cicero wrote:... interested user hat on.
Jeff Hardy wrote:every game, one point gets taken off the winner
The problem with that is that it is over kill. It actually causes hyper deflation.
Assume that 3,000,000 games have been played to date. (Yes I know that the current game numbers are up around 3,800,000, but I've given a generous allowance for games never started.)
OK, now take out one point from the system for every game ever played: 3,000,000 points.
That's enough to completely wipe out the scores of a large proportion of users.
Even if we don't apply the change retrospectively and we start from "now", in 3,000,000 games time the outcome will be the same.
Right, if you can lose more than you gain, isn't there a chance to have everyone with negative (or zeroed) scores if conditions are right/you play long enough?
I personally don't know if there is that much of a problem with inflation, but assuming there is:
Some online ladders have you lose one point every day. This means that you have to stay active and stay winning to keep your spots on the leaderboard. It also combats inflation.
I propose that you lose one point per day while you are active on the scoreboard.This shouldn't be hard to counter act as it is easy to have several games going as once (even Freemiums can easily maintain 4 at a time) so as long as you win some you should never lose a significant amount of points due to this rule.
It will combat inflation.
If you need to take a CC vacation, after 30 days when you drop off the scoreboard this stops.
However, (and this is where we will see how well people read) I do not think there is a problem with inflation. I personally think that the fact that all the scores are in a 6,000 point range over the current 20,000 active on the scoreboard is not a problem. In fact, the majority of users are not even individually ranked, but tied with other users. (Currently there is a possibility of 5,778 unique scores ((top score= 5,778, lowest possible is 0)) and there are 20,076 scoreboard spots ((current number active on scoreboard)). Therefore, at best, you are always tied with about 4 other users.)
Also, the top scores are a pretty huge achievement. To get up to 5,000 points, you pretty much need to farm, or at least set up some very advantageous conditions to eliminate luck. Look at the top users games, when they win they win five points. But if they ever lose, the losses are significant. This is the built in control of inflation.
Either way, just some thoughts I had on this one.