Conquer Club

[Abandoned] - Romania

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Romania [I] - v16.6 - pg 1/12 More Tweaks

Postby gimil on Sat Sep 20, 2008 10:07 am

foregone wrote:Sorry gimil, I did make a small change that I though might make the colour better for you but I can't really tell at all. Maybe an eye test? ;) j/k of course.


I have perfect vision :-^
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Romania [I] - v16.6 - pg 1/12 More Tweaks

Postby gimil on Sat Sep 20, 2008 10:09 am

Can we also maybe have a look at the unpassables for the legends. Can we get them a little more prominent please? Right now I find them hard to make out.

I am also not really all that fond of out the continents are named, look rather messy and untidy.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Romania [I] - v16.6 - pg 1/12 More Tweaks

Postby foregone on Sat Sep 20, 2008 10:18 am

gimil wrote:Can we also maybe have a look at the unpassables for the legends. Can we get them a little more prominent please? Right now I find them hard to make out.


Sure. I'm assuming you mean just bringing the mountain + river to more prominence? Easy enough.

gimil wrote:I am also not really all that fond of out the continents are named, look rather messy and untidy.



I did a bit of back and forth about the continent names much earlier in the thread and this is kind of where it ended up. Happy to revisit it, but could you give me a little direction please? I was happiest with them as they are now but a little faded but it was pointed out (rightly so, I'm sure) that they were hard to read. They didn't really work out on the minimap (some preferred them where they are now, including me, heh) and if I put the names on the continent itself it invariably obstructs borders/territory names (mainly because of the faded style of the map) or they themselves are unreadable.

If you have a suggestion I'd be happy to try it out to see if I could make it work.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v16.6 - pg 1/12 More Tweaks

Postby MrBenn on Sat Sep 20, 2008 5:41 pm

gimil wrote:I have perfect vision :-^

I don't!

It's been a little while since I checked in on this map - It's looking very good... I like the grunge/folds etc - it is very impressive ;-)

I haven't followed the Arges/Teleorman debate - are they supposed to be different regions? If so, my weary eyes can't tell that very easily (I can see a subtle change of shade), and there isn't an indication of that on the minimap...

Is it possible to add an outline to the river at the bottom-right? It would help give it a bit more clarity ;-) It looks like there's a little bit of room to move the territory names if required too.

Speaking of territory names, it seems to me that in some places you have got more than enough room for an army number, but have still squashed the name into the edge/corner. Prominnet examples are Buzau, Delta Dunarii and Caras-Severin. Equally, I would prefer Mehedinti to overlap the outside edge rather than onto a different playable area (if that makes sense).

Is it possible to darken the mountain that forms part of the 'impassables' legend; to my eyes it appears a lot more washed out and indistinct than the other mountains on the map (which look fantastic by the way). On the subject of mountains, it could be worth moving the bottom mountain on the Bistrita/Suceava border down a bit; the combination of the mountains and the crease almost makes it look like the two areas don't border each other.

All-in-all though, the map is coming on in leaps and bounds... keep up the good work ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Romania [I] - v16.6 - pg 1/12 More Tweaks

Postby foregone on Sat Sep 20, 2008 6:26 pm

Hey MrBenn,

Good to see you here :)

MrBenn wrote:
gimil wrote:I have perfect vision :-^

I don't!

It's been a little while since I checked in on this map - It's looking very good... I like the grunge/folds etc - it is very impressive ;-)


Thank you, thank you very much.

MrBenn wrote:I haven't followed the Arges/Teleorman debate - are they supposed to be different regions? If so, my weary eyes can't tell that very easily (I can see a subtle change of shade), and there isn't an indication of that on the minimap...


They aren't different regions at all. You're seeing it correctly as far as I can tell. Just gimil, heh.

MrBenn wrote:Is it possible to add an outline to the river at the bottom-right? It would help give it a bit more clarity ;-) It looks like there's a little bit of room to move the territory names if required too.

Speaking of territory names, it seems to me that in some places you have got more than enough room for an army number, but have still squashed the name into the edge/corner. Prominnet examples are Buzau, Delta Dunarii and Caras-Severin. Equally, I would prefer Mehedinti to overlap the outside edge rather than onto a different playable area (if that makes sense).


Generally its placed like that because of the small map. I can move some around and check. Excepting the examples above are there any others which you think are squashed in any way? Also, I'll move Mehedinti off to the left.

MrBenn wrote:Is it possible to darken the mountain that forms part of the 'impassables' legend; to my eyes it appears a lot more washed out and indistinct than the other mountains on the map (which look fantastic by the way). On the subject of mountains, it could be worth moving the bottom mountain on the Bistrita/Suceava border down a bit; the combination of the mountains and the crease almost makes it look like the two areas don't border each other.

All-in-all though, the map is coming on in leaps and bounds... keep up the good work ;-)


Will be raising the opacity of the impassables in the legend. Will take a look at opening the pass by Suceava to make it larger. And thanks mucho.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v16.6 - pg 1/12 More Tweaks

Postby asl80 on Sat Sep 20, 2008 7:38 pm

love the style of this one, looking good.
Lieutenant asl80
 
Posts: 208
Joined: Wed Jun 27, 2007 10:07 am

Re: Romania [I] - v17 - pg 1/13 Even more tweaks

Postby foregone on Sun Sep 21, 2008 11:00 am

In the latest:

-Moved the mountain at the Suceava pass down a little to make the gap clearer.
-Shuffled a couple of the territory names where it was plausable to not be squished.
-Made the mountain and river in the legend more opaque.
-Added a border around the river at Constanta.

Large:

Click image to enlarge.
image


Small:

Click image to enlarge.
image
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby yeti_c on Mon Sep 22, 2008 3:05 am

Looking good to me - I can't see anything else visually that I would add.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby gimil on Mon Sep 22, 2008 7:12 am

Could I ask a small favour please?

Use these:
viewtopic.php?f=127&t=48259

Add some random coloured number in territories to see how the map may look in play. I have a little concern that the soft look of the map may make it harder to play on with numbers.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby foregone on Mon Sep 22, 2008 1:13 pm

yeti_c wrote:Looking good to me - I can't see anything else visually that I would add.

C.


Thanks, yeti. Music to my ears. ;)
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby foregone on Mon Sep 22, 2008 1:16 pm

gimil wrote:Could I ask a small favour please?

Use these:
viewtopic.php?f=127&t=48259

Add some random coloured number in territories to see how the map may look in play. I have a little concern that the soft look of the map may make it harder to play on with numbers.


No problem at all, gimil. Loading it up in a minute.

I had some up earlier in the thread...somewhere in the recesses. Doesn't seem a visual problem at all to me, of course, heh.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby foregone on Mon Sep 22, 2008 1:37 pm

Here's a large image with 88s:

Click image to enlarge.
image


And a small with some randoms:

http://img217.imageshack.us/img217/1794/romaniaupdate17smallranbk2.png
Last edited by foregone on Wed Sep 24, 2008 2:18 pm, edited 1 time in total.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby Sven Hassel on Mon Sep 22, 2008 4:11 pm

looking great to me :mrgreen:
"Bullets kill, grenades kill, bayonets kill, the cold kills. Death has a thousand faces. The worst of them all: the Court Martial."
Image
User avatar
Lieutenant Sven Hassel
 
Posts: 163
Joined: Thu Jul 26, 2007 3:15 pm
Location: Romania, the land where anything can happen

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby oaktown on Tue Sep 23, 2008 10:50 pm

I was opening this one up thinking I'd stamp it since the gameplay discussion has passed, but I've got two tiny little requests to make this more colorblind friendly.

1. through the "7" region on the mini-map there is a streak that could be confused for a border... maybe wash that out a bit?
2. This hasn't bothered me before, but I'm now having trouble distinguishing between the Moldova and Muntenia regions... part of the trouble could be that the border between the two on the mini-map no longer seems in line with the border on the main map, leaving me to second guess myself a bit, but if one could be just a bit lighter than the other?

In the bottom right corner there's a lot going on along the Tulcea-Constanta border... could you get some of the text off the border to make it more clear?

carry on! :)
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby foregone on Wed Sep 24, 2008 11:07 am

oaktown wrote:I was opening this one up thinking I'd stamp it since the gameplay discussion has passed, but I've got two tiny little requests to make this more colorblind friendly.


Nargh ;)

oaktown wrote:1. through the "7" region on the mini-map there is a streak that could be confused for a border... maybe wash that out a bit?


No problem. Will do so.

oaktown wrote:2. This hasn't bothered me before, but I'm now having trouble distinguishing between the Moldova and Muntenia regions... part of the trouble could be that the border between the two on the mini-map no longer seems in line with the border on the main map, leaving me to second guess myself a bit, but if one could be just a bit lighter than the other?


I can lighten Muntenia, no problem. The the borders of the continents haven't changed and should still match the minimap entirely. Hopefully if I lighten Muntenia it'll seem so to you as well, heh.


oaktown wrote:In the bottom right corner there's a lot going on along the Tulcea-Constanta border... could you get some of the text off the border to make it more clear?

carry on! :)


I'll try as much as I can, but the Tulcea name is like this because of the space available for the armies in the small map. Will do my best to get it off the borders though.

Thanks oaktown, hopefully you can stamp it the next time you pop in here.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17 - pg 1/13 Even More Tweaks

Postby foregone on Wed Sep 24, 2008 2:17 pm

Updated:

- Took out the "grunge" line on the minimap.
- Moved the Tulcea territory name.
- Lightened the Muntenia continent colours.

Click image to enlarge.
image


Click image to enlarge.
image
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby yeti_c on Thu Sep 25, 2008 2:42 am

You know what might help Oaktown - I'm not sure but it's worth a try...

You could put little mountains on the minimap?!

Feel free to ignore if you don't like.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby foregone on Thu Sep 25, 2008 12:41 pm

yeti_c wrote:You know what might help Oaktown - I'm not sure but it's worth a try...

You could put little mountains on the minimap?!

Feel free to ignore if you don't like.

C.


Thank for the sug, yeti. I'd rather not do that but if oaktown still has a prob then I can look into it.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby MrBenn on Fri Sep 26, 2008 5:43 pm

I'll have a sit down at some point and have a proper think about how the gameplay might pan out ;-)

As far as the graphics go, you're very nearly there.... I'm still not convinced by the curl at the bottom-left, and the little cut-away areas (where you can see the table behind the map) look too artificial in comparison to the rest of the map... The badge has also lost a bit of its shadow where the paper appears ripped...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby foregone on Fri Sep 26, 2008 5:52 pm

MrBenn wrote:I'll have a sit down at some point and have a proper think about how the gameplay might pan out ;-)


Kewl.

MrBenn wrote:As far as the graphics go, you're very nearly there.... I'm still not convinced by the curl at the bottom-left, and the little cut-away areas (where you can see the table behind the map) look too artificial in comparison to the rest of the map... The badge has also lost a bit of its shadow where the paper appears ripped...


I now see the paperweight's cut, thanks.
Artificial - Do you mean too vibrant? As in I should give it an older wood look? Or something else?
The curl - Do you think it needs to be there at all? If so, what about it is bothering?

Anyway, thanks MrBenn
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby RjBeals on Fri Sep 26, 2008 5:53 pm

I think the map needs a little more contrast. If you want more advise on how, let me know
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby foregone on Fri Sep 26, 2008 5:56 pm

RjBeals wrote:I think the map needs a little more contrast. If you want more advise on how, let me know


When it rains it pours ;)
If you just mean upping the contrast then it should be no prob. Unless theres something specific you mean?
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

Re: Romania [I] - v17 - pg 1/13 Even more tweaks

Postby RjBeals on Fri Sep 26, 2008 6:48 pm

foregone wrote:
Click image to enlarge.
image



I've been looking at the map a little closer, and maybe I was wrong. Maybe you should just work on the rips and folds, like Benn commented above. The look of an authentic aged parchment map is really well done. At first glance, it's a little washed out, but thinking about how an old map would look - It would be even more washed out than this.

The mountain ranges are beautiful.
The brass emblem looks good also. Kind of sticks out now - but I think once you work on the map edges, it will fit in a little better.

The colors really aren't that distinct, but enough so that you can tell the boundaries, and the minimap clears up any doubts.

So - really just work on shadows / contrast around the curl and rips. Any chance of adding some burn marks? or dirt smudges or drops of blood?

Nice work on this. Very unique map.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby DiM on Fri Sep 26, 2008 7:24 pm

for the curls i think they should be more prominent. adding some shadow will add depth and perspective and make the curl really stand out.
also burns and stains could add some feeling but used with moderation as they might hinder the visibility.

peraps something like this:

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: Romania [I] - v17.5 - pg 1/13 Oaktown's Tweaks

Postby foregone on Sat Sep 27, 2008 11:31 am

Thanks for the commentaries guys. I am busy working on the shadows and the edges to try to improve it and will put up the update the moment I get a chance.
User avatar
Corporal 1st Class foregone
 
Posts: 289
Joined: Sun May 11, 2008 1:00 am
Location: Sydney, NSW, Australia

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users