MajorRT wrote:I would strongly advise using thr ELO system for scoring. It's more accurate in measuring head to head skill, and it's used in many competitive games, like chess, and some sports. It won't deter farming, however. Perhaps if noobs are started at a lower score , such as 800, may make them less desirable to farm. Look up ELO scoring system on Wikipedia for more info.
I could be grossly mistaken, but doesn't the site use a simplified form of Elo scoring already. High ranks do risk more points than their lower counterparts, which appears to be the main thrust of Elo.
This might be a regurgitated idea but what if instead of arbitrarily holding to the tenet that we are working in a system with a finite amount of points, we equally arbitrarily decide that there are actually infinite points in the system. We can then let points disappear into and be created out of the void.
This would allow us to stick with the base scoring system, if desired, and also add some form of bonus scale. The scale could be based on rank at game end. Question marks could have no bonus attached to them. A field marshall could have a 20 point bonus. Or the bonus could scale based on differences in rank with lower ranks (PFC and below) always having no bonus. The bonus points would appear out of thin air so it shouldn't encourage rank hunting (noob farming's completely incapable cousin).
I haven't done any math to support this idea, but a properly scaled bonus should encourage all but the most talentless farmers to play less noobs because more points can be won from slightly better (and not completely oblivious to freestyle) players.
Also, implement the
No Points For New Recruit Deadbeats suggestion.
-PepperJack