Conquer Club

Japan - pg 1+6 - update 3/01

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Japan

Postby the.killing.44 on Tue Jan 27, 2009 9:05 pm

Could you make the 3-lettered word part of the key centered so it's like
___ - ___
___ - ___
instead of the current
_ - ____
___ - __

also, the text there is a bit hard to read. This isn't a problem on the rest of the map, but there it translates from the easy-to-read tert text to the hard-to-read key text

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Japan

Postby monkeyman576 on Wed Jan 28, 2009 3:38 am

My suggestions on bonuses.
HOK - Divide into provinces, 3 or 4 depending on provinces
TOK - 4
KAU - 7
CHU - 5
KAO - 3
CHU - 4
SHI - 2
KYU - 3
Cook monkeyman576
 
Posts: 5
Joined: Fri Dec 26, 2008 5:43 am

Re: Japan

Postby InkL0sed on Thu Jan 29, 2009 3:34 pm

monkeyman576 wrote:My suggestions on bonuses.
HOK - Divide into provinces, 3 or 4 depending on provinces
TOK - 4
KAU - 7
CHU - 5
KAO - 3
CHU - 4
SHI - 2
KYU - 3


Well, considering the attack lines haven't yet been configured, we can't really think about bonuses yet.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan

Postby InkL0sed on Thu Jan 29, 2009 3:35 pm

Oh yes. What do you guys think if I put a mixture of ports and sea-routes? That way, we could mix the best of the two options.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan

Postby ZeakCytho on Thu Jan 29, 2009 5:15 pm

InkL0sed wrote:Oh yes. What do you guys think if I put a mixture of ports and sea-routes? That way, we could mix the best of the two options.


I say do one or the other, not both. That'd just look kind of weird. And I think port icons would work better than attack routes for this map.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Japan

Postby InkL0sed on Sat Jan 31, 2009 6:25 pm

I'm working on another draft. I'm going to go ahead and try for a mix of ports and attack lines, and see how it looks.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan

Postby InkL0sed on Tue Feb 03, 2009 5:10 pm

I'm not at all satisfied with how this looks, and I'm not even considering this a draft, but here's what I have:

Image
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby sailorseal on Tue Feb 03, 2009 7:16 pm

I would like to see there be a port per bonus. I think the words should be bold for they are hard to see. I still have no idea what the bonuses are. The graphics are great but I am not sure about game play. A player could start out with a entire bonus and have the game handed to them by the drop. Hokkaido just doesn't sit right with me. It is so huge compared to the rest of the map it just seems funny to me.

Great Work!
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Japan - pg 1+3

Postby InkL0sed on Tue Feb 03, 2009 7:57 pm

sailorseal wrote:I would like to see there be a port per bonus. I think the words should be bold for they are hard to see. I still have no idea what the bonuses are. The graphics are great but I am not sure about game play. A player could start out with a entire bonus and have the game handed to them by the drop. Hokkaido just doesn't sit right with me. It is so huge compared to the rest of the map it just seems funny to me.

Great Work!


I am looking into splitting Hokkaido, and I haven't given any of the bonuses a value yet.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby InkL0sed on Fri Feb 06, 2009 11:53 am

Does nobody have anything else to say?
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby ZeakCytho on Fri Feb 06, 2009 1:16 pm

InkL0sed wrote:Does nobody have anything else to say?


Advanced draft this?

Seriously, this map is looking good. Once you determine what to do with Hokkaido, I'll attempt a gameplay analysis. I'm still not a huge fan of the font in the legend box - it's kinda hard to read.

Also, you might want to change the "ports connect" text to say "all ports connect", or, "all ports connect to each other", or something like that.

Oh, and that crease in the background could use work, as I mentioned a few days ago.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Japan - pg 1+3

Postby shakeycat on Fri Feb 06, 2009 2:20 pm

How did you decide on the dotted connections?

Hokkaido more commonly links from Aomori instead of Akita, unless this is strategic? And I see a ferry runs from Hyogo to Hokkaido, so that's fine.

And as for Shikoku, wouldn't the highway from Hyogo to Tokushima, and train from Okayama to Kagawa work just as well? They are much more commonly used than the ferry from Wakayama. I see the Kochi to Miyazaki connection is probably there to open up Kyushu, so it makes sense.
User avatar
Lieutenant shakeycat
 
Posts: 390
Joined: Sun Mar 11, 2007 5:13 am
Location: Vancouver

Re: Japan - pg 1+3

Postby InkL0sed on Sat Feb 07, 2009 3:29 pm

I decided on the connections purely for game play. That said, I don't see a reason not to change the connection from Aomori to Hokkaido instead. I like the Wakayama-Tokushima connection, because it gives Kansai a third border, and Kyushu clearly needs at least two borders.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby InkL0sed on Wed Feb 11, 2009 6:38 pm

Update time.

I did away with the attack lines for now. To save space, I also made the ports red army circles.

Image

Advanced Draft please?
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby the.killing.44 on Wed Feb 11, 2009 6:55 pm

I would add an "All" to the beginning of the note about the red army circles, just for clarity's sake.
[Adv. Draft] by my standards.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Japan - pg 1+3

Postby InkL0sed on Wed Feb 11, 2009 8:48 pm

Sure, not a big deal.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby sailorseal on Fri Feb 13, 2009 7:09 pm

the.killing.44 wrote:I would add an "All" to the beginning of the note about the red army circles, just for clarity's sake.
[Adv. Draft] by my standards.

.44

Kill come on. The graphics are great, no one is disputing that but there aren't even bonuses yet. Also this has barely been discussed. I like it though keep going!
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Japan - pg 1+3

Postby Bruceswar on Mon Feb 16, 2009 6:01 am

The red does not show up well on some of the colors, such as in the south or on hokk. Just a thought, but a cool idea. I think people will get confused over it.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Japan - pg 1+3

Postby InkL0sed on Mon Feb 16, 2009 3:06 pm

I'm considering changing the shape of those circles eventually, to an anchor or something.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby InkL0sed on Mon Feb 16, 2009 5:16 pm

Ok, here's some stats on the continents:

Please Note:
The adjacent territories are very high due to the red army circles for connectivity. There are a total of 11 red army circles on the map, making the number high. Also note that I didn't subtract numbers from continents that had more than one circle in - so it's more of an estimate however it does give a clear insight as to what needs changing.

Code: Select all
Name----------No. of Terrs----------Points of Entry----------Adjacent Terrs
Hokkaido-------1-------------------------1------------------------11
Tohoku--------6--------------------------3------------------------14
Kanto----------7-------------------------4-------------------------5
Chubu----------9-------------------------8-------------------------16
Kansai----------7-------------------------2*------------------------5
Chugoku--------5-------------------------3-------------------------12
Shikoku---------4-------------------------2-------------------------11
K. & O.---------7--------------------------2-------------------------11


*WKY should be changed to a red circle, making the points of entry 3 and upping most adjacent terrs by 1.


What can we extract from this data?
You can see that continents without red army circles for connectivity are way too easy to hold and can seriously mess up gameplay. I believe that all continents should have at least one circle in for balancing reasons. WKY should be made a red circle, and maybe somewhere like SM in Kanto.


What do you think?
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby InkL0sed on Wed Feb 18, 2009 2:28 pm

I don't understand why this isn't an Advanced Draft. I really don't think I'm being biased here.
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: Japan - pg 1+3

Postby the.killing.44 on Wed Feb 18, 2009 2:36 pm

InkL0sed wrote:I don't understand why this isn't an Advanced Draft. I really don't think I'm being biased here.

You get my vote.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Japan - pg 1+3

Postby snapdoodle on Wed Feb 18, 2009 5:22 pm

I think the parchment paper background, especially down the middle, left side of hokkaido needs more of the detail that's present on the far right.
User avatar
Captain snapdoodle
 
Posts: 190
Joined: Tue Jul 10, 2007 1:40 pm

Re: Japan - pg 1+3

Postby benny profane on Wed Feb 18, 2009 11:59 pm

So, I'm trying to think of why this map always fails. I'm not trying to gum up the works here, but these are my thoughts:
-As stated, there is always a huge waste of space, taken up here by the legend and title/sig.
-It seems people always go for a 'traditional' style for the map, which I think can be limiting on the gameplay.
-Most of the others were pretty much just straight geographical maps, which some people like, and which I don't. I think there are far too many of them already.

From what I understand about Japanese culture (meaning, what I've only read), there exists a much more complex relationship between modernity and tradition than we experience in the states. Why not employ this?
Have you considered using the trains? Japan has a pretty extensive train system. I'm not talking about Japan: Rail here, but I think it's a better idea than just ports.
Also, it may be tricky but I think you could have enlargements of more than just one city.
Also, please get rid of the cross/fold of the parchment. It should go over the land and legend if it's gonna be there at all.
My two cents.
Since Ink begged for it.
User avatar
Lieutenant benny profane
 
Posts: 248
Joined: Sat Jun 16, 2007 4:00 pm
Location: Brooklyn, NY

Re: Japan - pg 1+3

Postby InkL0sed on Thu Feb 19, 2009 2:04 pm

And I'm grateful for it :D
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users