Moderator: Cartographers

 d.gishman
				d.gishman
			

 
		

 iancanton
				iancanton
			


















 
		
 Incandenza
				Incandenza
			














 
		Mr. Squirrel wrote:d.gishman wrote:and secondly, the borders need work. they look messy and unnatural.
Definitely right here. Make the map crisper and more professional looking. The crayon-y look of this map does not do it justice (or any map for that matter). Also, I liked the nice background you had before. I do not see why you added the ocean and land in there. Also, you are gonna need some more impassables, because right now it is just a huge free-for-all in there. Find some more mountains ranges and use them to divvy up the land a little better.

 lgoasklucyl
				lgoasklucyl
			
















 
		 whitestazn88
				whitestazn88
			













 
			d.gishman wrote:The peninsula looks kind of stretched.
iancanton wrote:can i suggest that both capitals start neutral, so that we don't have games where player 1 wins just because he starts with more capitals than player 2?
ian.
Incandenza wrote:Well, if you want to talk impassibles, there's a little thing called "the world's most heavily fortified border"... seems weird to do a korea map and not use the DMZ as a gameplay feature.
whitestazn88 wrote:i like it with china, no water.
suggestion: incorporate dmz? like add a litle bit of impassability maybe?
lgoasklucyl wrote:The color of China is too bright too sit, but I do feel it needs to stay to avoid making it look like an island. A less saturated color/some minor texture/better defined borders on the other map will help. It's very distracting the color it is now, and as it's a solid defined color almost more-so than the map itself. With improved border work/a cleaner look I can put more input into the color/look of china. Until the map is cleaner though, I cannot accurately comment.

 the.killing.44
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 the.killing.44
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 MrBenn
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 the.killing.44
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 LED ZEPPELINER
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 the.killing.44
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 the.killing.44
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 sailorseal
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 rustlemania
				rustlemania
			






 
		
 captainwalrus
				captainwalrus
			



 
		rustlemania wrote:are you drawing in the 88's? Or are you doing the xml early? I don't think you need to worry about the 88's just yet... you don't need to be doing the xml yet. Instead, focus on the graphics.
rustlemania wrote:The docks could be much improved...
rustlemania wrote:that small island Ullongdo - the border is too thick, making it look very much out of place - well I'm sure the border is the same width as everywhere else - but because the island is so small it looks strange - so try something there, either make the border thinner, or make the island bigger - see what works.
rustlemania wrote:I'm also not too crazy about the fuzzy underline in the title - which is also the assault routes. There may be a better way to do that.
rustlemania wrote:The grey border in the middle looks a bit sloppy though, you could make it look much smoother. The trick is to make it look like it didn't come from 'paint'.
rustlemania wrote:The mountains look great - however, I think they would look better if they covered up the borders a bit more - correct me if I'm wrong, but I think that on most maps with mountains, you can't actually see the border underneath them - that would be great here.
rustlemania wrote:Stick with it - you're doing great!
captainwalrus wrote:You should try to avoid 4 way borders since they get confusing You have one above p'yong yang.

 the.killing.44
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			 el-presidente
				el-presidente
			
 
		
 the.killing.44
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 GrimReaper.
				GrimReaper.
			







 
		
 AndyDufresne
				AndyDufresne
			











 
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 the.killing.44
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