foregone wrote:Sorry gimil, I did make a small change that I though might make the colour better for you but I can't really tell at all. Maybe an eye test?j/k of course.
I have perfect vision

Moderator: Cartographers
foregone wrote:Sorry gimil, I did make a small change that I though might make the colour better for you but I can't really tell at all. Maybe an eye test?j/k of course.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
gimil wrote:Can we also maybe have a look at the unpassables for the legends. Can we get them a little more prominent please? Right now I find them hard to make out.
gimil wrote:I am also not really all that fond of out the continents are named, look rather messy and untidy.
gimil wrote:I have perfect vision
MrBenn wrote:gimil wrote:I have perfect vision
I don't!
It's been a little while since I checked in on this map - It's looking very good... I like the grunge/folds etc - it is very impressive
MrBenn wrote:I haven't followed the Arges/Teleorman debate - are they supposed to be different regions? If so, my weary eyes can't tell that very easily (I can see a subtle change of shade), and there isn't an indication of that on the minimap...
MrBenn wrote:Is it possible to add an outline to the river at the bottom-right? It would help give it a bit more clarityIt looks like there's a little bit of room to move the territory names if required too.
Speaking of territory names, it seems to me that in some places you have got more than enough room for an army number, but have still squashed the name into the edge/corner. Prominnet examples are Buzau, Delta Dunarii and Caras-Severin. Equally, I would prefer Mehedinti to overlap the outside edge rather than onto a different playable area (if that makes sense).
MrBenn wrote:Is it possible to darken the mountain that forms part of the 'impassables' legend; to my eyes it appears a lot more washed out and indistinct than the other mountains on the map (which look fantastic by the way). On the subject of mountains, it could be worth moving the bottom mountain on the Bistrita/Suceava border down a bit; the combination of the mountains and the crease almost makes it look like the two areas don't border each other.
All-in-all though, the map is coming on in leaps and bounds... keep up the good work
natty_dread wrote:I was wrong
yeti_c wrote:Looking good to me - I can't see anything else visually that I would add.
C.
gimil wrote:Could I ask a small favour please?
Use these:
viewtopic.php?f=127&t=48259
Add some random coloured number in territories to see how the map may look in play. I have a little concern that the soft look of the map may make it harder to play on with numbers.
oaktown wrote:I was opening this one up thinking I'd stamp it since the gameplay discussion has passed, but I've got two tiny little requests to make this more colorblind friendly.
oaktown wrote:1. through the "7" region on the mini-map there is a streak that could be confused for a border... maybe wash that out a bit?
oaktown wrote:2. This hasn't bothered me before, but I'm now having trouble distinguishing between the Moldova and Muntenia regions... part of the trouble could be that the border between the two on the mini-map no longer seems in line with the border on the main map, leaving me to second guess myself a bit, but if one could be just a bit lighter than the other?
oaktown wrote:In the bottom right corner there's a lot going on along the Tulcea-Constanta border... could you get some of the text off the border to make it more clear?
carry on!
yeti_c wrote:You know what might help Oaktown - I'm not sure but it's worth a try...
You could put little mountains on the minimap?!
Feel free to ignore if you don't like.
C.
MrBenn wrote:I'll have a sit down at some point and have a proper think about how the gameplay might pan out
MrBenn wrote:As far as the graphics go, you're very nearly there.... I'm still not convinced by the curl at the bottom-left, and the little cut-away areas (where you can see the table behind the map) look too artificial in comparison to the rest of the map... The badge has also lost a bit of its shadow where the paper appears ripped...
RjBeals wrote:I think the map needs a little more contrast. If you want more advise on how, let me know
foregone wrote:
Users browsing this forum: No registered users