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BRICK WALL V2

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BRICK WALL V2

Postby sailorseal on Thu Jan 29, 2009 12:41 pm

Map Makers:
sailorseal
JweezyIII

1.Continents- 7

2.Number of Territory-81

3.Starting positions-Random

4.Bonuses
Hold continent spaces named-
Y
B
P
L
E
R
G


5.Objectives- Standard


Image

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image
Last edited by sailorseal on Wed Feb 04, 2009 11:33 am, edited 3 times in total.
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Re: TILES

Postby RjBeals on Thu Jan 29, 2009 12:53 pm

use the [bigimg ] tags around those big images.

and this doesn't look like to much fun to play. :?


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Re: TILES

Postby The Neon Peon on Thu Jan 29, 2009 5:43 pm

Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.
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Re: TILES

Postby wcaclimbing on Thu Jan 29, 2009 6:14 pm

The Neon Peon wrote:Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.


well, technically it is.
But it doesn't look like a very entertaining theme.

Whats the concept behind it? Is there anything other than 'squares can attack eachother' that would make this interesting to play?
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Re: TILES

Postby sailorseal on Thu Jan 29, 2009 6:15 pm

wcaclimbing wrote:
The Neon Peon wrote:Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.


well, technically it is.
But it doesn't look like a very entertaining theme.

Whats the concept behind it? Is there anything other than 'squares can attack eachother' that would make this interesting to play?


There will be in the next version...
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Re: TILES

Postby oaktown on Thu Jan 29, 2009 6:31 pm

if you're going to proceed, I'd suggest getting rid of the four-corner borders, as it is not clear what can attack what.
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Re: TILES

Postby sailorseal on Thu Jan 29, 2009 9:58 pm

What if a simple "Corners can not attack each other" was added?
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Re: TILES

Postby RjBeals on Thu Jan 29, 2009 10:04 pm

I think he means most of the borders in the map.
Like G1-G5 and G6-G7....
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Re: BRICK WALL V2

Postby sailorseal on Wed Feb 04, 2009 12:12 pm

Image
version 2
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Re: BRICK WALL V2

Postby AndyDufresne on Wed Feb 04, 2009 2:10 pm

I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy
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Re: BRICK WALL V2

Postby the.killing.44 on Wed Feb 04, 2009 2:21 pm

AndyDufresne wrote:I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy

Seconded. Just work on some ideas with Led for a bit, eh?

.44
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Re: BRICK WALL V2

Postby LED ZEPPELINER on Wed Feb 04, 2009 2:28 pm

thats a good idea
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Re: BRICK WALL V2

Postby The Neon Peon on Wed Feb 04, 2009 2:29 pm

AndyDufresne wrote:I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy

That's another good way of saying it.
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Re: BRICK WALL V2

Postby sailorseal on Wed Feb 04, 2009 3:40 pm

Alright
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Re: BRICK WALL V2

Postby MrBenn on Wed Feb 04, 2009 5:46 pm

Does that mean I can move this to the recycling bin?
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: BRICK WALL V2

Postby sailorseal on Wed Feb 04, 2009 5:49 pm

MrBenn wrote:Does that mean I can move this to the recycling bin?

If you would do ther honors...

Also I was just playing with photoshop and thought the bricks looked cool, please don't judge me by this map ;)
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