Conquer Club

[Abandoned] - Conquer Mart!

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Conquer Mart! - Update Page 2

Postby a.sub on Fri Dec 12, 2008 9:36 pm

well done but here is what i have to say:
--i reccomend a small parking lot, u can hold cars and earn bonuses for say holding 3 sportscars or 4 for holding 3 SUVs etc.
--its looks really basic, like nothing special to make it stand out.
thats about t from now, if i think of something else ill let ya know
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! - Update Page 2

Postby a.sub on Fri Dec 12, 2008 10:25 pm

alright mate, as far as the graphics go i took the time to give u a visual example of what i meant.
Image
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! - Update Page 2

Postby lzrman on Fri Dec 12, 2008 11:05 pm

Holy smokes man! that is some inspiration thanks!!!!!
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Update Page 2

Postby a.sub on Fri Dec 12, 2008 11:08 pm

lzrman wrote:Holy smokes man! that is some inspiration thanks!!!!!

do u want the .psd file?
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! - Update Page 2

Postby lzrman on Sat Dec 13, 2008 3:20 pm

sure i'll send you my email
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Update Page 2

Postby a.sub on Sat Dec 13, 2008 3:37 pm

lzrman wrote:sure i'll send you my email

kk cool
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! - Update Page 2

Postby lzrman on Sat Dec 13, 2008 4:26 pm

I would like to Welcome a.sub to this map creation as graphics contributor.
Last edited by lzrman on Sat Dec 13, 2008 7:24 pm, edited 1 time in total.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Update Page 2

Postby lzrman on Sat Dec 13, 2008 6:55 pm

Click image to enlarge.
image


I Added a working title that can be modified if necessary, along with Department Bonus'
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Update on P1 and P3

Postby the.killing.44 on Sat Dec 13, 2008 7:31 pm

IMO having the army circles over the terit names won't work when there are actually armies on there — probably should move it to the side.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Conquer Mart! - Update on P1 and P3

Postby lzrman on Sat Dec 13, 2008 8:43 pm

Click image to enlarge.
image


Next version will have Major Home Fashions and Cosmetics Addressed with the Circles
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Update on P1 and P3

Postby Premier2k on Sun Dec 14, 2008 7:50 am

Looking forward to this map!

One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though. :lol:

Premier2k
User avatar
Cadet Premier2k
 
Posts: 492
Joined: Tue Oct 02, 2007 5:53 am

Re: Conquer Mart! - Update on P1 and P3

Postby a.sub on Sun Dec 14, 2008 1:05 pm

Premier2k wrote:Looking forward to this map!

One thing I don't like is where the name (e.g. Sporting) looks like it's just been placed over the top, it is quite blocky. Could you remove the background of the text layer so it's transparent underneath, so the text just lies on top. Not sure if that made any sense though. :lol:

Premier2k

actually that did :lol: but it also means ill hav to start from scatch. ah well, for the better i guess.
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! - Update on P1 and P3

Postby Premier2k on Sun Dec 14, 2008 1:09 pm

a.sub wrote:actually that did :lol: but it also means ill hav to start from scatch. ah well, for the better i guess.

Does that mean I'm officially on your hate list? ;)

Looking foward to the next version though!

Premier2k
User avatar
Cadet Premier2k
 
Posts: 492
Joined: Tue Oct 02, 2007 5:53 am

Re: Conquer Mart! - Update on P1 and P3

Postby lzrman on Sun Dec 14, 2008 2:02 pm

After talks with MrBenn, the page that was being used for the majority of the skinned images, Conquer Club doesn't fall within there Terms of Use, so the images used will have to be removed and start from scratch.

I thank a.sub for his help with the project here, and have decided to let him go from the project with Thanks. We will be starting from scratch on the bg images for the depts.

Next update will be 100% original on the graphics.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Update on P1 and P3

Postby lzrman on Sun Dec 14, 2008 7:48 pm

User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 8 Pg1 & 3

Postby lzrman on Sun Dec 14, 2008 8:30 pm

Only thing left is ascetics! and skins!
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 8 Pg1 & 3

Postby lzrman on Mon Dec 15, 2008 1:41 am

Version 9: Partial Skin

Click image to enlarge.
image


Thought I would show you what I have partially completed.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 9 Pg1 & 3

Postby a.sub on Mon Dec 15, 2008 1:49 am

brilliant! well done
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: Conquer Mart! - Version 9 Pg1 & 3

Postby lzrman on Fri Dec 19, 2008 7:26 pm

I 'll have an update in a few days, Christmas is a fun time of year.
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 9 Pg1 & 3

Postby LED ZEPPELINER on Sun Dec 28, 2008 12:13 pm

i would play this map
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Conquer Mart! - Version 9 Pg1 & 3

Postby lzrman on Sun Dec 28, 2008 2:50 pm

Thanks Led for your interest in the Conquer Mart Map!
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 9 Pg1 & 3

Postby LED ZEPPELINER on Sun Dec 28, 2008 2:56 pm

lzrman wrote:Thanks Led for your interest in the Conquer Mart Map!

'tis a unique idea :mrgreen:
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Version 10

Postby lzrman on Sun Dec 28, 2008 11:13 pm

Click image to enlarge.
image


Version 10
- Complete Skins for All Territories
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 10 on Page 1 & 4

Postby lzrman on Mon Dec 29, 2008 1:28 am

MrBenn/Oaktown: What is required to progress this map to the Final Foundry?
User avatar
Cook lzrman
 
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer Mart! - Version 10 on Page 1 & 4

Postby TaCktiX on Mon Dec 29, 2008 4:12 am

Whoa, whoa, getting way ahead of yourself there. The Final Forge is a long way off, and it'd be false advertising to say it'll be quick to get there.

So, looking at your map, I would say it DOES have the things required for Advanced Idea, so get in touch with MrBenn about that. The map itself, however...

The graphics are passable for this stage, but you'll need to work on getting them better.
- The backdrop photos, while nice and simple, could be a bit more symbolic of the territory proper. In Home Electronics, that's the right idea, but in the entire "Homemaking" (the one with Hardware) section, that's vaguely similar to the entire department, but not to each.
- The borders are boring. I know you have a floorplan look to things a la Mall Directory, but the little blue lines are rather generic.

Gameplay could use a few tweaks.
- First and foremost, your overall setup is very similar to CC City Mogul. Whilst that map has a conquest-style play and ridiculous reinforcements, which I believe is difference enough, don't be surprised if you get comparisons.
- Region names, you don't have any. Right now it's Pick the Color, and a lot of people like referring to continents by an actual name instead of "The red one."
- Men's Wear is rather ridiculously big. See if you can come up with another territory.
- The Checkouts and the Washroom are both dead-end territories that don't connect to anything else. A lot of other maps have this, and they typically don't help the gameplay of a map. See if you can connect them up to a few other things.
- Jewelry is spelled that way, not jewellery.
- Your territory name locations alternate from above, to below, to the side, or sandwiching your army circle. Since this is a fictitious mall (I hope), switch some names around so that you can make where the title in comparison to the army circle, as the way it is right now is rather distracting.
- The Washroom, if it's a territory, is rather smushed in there and lacks an army circle. Giving it a little more space and justifying it as The Only One In The Place at the expense of the Restaurant would help.

Well, best of luck with future versions, your map got
Image
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users