time and a tiny cross-section of maps, perhaps that is why my experience is so rich.
Saying this, I do find the size of the foundry daunting, there is too much to really contribute to in an even-handed way.. so i dipped my toe in and stayed in one place (which i found through clicking on a Sig link, best advertising there is!). I am not sure what but perhaps there is something to be said for limiting comments to 1 or 2 maps.

Anyway, i am not qualified to even pass comment but the building and familiarising of map-makers with teams of commentators may have some merit.
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Re: DiM

Postby MrBenn on Fri Sep 26, 2008 5:44 am

I have to agree with the sentiment that the somments of some people carry more weight than others. The abundance of spamminess throughout the Foundry has, in my opinion, been a catalyst for the deterioration that several people are perceiving.

This thread is an example of what is good about the Foundry - look at the well thought out and reflective posts that raise positive and negative aspects, without any condemnation, bickering and aggression.

The decision to accept the CA position was not one I have undertaken lightly... my biggest concern was -and still is - how to combat all the needless and thoughtless comments that have started to become the norm. In an ideal world, I would love to go through threads deleting mindless drivel, or moving it to a 'Foundry Spam' topic, but am not convinced that that this kind of heavy moderating would be beneficial in the long run ;-)

Getting back to the original topic, DiM has made a fantastic contribution to this site, particulalry here in the Foundry. Age of Merchants sits amongst my top maps, and I too was looking forward to the RPG map. At the moment though, it looks like all the unproffesional and disrespectful 'blargh' that gets posted has been too much. Perhaps this is in part the same reason that mibi has taken an absence of leave?

My concern is that the fizzle-factor will widen, and will end up affecting other mapmakers like Cairns, WM and RJ...

edit: fastposted by jiminski, who has been displaying the kind of attitude that a lot of people could learn from
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Re: DiM

Postby bryguy on Fri Sep 26, 2008 7:59 am

hulmey wrote:your going to love this. Saw gimil posting in the map section of Gran Stratgey. He posted that he wanted to make a map away from all the stress of Conquer Club. Now what does that tell you ?

edbeard wrote:I honestly don't look that often at maps from other sites, but I think, hulmey, that the quality of maps at CC is higher than any of these other sites. btw, isn't Grand Strategy the place that stole Rj's Italy map? It's no secret that there's tons of rules and regulations and I don't think doing a map on another site is a bad thing. you don't always want to have to go through the process. it takes months to finish a map here. you can probably get one up and running in twenty minutes on some of these other sites.


I have actually been feeling stressed (like it seems gimil is) at points. Whenever I get stressed like that, then I just take a couple days break from making maps for cc, and make a map for the Cartographers Guild. I find that this is a good way to relieve stress, as the people of the Cartographers Guild seem to be alot like cairns. They comment on your work, usually commenting first on how good it is, and then give little pieces of advice (sometimes big) on what could improve it.


I remember there at one point being a thread (somewhere... cant find it now, just spent 10 minutes looking) where people were want more people to come to the foundry, since there were not enough comments being made at the time. Now we finally have alot of people coming, but so many that the foundry is a big jumble of spam, "thank you"s for maps just made, "i love this map" or "this map sucks", and it seems (like people have said) that its hard to find a good comment on gameplay or graphix.

Also, as it has been said, 90% of the current maps in the drafting room are not very good.


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Re: DiM

Postby DiM on Fri Sep 26, 2008 9:48 am

look at the discussion happening here. why isn't this happening in map threads?

edbeard wrote:we just have to realise that if you want a map on this site, you're going to have to work hard and be very patient. I'd make an uneducated guess that the average map takes 5 months to be completed in the modern CC map making era. some people might say this is bad to take so long but it is good in that it prevents people from making low quality maps. I guess it's bad because we'll miss out on some maps that would've been completed otherwise (fudomuerte's maps, the south africa one, the pangea one (future pangea so not really pangea) to name a few).


5 months is definitely a bad thing and i'm absolutely sure that time has nothing to do with quality. we have maps that receive little feedback sit for months and eventually get moved around and quenched. this sucks because:
a. few feedback comments means the maps will not become the best they can be
b. staying for months in production causes frustration for both the map maker and the people waiting for that map.

remember when AoR2 got quenched in 2 weeks? i agree it started from an existing idea and the original image was pretty good but comments were flying all over the place and in the first 24 hours it had almost 10 pages of comments and most of them were constructive comments. people were debating neutrals bonuses names objectives graphics, everything. now if i look at some maps in the main foundry they've been started for months and barely have 20-30 pages and most of those pages are filled with nonsense.

of course it would be absurd to expect people to post this much on each and every thread. we have much more maps being produced now and it would be impossible but a rhythm of 1 page per day can be easily achieved. and i'm talking about constructive feedback not spam. if 3 people and the map maker are online at the same time they can fill a page with constructive feedback in less than 30 minutes. then the map maker does an update and next day some other 3 people come and post and so on. a map like this can be quenched in less than a month if it's in the hands of a capable map maker that has both the skills and the time to do it. and i'm pretty sure that map would have a much better quality than a map that sits for 5 months and gets 1 good feedback per week.
constructive feedback and sustained rhythm can do miracles. during the AoR 2 making i remember i had the photoshop open and the thread open and i was switching back and forth between the two working franticly and churning out updates. it would have been impossible to do this on my own and the whole merit goes to those that kept posting and debating.

now i don't see people gathering in a thread at the same time and debating stuff about the map. one guy posts, several days later somebody relates to that posts and speaks his mind then several more days pass before another response comes and between these responses there are meaningless posts that make the discussion harder to follow both for people that want to provide feedback and also for the map maker.

MrBenn wrote:The decision to accept the CA position was not one I have undertaken lightly... my biggest concern was -and still is - how to combat all the needless and thoughtless comments that have started to become the norm. In an ideal world, I would love to go through threads deleting mindless drivel, or moving it to a 'Foundry Spam' topic, but am not convinced that that this kind of heavy moderating would be beneficial in the long run


deleting posts would certainly not be good. people would get pissed and leave. on the other hand if a spammer leaves that's a good thing :P
seriously now, i can think of several ways to combat spam. not sure if they are good or bad but here i go:
1. give warnings for spam. 3 warnings and you get a 2 day bann another 3 and you get 4 days and so on. however this takes a lot of time to moderate issue warnings and banns respond to pms (from people complaining they've been warned/banned), etc

so we go to #2:
2. the main reason we have spam and nonsense (besides the fact that some people are born spammers) is that we have too many maps and nobody is able to focus. i think that limiting the number of active maps in production would both increase the number of constructive feedback and it would also improve the speed at which the maps are developed. so instead of having 100 maps sit in production for 5 months with half of them being abandoned vacationed or whatever i'd rather have 20 maps sit in production at the same time and get quenched in 1 month. over the same period of time (5 months) we'd have more successful maps (quenched) and a more vibrant and happier foundry.
now comes the tricky part. how to limit the number of maps?
1. no map that is xml impossible should be allowed. it gets presented and then gets locked until xml updates are provided or until the map maker decides to change it and make it possible
2. same goes for the size restricted maps. as much as i would have loved to see the trojan map it was an impossible task and it wasted time for other maps. people went there and commented instead of commenting on other maps. and i have nothing against mibi on this one. my life i prison map did the same thing and wasted people's time.

surely these 2 measures won't solve the problem but they will help a bit.
other measures must be implemented. i'm thinking of a ranking system of ideas. take the sticky/non sticky idea to the next level.
how does this work? let's say 20 people come to the foundry and want to make maps. they start their threads. those threads are left to develop for a week. then they get locked and a committee (preferably made of respected icons of the foundry) comes and analyses each map. they look at the quantity of support and feedback, they look at the graphical updates and they way the map maker works. and they decide if the map is liked/disliked, if the map maker has the skills to do the map or not if the map is heading in the right direction or not, etc. then they weed out the maps that have no support, the maps that have an incapable map maker, and generally the maps that have no immediate future. then they split the remaining maps into several categories:
a. good to go maps. thread is unlocked and made sticky and progress continues as normal
b. promising maps. where the idea is good and there is support but something is not clicking right. they unlock the thread but nobody is allowed to post except the committee and the map maker and they try to iron out the problems. perhaps the map maker is stubborn and doesn't accept feedback or perhaps he is not implementing updates fast enough or perhaps the map is simply too complicated for the average poster and people can't provide enough constructive feedback. then 1-2 weeks later they decide if the map is worth continuing or not.
this would ensure that:
a. in the ideas thread feedback is concentrated where it should be (on maps that are truly good)
b. young map makers get quality feedback from the committee as well as getting a tutorial on how they should act in the foundry and how maps are produced resulting in better map makers
c. less maps actually make it to the main foundry and again feedback is concentrated
d. maps are produced faster and are much better (because they get more feedback and because only the good map makers get advanced.
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Re: DiM

Postby jiminski on Fri Sep 26, 2008 10:14 am

DiM wrote:other measures must be implemented. i'm thinking of a ranking system of ideas. take the sticky/non sticky idea to the next level.


I can not comment on the detail of the implementation of any of DiM ideas, they are beyond my grasp, but i think Map ranking is essentially an excellent idea!

Coming into the Foundry and finding a map which turns you on, is like finding a virgin in Louisiana. (rare)
The best way in the current format is to accidentally come across one in someones Sig.

Just a thought but as i said to DiM before, i think enthusiasm breeds itself.
To make sure that the discussion in the map thread is constructive and enthusiastic, could you perhaps have an informal Cartographers 'twinning' system?
Whereby each Cartographer makes a point of dropping in to aid and bounce-off ideas with their 'partner/twin'.

heh that may sound a bit rubbish but if the thread is filled with the clueless, it could feel to the mapmaker that progress is not possible. They get frustrated, the visitors get frustrated and the atmosphere falls into argument and destructive spam.
At least if there is one impartial 'map-buddy' in the thread it would ensure that well informed people set the tone of discussion.
Then others can take up the reigns and aid based on the level of their knowledge.

edit: heh, Sorry DiM.. you craft an intelligent and grand formula for solving the Forums difficulties and some idiot comes and posts directly after! re-quote if you like, i won't be offended.
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Re: DiM

Postby hulmey on Fri Sep 26, 2008 2:40 pm

Dim's post smacks of elitism and I'm quite sure none of them should be implemented! Also just have fun guys...More rules, committees and regulations are not the way ahead
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Re: DiM

Postby DiM on Fri Sep 26, 2008 3:36 pm

hulmey wrote:Dim's post smacks of elitism and I'm quite sure none of them should be implemented! Also just have fun guys...More rules, committees and regulations are not the way ahead


well the fact that map making requires graphic skills most people don't have, the fact that coming up with a great gameplay requires a great knowledge of both xml as well as general risk rules and strategies kinda makes the map makers some sort of a selected group. i wouldn't call it an elite i would just call it a selected group. and with work and patience and especially lot of heart anybody can be a part of that group.
CC's success is based precisely on this sort of selection. you don't have the skills then you don't get a quenched map. plain and simple. if you don't like the system then go to landgrab or some other shitty site where you can draw your map in paint and it doesn't matter if it's utter crap. there's no elitism there, there's no selection and everybody can do a map but after you visit those sites come back and tell me how many gorgeous maps have you found there ;)

so if your comment was suposed to be some kind of pseudo humanitarian liberalist crap it failed miserably.

it's like asking a cancer research institute to hire retards as their top researchers just to avoid being categorized as an elitist corporation.

frankly in each and every aspect of our life we see how elitism is the key to progress. and basically the only regime that condemns elitism is communism. i've been there hulmey and it's not good at all. are you red?


oh yeah and your attitude is precisely the problem in this foundry. you got nothing good to say you come spewing shit all over and leave without making a positive contribution. next time put your brain to a good use and come up with an alternative solution. ;)
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Re: DiM

Postby mibi on Fri Sep 26, 2008 3:45 pm

uh... i think you read into Hulmeys comment a little too much, eh comrade.
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Re: DiM

Postby hulmey on Fri Sep 26, 2008 3:58 pm

yeah, im like you guys are making maps for fun not taking over the world!!

With regards nice maps and stuff...Don't we have that already from the system that is already in place. I do agree that systems should be tweaked but what your suggesting is in my opinon stupid and not needed. Granted a few more CA's are needed and better organisational skills need to be employed.
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Re: DiM

Postby cairnswk on Fri Sep 26, 2008 4:00 pm

Dim's well and truly back :lol:
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Re: DiM

Postby Qwert on Fri Sep 26, 2008 4:54 pm

DIM
well the fact that map making requires graphic skills most people don't have, the fact that coming up with a great gameplay requires a great knowledge of both xml as well as general risk rules and strategies kinda makes the map makers some sort of a selected group. i wouldn't call it an elite i would just call it a selected group.

Can you tell me how you know who have graphic skills and who dont have graphic skills?
I newer learn any graphic program,only when i come here,and i newer create maps,i newer create any in photoshop or other graphic programs.
Do i have some graphic skills? These on people to decide. If people dont try,then will newer know if posses some graphic skills.
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Re: DiM

Postby DiM on Fri Sep 26, 2008 5:11 pm

qwert wrote:
DIM
well the fact that map making requires graphic skills most people don't have, the fact that coming up with a great gameplay requires a great knowledge of both xml as well as general risk rules and strategies kinda makes the map makers some sort of a selected group. i wouldn't call it an elite i would just call it a selected group.

Can you tell me how you know who have graphic skills and who dont have graphic skills?
I newer learn any graphic program,only when i come here,and i newer create maps,i newer create any in photoshop or other graphic programs.
Do i have some graphic skills? These on people to decide. If people dont try,then will newer know if posses some graphic skills.


it's easy to tell who has graphic skill and who hasn't or who's willing to improve and who isn't.

take me for example. never used photoshop until i came here and i've never drawn anything before. at first my maps sucked but with each image i posted people noticed i was improving. it was easy to tell i'm willing to learn and finally create something decent.

then take antjo. he had no skills, just like me, and he posted a crappy image. then another one and another one and so on. no improvement whatsoever. it's clear to me that if he starts a map it should be locked straight away unless he leaves the graphics to somebody else.
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