Moderator: Cartographers
Well...pamoa wrote:...
So grayhawke maybe can you explain to us why
oaktown wrote:The "Schliesen" territory is spelled one way in the map, and another way in the code. This should be changed before the map leaves BETA.
captainwalrus wrote:I'm not sure what the exact odds are but someone in one of my games started with a group of cannon right at the start, giving him an advantage. I hope this isn't one of those maps were this happens a lot
j35t3r.us wrote:...Scattered land-bridge between Spanische Niederlande and Vereinigte Niederlande almost makes one think there is a connection. Could be confusing at first to people who haven't played the map.
TINY hole in mountains that block Burgund and Schweizerische Eidgenossenschaft. One could argue the two connect. Perhaps fill-in that hole more boldly(maybe bend the Frenche Comte Southern mountain tip downwards?) to eliminate any such assumptions.
Hinterpommern and Vorpommern are very close together and perhaps should be spaced a tiny bit more? Perhaps shave off the NE section on Danemark, scoot Vorpommern North a little. Shift Hinterpommern West a little, and shift the BOAT East a little. Basically rotate evertything clockwise a little...
captainwalrus wrote:I'm not sure what the exact odds are but someone in one of my games started with a group of cannon right at the start, giving him an advantage. I hope this isn't one of those maps were this happens a lot
Number of players Percentage of games where at least 1 player holds a set
2 100
3 92
4 52
5 21
6 9
7 6
8 5
Fuzzylogic99 wrote:I played two games already and both game one of the player got a bonus on the drop
In game 1 I got a bonus on the drop and in game two my opponent got two bonuses. has anyone else palying this map have this issue.Im just wondering if the gameplay
is a bit off.The cannon seems to give a player too easy of a bonus.Just wondering what everyone thinks.
captainwalrus wrote:I'm not sure what the exact odds are but someone in one of my games started with a group of cannon right at the start, giving him an advantage. I hope this isn't one of those maps were this happens a lot
The Neon Peon wrote:Happened once out of the 10 games I have on it in a 6 man, so I would not say that it happens often.
iancanton wrote:although i have severe doubts about the 100% probability, greyhawke (i think it's no more than 20%), the high chance of receiving a +2 bonus from the drop makes 2-player games far too much of a lottery. the easiest quick fix to make fairer starts is to reduce the bonus for each set to +1, but this undervalues sets in the middle and later stages. how about coding the xml so that there is no bonus for holding 1 set, but+2 for each additional set excluding the first (in other words, +0 for 1, +2 for 2, +4 for 3 and so on)?
grayhawke wrote:I have calculated the following table:
- Code: Select all
Number of players Percentage of games where at least 1 player holds a set
2 100
3 92
4 52
5 21
6 9
7 6
8 5
Number of players Percentage of games where at least 1 player holds at least 1 set
2 28
3 39
4 19
5 12
6 9
7 6
8 3
j35t3r.us wrote:Scattered land-bridge between Spanische Niederlande and Vereinigte Niederlande almost makes one think there is a connection. Could be confusing at first to people who haven't played the map.
j35t3r.us wrote:TINY hole in mountains that block Burgund and Schweizerische Eidgenossenschaft. One could argue the two connect. Perhaps fill-in that hole more boldly(maybe bend the Frenche Comte Southern mountain tip downwards?) to eliminate any such assumptions.
j35t3r.us wrote:Hinterpommern and Vorpommern are very close together and perhaps should be spaced a tiny bit more? Perhaps shave off the NE section on Danemark, scoot Vorpommern North a little. Shift Hinterpommern West a little, and shift the BOAT East a little. Basically rotate evertything clockwise a little...
ZeakCytho wrote:One minor quibble from me. The first time I played this I completely missed the connection between Venedig and Osmanisches Reich. Is there any way you could make this attack route a bit more obvious?
oaktown wrote:... If Greyhawke's numbers are correct and a player starts with a bonus in nearly 40% of all games, that does seem a bit high. ....
Players Total Games Games with bonus from drop
3 20 8 (40.0%)
4 20 4 (20.0%)
5 16 2 (12.5%)
j35t3r.us wrote:Scattered land-bridge between Spanische Niederlande and Vereinigte Niederlande almost makes one think there is a connection. Could be confusing at first to people who haven't played the map.
oaktown wrote:I see his point here... the easiest fix would be to have the dotted attack line touch the Vereinigte mainland rather than the islands, because right now the attack route suggests that the islands are part of the territory, and those islands do indeed seemto touch Spanische Nied.
j35t3r.us wrote:Hinterpommern and Vorpommern are very close together and perhaps should be spaced a tiny bit more? Perhaps shave off the NE section on Danemark, scoot Vorpommern North a little. Shift Hinterpommern West a little, and shift the BOAT East a little. Basically rotate evertything clockwise a little...
oaktown wrote:This was my concern going way back, and while it's better now I can still see his concern. Simply moving the location of the Hinter army count coordinate up and to the right a few pixels would help attach the name to that coordinate without requiring a change to the map.
ZeakCytho wrote:One minor quibble from me. The first time I played this I completely missed the connection between Venedig and Osmanisches Reich. Is there any way you could make this attack route a bit more obvious?
oaktown wrote:Not sure how Pamoa would do that... a dark outer glow on the attack route dots might make them pop out more?
oaktown wrote:I was thinking the Osmansiches Reich - Polen borer was more problematic... it gets buried under the region title and the legend. Perhaps moving the Polen title and army count down into the center of the map more would draw players' attention to the fact that the region extends south across the map.
oaktown wrote:As for the likelihood of scoring a bonus on the drop, well, hmm. If Greyhawke's numbers are correct and a player starts with a bonus in nearly 40% of all games, that does seem a bit high.
...make a third of the cannons neutral starts. You guarantee that nobody will drop a bonus, but you start the game with a bunch of neutral gaps.
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