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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Thu Nov 27, 2008 9:38 am

Timminz wrote:[


Then explain me why I have NEVER seen a dice analyser that starts with better averages? I have never seen one close to the "right" numbers, neither I´ve seen one favoring attacks.

All I see are flawed dice, and lame excuses

"roll a million times more, the error will be less evident, then"
"we roll millions of dice, this will happen with everyone everyday because of that"

that, when there are excuses, at all..
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Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Thu Nov 27, 2008 10:05 am

RADAGA wrote:
Timminz wrote:[


Then explain me why I have NEVER seen a dice analyser that starts with better averages? I have never seen one close to the "right" numbers, neither I´ve seen one favoring attacks.

All I see are flawed dice, and lame excuses

"roll a million times more, the error will be less evident, then"
"we roll millions of dice, this will happen with everyone everyday because of that"

that, when there are excuses, at all..


You're absolutely right. The dice are fucked. You're never going to win another game. Give up now.
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Re: 'all new' intensity cubes complaints (merged)

Postby Marshal_Zhukov on Thu Nov 27, 2008 1:22 pm

1st point, attackers get 3 dice then defender gets 2. (i know the rule with equal numbers the defender wins) but shouldnt this give the attacker a slight edge. is anyone good at calculating odds?

2nd point. cant the website do a test and post the results up after they rolled lots of times.

ps im not that bothered. just imo i have lost alot with double the defenders armies :(
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Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Thu Nov 27, 2008 1:36 pm

Marshal_Zhukov wrote:1st point, attackers get 3 dice then defender gets 2. (i know the rule with equal numbers the defender wins) but shouldnt this give the attacker a slight edge. is anyone good at calculating odds?

you are correct in assuming that the attacker has a slight advantage when attacking with 3 cubes.
2nd point. cant the website do a test and post the results up after they rolled lots of times.

It has been done.
viewtopic.php?f=6&t=66103
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Re: 'all new' intensity cubes complaints (merged)

Postby lancehoch on Thu Nov 27, 2008 2:04 pm

The odds have been calcualted: Link
If you want to write them out yourself, you will get the same results as the ones on that website.
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Dec 01, 2008 11:30 am

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 155 / 68 (69.51% / 30.49%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 5 / 2 (46.15% / 38.46% / 15.38%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 10 / 11 (47.62% / 52.38%) (57.87% / 42.13%)
1v2 █████████████████████████ 3 / 3 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 4 / 10 (28.57% / 71.43%) (41.67% / 58.33%)

32,28% for double defenses. The numbers are getting UP, increasing the error, instead of down, as you said it would.

From the last time I posted:

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 129 / 111 / 112 (36.65% / 31.53% / 31.82%) (37.17% / 33.58% / 29.26%)

And now:

3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)

I already have more than 10% error margin for double defence. I had 5% 70 rolls ago, then 8% 30 rolls ago, now I have 10%. That is the thing that make winning a game impossible for me in the past months.
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Re: 'all new' intensity cubes complaints (merged)

Postby Stroop on Mon Dec 01, 2008 12:01 pm

RADAGA wrote:That is the thing that make winning a game impossible for me in the past months.


Doubtful :lol:

Instead of trying to change something that won't change, you could start working on your tactics. Everyone gets the same "intensity cubes" and we're not all cooks...
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Dec 01, 2008 2:37 pm

Yeah, the cook here used to be a seargent, 1st class, until, suddently, I could not win anymore games, no matter how conservative or aggressive I play.

Go figure, a cook with medals....

So, september, one victory. September+ august+july = FIVE vicotries overal.

June alone: seven victories

and similar results for predecessor months.

WHAT CHANGED from average six victories/month to NONE in octobrer, and one or two on the other months?

Answer: crappy dice.

September: last victory...
August: two victories
July: two victories
June: SEVEN victories
May: FIVE victories
April: three victories
March: TEN victories


September: last victory...
2008-09-19 19:17:27 - RADAGA gains 89 points

August: two victories
2008-08-12 11:49:47 - RADAGA gains 83 points
2008-08-27 13:48:16 - RADAGA gains 104 points

July: two victories
2008-07-25 11:01:50 - RADAGA gains 58 points
2008-07-02 20:28:06 - RADAGA gains 72 points

June: SEVEN victories
2008-06-26 12:05:00 - RADAGA won the game
2008-06-16 10:35:08 - RADAGA gains 48 points
2008-06-13 16:30:12 - RADAGA gains 47 points
2008-06-08 20:02:23 - RADAGA won the game
2008-06-03 10:55:02 - RADAGA gains 38 points
2008-06-05 13:19:39 - RADAGA gains 54 points
2008-06-12 13:48:25 - RADAGA gains 87 points

May: FIVE victories
2008-05-30 17:11:40 - RADAGA gains 107 points
2008-05-28 13:32:19 - RADAGA gains 50 points
2008-05-22 20:51:07 - RADAGA gains 103 points
2008-05-05 12:03:07 - RADAGA gains 65 points
2008-05-08 19:50:06 - RADAGA gains 99 points

April: three victories
2008-04-20 14:53:52 - RADAGA gains 56 points
2008-04-14 00:06:21 - RADAGA won the game
2008-04-06 14:42:48 - RADAGA gains 66 points

March: TEN victories
2008-03-28 15:53:43 - RADAGA won the game
2008-03-25 18:43:15 - RADAGA won the game
2008-03-26 15:26:23 - RADAGA gains 33 points
2008-03-25 13:57:45 - RADAGA gains 47 points
2008-03-22 15:41:49 - RADAGA gains 62 points
2008-03-22 16:03:48 - RADAGA gains 46 points
2008-03-12 21:08:35 - RADAGA gains 64 points
2008-03-12 11:22:13 - RADAGA gains 59 points
2008-03-05 13:38:03 - RADAGA gains 20 points
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Dice consistency (BUG)

Postby Stephan Wayne on Sat Dec 06, 2008 3:52 pm

hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this
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Re: Dice consistency (BUG)

Postby hecter on Sat Dec 06, 2008 3:54 pm

Bye bye, have a nice life :)
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
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Re: Dice consistency (BUG)

Postby ManBungalow on Sat Dec 06, 2008 3:54 pm

Stephen Wayne wrote:hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this

What do you mean by this??
Do you roll exactly the same few sets every time ?
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Re: Dice consistency (BUG)

Postby Stephan Wayne on Sat Dec 06, 2008 3:59 pm

yes i say 20vs3 (last night ) and i know i will see a auto assault of all white wins
and i am right
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Re: Dice consistency (BUG)

Postby hecter on Sat Dec 06, 2008 4:00 pm

Stephen Wayne wrote:yes i say 20vs3 (last night ) and i know i will see a auto assault of all white wins
and i am right

It doesn't matter how right you think you are, the dice aren't gonna change, so you might as well leave now.
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Re: Dice consistency (BUG)

Postby Stephan Wayne on Sat Dec 06, 2008 4:02 pm

hecter wrote:
Stephen Wayne wrote:yes i say 20vs3 (last night ) and i know i will see a auto assault of all white wins
and i am right

It doesn't matter how right you think you are, the dice aren't gonna change, so you might as well leave now.

i dont think they will chage i want CC to stop saying it is rambomly generatied and i want them to say on one day you will win rolls then when we fell like it you will not win anymore for a while then you will get luck back i suggest you dont play during this time
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Re: Dice consistency (BUG)

Postby hecter on Sat Dec 06, 2008 4:05 pm

Tell you what, if it ever happens I'll give you a call, just make sure you're buried with a cell phone, okay?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
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Re: Dice consistency (BUG)

Postby killmanic on Sat Dec 06, 2008 4:10 pm

Stephen Wayne wrote:hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this

If you have an issue with the dice take it up with random.org
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Re: Dice consistency (BUG)

Postby Stephan Wayne on Sat Dec 06, 2008 4:12 pm

killmanic wrote:
Stephen Wayne wrote:hmm...
all of my luck is consistent
seeing as how the roll are supost to be generated this is a problem
i have good orbad
this is not right
i have now lost about 10 games in the last hour please fix this becase i am not taking another turn till you fix this

If you have an issue with the dice take it up with random.org

ok will do thank you
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Re: Dice consistency (BUG)

Postby Halmir on Sat Dec 06, 2008 4:52 pm

I know where he's coming from, the dice can be a bitch (which u really notice and feel hard done by because of) and they can also be wonderfully kind (which u don't notice so much).

The only way that CC can ever attempt to cure the complaints would be some form of mega-stat collection that is displayed on each game, showing attack versus defence dice, and one tonking great one on the home page that shows how it's running overall. But even then folks will doubt it :)
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Re: Dice consistency (BUG)

Postby Bones2484 on Sat Dec 06, 2008 7:25 pm

Halmir wrote:I know where he's coming from, the dice can be a bitch (which u really notice and feel hard done by because of) and they can also be wonderfully kind (which u don't notice so much).

The only way that CC can ever attempt to cure the complaints would be some form of mega-stat collection that is displayed on each game, showing attack versus defence dice, and one tonking great one on the home page that shows how it's running overall. But even then folks will doubt it :)


You mean, like the study that HAS already been done?

Stop complaining about the dice. There is nothing wrong with them.
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Re: Dice consistency (BUG)

Postby cicero on Sun Dec 07, 2008 6:17 am

Bones2484 wrote:You mean, like the study that HAS already been done?

Bones is referring to the Final analysis of CC Dice. Streaks, distribution, win/loss thread which is stickied at the top of the General Discussion forum.

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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Dec 08, 2008 5:10 am

RADAGA wrote:From the last time I posted:

3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)

I already have more than 10% error margin for double defence. I had 5% 70 rolls ago, then 8% 30 rolls ago, now I have 10%. That is the thing that make winning a game impossible for me in the past months.



Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 181 / 160 / 165 (35.77% / 31.62% / 32.61%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 223 / 106 (67.78% / 32.22%) (65.97% / 34.03%)
2v2 █████████████████████████ 6 / 8 / 3 (35.29% / 47.06% / 17.65%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 11 / 13 (45.83% / 54.17%) (57.87% / 42.13%)
1v2 █████████████████████████ 4 / 4 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 5 / 13 (27.78% / 72.22%) (41.67% / 58.33%)

IT KEEPS GETTING WORSE! Very random, of course. Someday I will post my dice analyser here, and it will read (5% / 4% / 91%) and I bet you will still say it is random.
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Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Mon Dec 08, 2008 5:14 am

*Hands RADAGA a hanky*

Let it all out. You'll feel much better.
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Dec 08, 2008 5:18 am

Timminz wrote:*Hands RADAGA a hanky*

Let it all out. You'll feel much better.


Lol, thanks. The dice may be randomm, but for me, this means it randomly chooses games where I cannot win in the "game finder" link. :lol:
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Thu Dec 11, 2008 9:11 am

RADAGA wrote:
RADAGA wrote:Previously:

3v2 █████████████████████████ 146 / 122 / 128 (36.87% / 30.81% / 32.32%) (37.17% / 33.58% / 29.26%)

I already have more than 10% error margin for double defence. I had 5% 70 rolls ago, then 8% 30 rolls ago, now I have 10%. That is the thing that make winning a game impossible for me in the past months.


Last time posted:

Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 181 / 160 / 165 (35.77% / 31.62% / 32.61%) (37.17% / 33.58% / 29.26%)


AND NOW:

3v2 █████████████████████████ 205 / 174 / 188 (36.16% / 30.69% / 33.16%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 250 / 126 (66.49% / 33.51%) (65.97% / 34.03%)
2v2 █████████████████████████ 9 / 8 / 3 (45% / 40% / 15%) (22.76% / 32.41% / 44.83%)
2v1 █████████████████████████ 15 / 15 (50% / 50%) (57.87% / 42.13%)
1v2 █████████████████████████ 4 / 4 (50% / 50%) (25.46% / 74.54%)
1v1 █████████████████████████ 6 / 14 (30% / 70%) (41.67% / 58.33%)

IT KEEPS GETTING WORSE! AND WORSE AND WORSE AND WORSE.

THE MORE I ROLL, THE GREATER THE DIFFERENCE BETWEEN MY ROLLS AND THE EXPECTED RESULTS!

THIS IS PATHETIC!
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Re: 'all new' intensity cubes complaints (merged)

Postby e_i_pi on Thu Dec 11, 2008 9:28 am

Stop rolling then dude...
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