And, if you look at the maps currently in the Final Forge, I'd say this map is a lot less "straight-forward". The fact that each territory has the same number of borders and the continents have consistent bonuses (2t-5) just means that it's well balanced.

I disagree. Your random placement has put some rarer letters at the edge of the board (Qu, K, X, W) which makes it a lot harder to build a word with them... and the bonus-distribution is not going to be even either. I really think you're going to struggle to balance this one out

There's more to it than simply having equity of attack...
I'm not too sure why There may need to be a community effort to find all of the words, and even if we miss one, that's what beta is for.
Knowing where all the bonuses are is going to be crucial for making this map work, and I think you have a bigger mountain ahead of you than you anticipate...
Once the map has been finished, every possible word combination will have to be included as a continent in the XML. Then you'll need to figure out how you're going to deal with overlapping or cumulative bonuses...
The easiest question is this: say I hold AXE and NIL... Is that going to count as 2x3-letter bonuses, or do you only get one bonus?
More complex questions arise from combinations... If I were to hold TNIL on the top row, RE from the second row, and the S from the third row, I would be able to make any/all of the following (and possibly some more)
NIL, LIE, TEN, NET, SET, LINT, TERN, LINE, REIN, LINES, LINER
How are you going to decide which of the bonuses are permissible? Once you've done that, you'll need to calculate all the overrides etc...
You would have to put a hell of a lot of time into circling all of those bonuses.
Debatable - especially as this would need to have been done first to make the map playable.
It just takes a bit of quick thinking. In fact, a speed game would be like real Boggle. It might be even more exciting.

The difference being that in games like Boggle, the letters are jumbled up for every round of every game. Here, the board will remain static, and will probably boil down to knowing which the valuable combos are... There will be a region of the board that gives easiest access to the highest bonus combinations, and knowing that will give you a distinct advantage.
BOB gives an advantage no matter what map you're playing on
That is debatable - but here, it will definitely do so, as ALL of the bonus areas will not be clearly visible to any casual observer.