Conquer Club

Battle for Sri Lanka v1

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Battle for Sri Lanka v1

Postby rjz115dude on Sun Jan 25, 2009 12:03 am

Battle for Sri Lanka
Territories: 25
Providences: 7
Gameplay: Standard
CURRENT (v1):
[bigimg]http://s712.photobucket.com/albums/ww127/rjz115dude/battleforsrilanka-1.jpg[/bigmg]
PREVIOUS:
Sergeant 1st Class rjz115dude
 
Posts: 52
Joined: Sun Dec 07, 2008 7:10 pm

Re: Battle for Sri Lanka v1

Postby the.killing.44 on Sun Jan 25, 2009 12:10 am

Image
Fixed that for you.

Now, quick thoughts — you spelled 'province' wrong each time; Newara and Eliga have no border; the whole map seems very busy; drop the 'Battle,' it has nothing to do with a battle as i see it; how does a province with one tert that borders two give you 3? try one … and make it start neu; I'd take off the "____ Province" in the background and add a minimap — you have a ton of dead space.

More to come,
.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Battle for Sri Lanka v1

Postby gho on Sun Jan 25, 2009 9:42 am

If you want to make it a battle in the sense of the tamil tigers insurgency, it might be best to wait a few months to see if they're actually defeated, or about to make a come back.
Lieutenant gho
 
Posts: 129
Joined: Thu Jun 05, 2008 7:13 am

Re: Battle for Sri Lanka v1

Postby n00bfarmer on Sun Jan 25, 2009 1:52 pm

This is a very well-made map. Some mistakes like misspelling 'province' each time can be fixed. You can work on the graphics of the map to it make seem for professional. Overall the map is very cool.
User avatar
Private n00bfarmer
 
Posts: 1
Joined: Mon Dec 08, 2008 6:24 pm

Re: Battle for Sri Lanka v1

Postby LED ZEPPELINER on Mon Jan 26, 2009 5:53 pm

ya i don't see how this has anything to do with a battle, graphics are good, maybe make the writing not as crowded, and try adding some impassables
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Battle for Sri Lanka v1

Postby sailorseal on Mon Jan 26, 2009 7:55 pm

I like this map a lot here are some things I would change. I don't understand what makes the top purple territory so special? Why is it worth three? Also the Western P. is under bonused. While the Noth P. is under bonused. Overall I like the graphics but I think that the words take up to much space and some are hard to read. The texture is interesting but something about it bothers me. I say get to work on this and it will turn out fine
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Battle for Sri Lanka v1

Postby rjz115dude on Wed Jan 28, 2009 6:47 pm

alright, imma start verson two of the map on friday and it should be more exciting and it should explain why i chose the amount of bonuses, and i will fix all spelling errors... Dee Dee Dee on my part
Sergeant 1st Class rjz115dude
 
Posts: 52
Joined: Sun Dec 07, 2008 7:10 pm

Re: Battle for Sri Lanka v1

Postby tlane on Wed Jan 28, 2009 10:12 pm

you also have to look at the map requirements, i think your map is to big(the long way)
Private tlane
 
Posts: 309
Joined: Wed Oct 22, 2008 7:11 pm
Location: NYC - sint maarten(sometimes)

Re: Battle for Sri Lanka v1

Postby LED ZEPPELINER on Wed Jan 28, 2009 10:15 pm

tlane wrote:you also have to look at the map requirements, i think your map is to big(the long way)

that is not his most important, or major issue, if i can remember my map was way oversized for quite a while
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Battle for Sri Lanka v1

Postby the.killing.44 on Wed Jan 28, 2009 10:20 pm

LED ZEPPELINER wrote:
tlane wrote:you also have to look at the map requirements, i think your map is to big(the long way)

that is not his most important, or major issue, if i can remember my map was way oversized for quite a while

No, it is very important, as a map that doesn't fit the parameters cannot advance. Reduce the title.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Sri Lanka v2

Postby rjz115dude on Sun Feb 01, 2009 10:07 am

Image

This is my second version of my map. I've added a cooler, nice background. A mini map. Decreased the length and increased the width to meet the requirements of conquerclub.com and I have also added Karativu to the Northern Province territory and made the bonuses more realistic. All spelling errors on the map have been fixed.
Sergeant 1st Class rjz115dude
 
Posts: 52
Joined: Sun Dec 07, 2008 7:10 pm

Re: Sri Lanka v2

Postby the.killing.44 on Sun Feb 01, 2009 10:19 am

No need for a new thread. CA merge?

(I'll talk about the map online)

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Battle for Sri Lanka v1

Postby MrBenn on Sun Feb 01, 2009 5:27 pm

the.killing.44 wrote:No need for a new thread. CA merge?

[merged]

Firstly, the map is waaaaay too big (over the size restrictions). Secondly, it looks like a big blob.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Battle for Sri Lanka v1

Postby MrBenn on Tue Feb 17, 2009 6:56 am

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Mr B
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users