Moderator: Tech Team

 Peregrine
				Peregrine
			



 
		Peregrine wrote:Is there any way to include some game settings for this program, such as; singles, dubs, trips; fortification settings; and spoils settings?

 Timminz
				Timminz
			



















 
		

 porkenbeans
				porkenbeans
			









 
		Timminz wrote:You can do that by going to the Gamefinder page, selecting the settings you want, and pressing the "Map rank" button. It's below the standard "Search" button.


 Peregrine
				Peregrine
			



 
		porkenbeans wrote:Ya know what would be awesome ?
- A top 100 score board of only the players that maintain an EQ.
Did you know that only 2 players in the top 20 do.
Seulessliathan
Fruitcake
It could be On the MAP RANK page.
I would be very interested to learn just how far down the CC leaderboard this list will take us.

 fishydance
				fishydance
			






















 
		

 pimphawks70
				pimphawks70
			


















 
		pimphawks70 wrote:is there anyway to get tabs on unique defeats per map with the new way the start a game is set up?

 chipv
				chipv
			




























 
		chipv wrote:1.1.9 available , adjusts for new recent select map dropdowns and lightbox changes.
Also Min Empty Slots added as requested.


 pimphawks70
				pimphawks70
			


















 
		
 chipv
				chipv
			




























 
		 lancehoch
				lancehoch
			






 
		lancehoch wrote:Hey chip. Nice work keeping the scripts running with the new updates. I just noticed that when I maprank myself on the sidebar, the number of games is not correct. It seems that the games played on the old Classic Map are listed under both Classic and Classic: Shapes. I have not played and games on Centerscape or its predecessor, so I am not sure if it does the same thing for that map as well. The only reason I noticed is because I have more wins and a higher win % on the sidebar maprank than I do on my profile.

 chipv
				chipv
			




























 
		chipv wrote:That sounds like an old one - have you uninstalled associated preferences recently?
 lancehoch
				lancehoch
			






 
		Chip you are the MAN. I want you to know that I am the biggest proponent of MAP RANK. However I am hearing a lot of flack from players that are not at all happy with their R.R.lancehoch wrote:chipv wrote:That sounds like an old one - have you uninstalled associated preferences recently?
Apparently I had not. Thanks for the help.


 porkenbeans
				porkenbeans
			









 
		porkenbeans wrote:However I am hearing a lot of flack from players that are not at all happy with their R.R.


 fishydance
				fishydance
			






















 
		fishydance wrote:porkenbeans wrote:However I am hearing a lot of flack from players that are not at all happy with their R.R.
I don't give a hoot about my R.R. But it does bother me when other people feel the need to make remarks about my R.R on the forums, game chat, or via PMs. I thought this was supposed to be a game, not the Spanish Inquisition!
On a happier note, I am very impressed with the Map Rank tool, and appreciate the hard work that was put into it. It's great - it's a shame some players feel the need to use it to disparage other players. I certainly don't think that was the intent of the maker.
So many thanks for the tool, Chip! I've enjoyed using it. If the day comes that I return to CC, I'm sure I'll enjoy using it again (and it will probably be even more amazing)

 chipv
				chipv
			




























 
		porkenbeans wrote:Chip you are the MAN. I want you to know that I am the biggest proponent of MAP RANK. However I am hearing a lot of flack from players that are not at all happy with their R.R.lancehoch wrote:chipv wrote:That sounds like an old one - have you uninstalled associated preferences recently?
Apparently I had not. Thanks for the help.
In most cases the low R.R is a result of a bunch of maps that the player has only played once or twice. They were just unlucky and got a low ranking opponent. I try to tell them to just play a couple of games on those maps with some high ranks.
Here is my solution. Take all the maps with less than 6 games and group them in a misc. maps category. This way, more people would become E.Q.' And would be more widely accepted by the non-farming majority. I would also change the "Point Hoarder" designation to something like "bully".
Thank you Chip. M.R. is just plain awesome.

 chipv
				chipv
			




























 
		RR in itself is not divisive. But, It is a very good tool to ferret out the Noob Farmers. The RR is by no means the determination of skill. The only thing that it does determine is, if a player is earning his points honorably or not. And that is all most of us want. We want to compete and gauge ourselves against others that play the same way. Most of the folks that throw around M.R., Do NOT know the first thing about how to use this tool. But, To those that do, It is not unlike "night vision". With it you can clearly see the bad guys. Now whether or not, this was your intention when scripting it, ...the fact remains, and I am very thankful of this.chipv wrote:porkenbeans wrote:Chip you are the MAN. I want you to know that I am the biggest proponent of MAP RANK. However I am hearing a lot of flack from players that are not at all happy with their R.R.lancehoch wrote:chipv wrote:That sounds like an old one - have you uninstalled associated preferences recently?
Apparently I had not. Thanks for the help.
In most cases the low R.R is a result of a bunch of maps that the player has only played once or twice. They were just unlucky and got a low ranking opponent. I try to tell them to just play a couple of games on those maps with some high ranks.
Here is my solution. Take all the maps with less than 6 games and group them in a misc. maps category. This way, more people would become E.Q.' And would be more widely accepted by the non-farming majority. I would also change the "Point Hoarder" designation to something like "bully".
Thank you Chip. M.R. is just plain awesome.
RR should not be used as a single stat for skill measurement - the nature of the points system dictates that. I suggest looking at kill ratio and maybe combining that with other stats, RR is far too divisive given the current scoring system.


 porkenbeans
				porkenbeans
			









 
		
 FarangDemon
				FarangDemon
			













 
			FarangDemon wrote:Does your updated version use geometric mean or does it still use arithmetic mean to calculate the relative rank?
I echo Porkenbean's thankful sentiments. This is one of the most promising tools at our disposal to make ConquerClub more competitive.

 chipv
				chipv
			




























 
		chipv wrote:Arithmetic. I haven't decided about making it geometric because of the furore about the stat as it is - people's RR would worsen with geometric.

 PepperJack
				PepperJack
			













 
		The only prob. with that, pepper, is, the farmers can cover their tracks.PepperJack wrote:chipv wrote:Arithmetic. I haven't decided about making it geometric because of the furore about the stat as it is - people's RR would worsen with geometric.
Instead of changing the calculation, have you ever considered limiting the time frame of calculation? The most recent 20 or 50 games is more relevant than a lifetime of games because it doesn't deal with the same massive swings in points. Just a thought.


 porkenbeans
				porkenbeans
			









 
		porkenbeans wrote:The only prob. with that, pepper, is, the farmers can cover their tracks.PepperJack wrote:chipv wrote:Arithmetic. I haven't decided about making it geometric because of the furore about the stat as it is - people's RR would worsen with geometric.
Instead of changing the calculation, have you ever considered limiting the time frame of calculation? The most recent 20 or 50 games is more relevant than a lifetime of games because it doesn't deal with the same massive swings in points. Just a thought.

 PepperJack
				PepperJack
			













 
		That is exactly what I am here for Pepper. I was in fact directed here by Sully. viewtopic.php?f=4&t=72702&p=1759995#p1759839PepperJack wrote:porkenbeans wrote:The only prob. with that, pepper, is, the farmers can cover their tracks.PepperJack wrote:chipv wrote:Arithmetic. I haven't decided about making it geometric because of the furore about the stat as it is - people's RR would worsen with geometric.
Instead of changing the calculation, have you ever considered limiting the time frame of calculation? The most recent 20 or 50 games is more relevant than a lifetime of games because it doesn't deal with the same massive swings in points. Just a thought.
Disagreed. With the current calculation, covering one's tracks is as simple as playing over your head for an extended period then beginning to farm, thus obfuscating one's recent RR. A shorter term, rather than lifetime, RR is beneficial because it demonstrates current tendencies.
If anything, my suggestion will highlight farming. And on top of that it doesn't have to be a replacement for lifetime RR. It could be another column. Or if chipv so chose, he could make RR and kill ratio user configurable, allowing for custom time frames as well as lifetime calculations.
But I'd rather not get into the philosophical debate of farmitude with you here pork, you have plenty of threads where you post the same ideology in GD. Please leave this sub-forum for the development of Plugins & Addons. Please.


 porkenbeans
				porkenbeans
			









 
		porkenbeans wrote:The only prob. with that, pepper, is, the farmers can cover their tracks.PepperJack wrote:chipv wrote:Arithmetic. I haven't decided about making it geometric because of the furore about the stat as it is - people's RR would worsen with geometric.
Instead of changing the calculation, have you ever considered limiting the time frame of calculation? The most recent 20 or 50 games is more relevant than a lifetime of games because it doesn't deal with the same massive swings in points. Just a thought.

 FarangDemon
				FarangDemon
			













 
			FarangDemon wrote:I read somewhere that RR is calculated by taking the mean of opponents RRs from every game, averaging by map and then taking the average of those averages. Of course this is going to produce some screwed up relative ranks. If you play one or two games on one map and the opponents happened to be relatively nubile you will get disproportionally screwed even though you played hundreds of peer ranked players in other more popular maps. A true gauge of opponents relative scores should count every opponent equally, regardless of map, and not be arbitrarily weighted by number of times you played a certain map. Change this and I guarantee that you will see a big drop in complaints.
Then you can change from arithmetic to geometric mean no sweat because nobody is gonna be complaining. It is what it is.

 chipv
				chipv
			




























 
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