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Japan v2.2 p1 (02/02/09)

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Re: Japan v2.1 p1 (12/26/08)

Postby MrBenn on Mon Dec 29, 2008 8:34 pm

herschal wrote:I like the background. My english teacher has the exact same picture (but not zoomed in on the wave) in a frame above her desk. Small world :)

Ah... in that case you may be falling foul of copyright... unless you have permission to use the artwork?
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Re: Japan v2.1 p1 (12/26/08)

Postby Industrial Helix on Tue Dec 30, 2008 7:54 am

captainwalrus wrote:It's looking good! You gave some 4 corner borders (I seem to be telling that to a lot of people lately). Also I'm not sure if your territory borders are that accurate in the green and purple area. It might just be the way you are combining territories but it seems off. Do you have google earth? If so that is very helpful to find the proper borders. Also, with the bonuses,
    1 yellow could probably be 3 but it is close
    2 Green should also be 3
    3 purple could be 4 or 5, since it has 5 borders
    4 blue could be 3 and it should also be in between orange and green on the list
    5 grey could be 1 since it has 1 border


Keep up the good work!


I'll keep the ideas in mind in the next set of changes to the map, thanks for the input!
herschal wrote:I like the background. My english teacher has the exact same picture (but not zoomed in on the wave) in a frame above her desk. Small world :)


Indeed. I took a class on eastern art history and when i decided on this map, this was the picture I thought of first. It's pretty famous as far as Japanese block prints go.

MrBenn wrote:Ah... in that case you may be falling foul of copyright... unless you have permission to use the artwork?


This particular image was produced in 1826, so I believe that its in the public domain as in the US anything prior to the 1920s is, in Japan the rule is 50 years copyright after the artist's death and Katsushika Hokusai died in the 1850s.

I also think its covered under artisitic license as there have been made significant changes to the art work where it no longer serves the same function as the original. I'm no copyright lawyer, but I did have a class on copyright infringement for my art degree and that's what they told me then. Ultimately, its your guys call, but it should be safe to use it.
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Re: Japan v2.1 p1 (12/26/08)

Postby sailorseal on Tue Jan 06, 2009 4:18 pm

This is the kind of map that I really like. I would like to know how red is attacked by the mainland. I also would like a nice title and neater borders. How is okinowa attacked? The bonus structure needs work. I would like it very much if this map was quenched.
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Re: Japan v2.1 p1 (12/26/08)

Postby the.killing.44 on Tue Jan 06, 2009 5:21 pm

sailorseal wrote:How is okinowa attacked?

[quote="Map's Rules"]Rules: Cities can attack each other.[quote]

.44
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Re: Japan v2.1 p1 (12/26/08)

Postby Industrial Helix on Tue Jan 13, 2009 10:29 am

Thanks Sailorseal and .44,

The borders do need some cleaning up. I notice little bits whenever I go back and make a revision, its progressing though. If you see any specific areas that need improvement, let me know.

Any other comments and crits before I make another set of revisions to the map?
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Re: Japan v2.1 p1 (12/26/08)

Postby shakeycat on Tue Jan 13, 2009 11:39 am

You have two places called Toyama. I think you mean Wakayama, for the blue one.
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Re: Japan v2.1 p1 (12/26/08)

Postby sailorseal on Thu Jan 15, 2009 8:36 pm

I think the bonuses are off, they need have a system that figures it out.
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Re: Japan v2.1 p1 (12/26/08)

Postby Industrial Helix on Fri Jan 16, 2009 2:13 pm

Sailorseal: What do you think would be appropriate bonuses?

Because to be honest, I just threw those numbers up based on general size of the territory.

Anyone else is free to chime in if they have an idea as well.
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Re: Japan v2.1 p1 (12/26/08)

Postby sailorseal on Fri Jan 16, 2009 6:31 pm

Here is what I would suggest:
Hokkaido 2
Tohoku 3
Chubu 7
Kanto 4
Chugoku 4
Shikoku 2
Kyushu 3
Okinawa 1 (The exception to my system)*
Kansai 5

How I got to each of these numbers except* was I did the number of territs that need to be defended to hold plus 1, for Okinawa it didn't make sense.
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Re: Japan v2.1 p1 (12/26/08)

Postby MrBenn on Mon Jan 19, 2009 6:19 pm

The major hurdles this map faces now, is to make better use of the available space, and to make names fit inside the territories.

As far as bonus structure goes, there are a couple of bonus calculator spreadsheets available in the mapmaking tools :arrow: http://www.conquerclub.com/forum/viewtopic.php?f=10&t=1410
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Re: Japan v2.1 p1 (12/26/08)

Postby sailorseal on Fri Jan 30, 2009 9:05 pm

MrBenn wrote:The major hurdles this map faces now, is to make better use of the available space, and to make names fit inside the territories.

As far as bonus structure goes, there are a couple of bonus calculator spreadsheets available in the mapmaking tools :arrow: http://www.conquerclub.com/forum/viewtopic.php?f=10&t=1410


The other thing this map needs is a update...
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Re: Japan v2.1 p1 (12/26/08)

Postby Industrial Helix on Sun Feb 01, 2009 6:45 am

Indeed it does. I'm just getting out of exams week which sucked up the past 2-3 weeks for me. I've got most of the fixes done but I'm still working out making the names fit inside the provinces which is a major pain in the rear.
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Re: Japan v2.1 p1 (12/26/08)

Postby Industrial Helix on Mon Feb 02, 2009 6:35 pm

Click image to enlarge.
image


Changes include:
1) compacted the size to make better use of the space.
2) Changed 2nd Toyama to Wakayama
3) Removed 3 provinces: one from Shikoku, one from Kyushu, one from Kanto
4) Adjusted the borders to get rid of four corner borders and to accommodate the names
5) Fit almost every name into the province it designated.
6) Adjusted the bonus scheme according to the spreadsheet provided in the tips and tools section.
7) Added those lil numbers.
8 ) Minor clean ups in graphics.
9) Toyed with the cities soldier circles. They are now more saturated. They also sit where the city is, as opposed to the previous system of a city dot and its soldier circle.

Suggestions asking for:
1) What should I do with the city circles. I don't like the bright red but I honestly have no idea what graphical approach I should take to it. Ideas?

2) Anything else that you all might like to point out.

Thanks for looking and your advice!
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Re: Japan v2.2 p1 (02/02/09)

Postby captainwalrus on Tue Feb 03, 2009 4:09 pm

Army circles aren't ment to make it darker, they are to make it lighter.
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Re: Japan v2.2 p1 (02/02/09)

Postby J to the D on Wed Feb 04, 2009 2:41 pm

How about just putting a red ring around the city circles, and having the interior be identical to other circles?

Nice job getting all the text in there as well. Looks pretty readable to me.
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Re: Japan v2.2 p1 (02/02/09)

Postby MrBenn on Mon Mar 02, 2009 6:44 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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Re: Japan v2.2 p1 (02/02/09)

Postby Sardauk on Tue Mar 03, 2009 2:45 pm

Whatever. A Japan/samurai/manga map would be interesting. Don't let this idea drop!
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Re: Japan v2.2 p1 (02/02/09)

Postby Industrial Helix on Thu Apr 16, 2009 4:12 pm

I never really thought of it as a Manga map but that's how most people approach it. I'd be glad to pick it up again, but there's already a Japan map in progress. If a unique spin on this map comes to me, I'll go for it. Maybe tweek it more towards animation/legends/samurai ect. i'll give it some thought.
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