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The Farm/Barnyard (Version 1-2)

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The Farm/Barnyard (Version 1-2)

Postby Witt13 on Fri Jan 23, 2009 12:18 pm

This is the current info on the map:
Continents: 8
Territories: 39

The tractor starts off neutral, say 5 neutrals... But if you control the tractor, you can attack any brown spot since the tractor can drive around... :D And vice versa, any brown spot can attack the tractor. The tractor gives an auto-deploy +2 at the start of each turn.


My latest map created:
Image

Original idea:
show


First picture made 01/23/09- Very rough draftish
show
Last edited by Witt13 on Mon Jan 26, 2009 3:24 pm, edited 5 times in total.
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Re: The Farm

Postby lozzini on Fri Jan 23, 2009 12:30 pm

sounds like a great idea - but very hard to tell whether it is a map or not without even basic graphics :S
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Re: The Farm

Postby Witt13 on Fri Jan 23, 2009 12:33 pm

Yeah, I'll try working out something simple to give everyone an idea of what I'm picturing... Though I will admit, I probably won't be the best at making maps, I at least want to try, but if I fail I'll pass it on to someone if needed... :D
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Re: The Farm

Postby Witt13 on Fri Jan 23, 2009 2:27 pm

Ok, just threw this together in like a minute :D I know its not very good, but just to get some ideas thrown into a cheap image... Let me know what you think..

Image
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Re: The Farm/Farmyard (Picture added)

Postby Tisha on Fri Jan 23, 2009 2:34 pm

could be cool... edit your first post, and put the image in it
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Re: The Farm/Farmyard (Picture added)

Postby sailorseal on Fri Jan 23, 2009 3:56 pm

I say go for it! I like the concept and if you create a reasonable draft this idea just might work...
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Re: The Farm/Farmyard (Picture added)

Postby Green88 on Sun Jan 25, 2009 3:40 pm

It's pretty much ready to be quenched.
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Re: The Farm/Farmyard (Picture added)

Postby obliterationX on Sun Jan 25, 2009 3:51 pm

Green88 wrote:It's pretty much ready to be quenched.

lmao

Anyway, good luck with the map. Sounds alright.
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Re: The Farm/Farmyard (Picture added)

Postby the.killing.44 on Sun Jan 25, 2009 4:06 pm

Green88 wrote:It's pretty much ready to be quenched.

:lol:

Anyway, I'd like to see this go further. It's a good idea — if you can't do the GFX try to get someone else to get it, I like your layout.

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Re: The Farm/Farmyard (Picture added)

Postby Jeff Hardy on Sun Jan 25, 2009 4:13 pm

would be great if it was a large map

i look forward to farming on this map :P
Last edited by Jeff Hardy on Sun Jan 25, 2009 6:54 pm, edited 1 time in total.
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Re: The Farm/Farmyard (Picture added)

Postby sailorseal on Sun Jan 25, 2009 6:37 pm

Would be great if the map was drawn to look like a real farmyard...
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Re: The Farm/Farmyard (Picture added)

Postby Witt13 on Mon Jan 26, 2009 11:11 am

Green88 wrote:It's pretty much ready to be quenched.

lol, I wish :P

Ok, well it looks like I've gotten a decent amount of support, so I'll try pulling something together... We will see how that goes, don't expect the best though. :D
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Re: The Farm/Farmyard (Picture added)

Postby Witt13 on Mon Jan 26, 2009 3:00 pm

Start fiddling with getting territories and the attack routes worked out... I am open to suggestions for changes on these!

Image
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Re: The Farm/Barnyard (Version 1-2)

Postby sailorseal on Mon Jan 26, 2009 8:50 pm

If you polish up the draft a little this could get moved... and i recommended calling it Barnyard and having the path territs be "path 1, 2 ,3 " or "Driveway 1, 2, 3"
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Re: The Farm/Barnyard (Version 1-2)

Postby Tisha on Thu Jan 29, 2009 11:21 am

tractor should be able to attack all around with it's mobility



i love silos :D
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Re: The Farm/Barnyard (Version 1-2)

Postby Witt13 on Fri Jan 30, 2009 11:33 am

Well all around the road, and maybe all the fields and pastures... But I don't know if it has access to the attic :P What do others think what the tractors attack routes should be?
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Re: The Farm/Barnyard (Version 1-2)

Postby whitestazn88 on Mon Feb 02, 2009 11:36 pm

i don't think you're allowed to make drafts with paint, but the idea looks decent....
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Re: The Farm/Barnyard (Version 1-2)

Postby Witt13 on Tue Feb 03, 2009 6:33 pm

It isn't really a draft, just an idea put out there so that people understand what I'm thinking in a picture... ;)
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Re: The Farm/Barnyard (Version 1-2)

Postby sailorseal on Thu Feb 05, 2009 12:15 pm

I think you need to make a real draft for this map to move any further...
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Re: The Farm/Barnyard (Version 1-2)

Postby neanderpaul14 on Thu Feb 05, 2009 10:50 pm

Witt13 wrote:Well all around the road, and maybe all the fields and pastures... But I don't know if it has access to the attic :P What do others think what the tractors attack routes should be?



Ohhhh cmon now anyone who has never driven a tractor into an attic has never really lived :lol: :lol:
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