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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Kotaro wrote:Why do you post 30 threads about the same subject, adding nothing new each time?
Fact: Farming has been reduced greatly since the new rule has been put in place.
Fact: King_Herpes, our conqueror that you seem to love to flame and insult constantly, has played very little low ranks since the rule came out. And the ones he has, have joined his 1v1 City Moguls, not him joining games against them.
Fact: The mods have warned everyone who has been accused of farming noobs.
Fact: You see noobs as everyone below a certain rank. Since this game is based on a large percentage of pure luck, that is often not the case. You see noobs where there are none.
Fact: This thread will turn into another thread that has flaming, because you refuse to listen to any logic, and you attack the "Mods that don't care", when they've done a lot, and tolerated a lot of shit from you, that they don't deserve.
Night Strike wrote:Farang, I believe you need to do a bit more research. I'm about 95% certain lack has posted in various public threads about some of the problems with several of the various suggestions to combat point farming (like the no points for new recruits). A few months ago he ran several of the numbers for some of the alternate systems and they had pitfalls at certain point outcomes. I suggest running a search of all of lack's posts on alternate point systems and posting anything you find here. He has spent time on it in the past, but I doubt it's something he thinks on daily.
Joodoo wrote:Farang, no offense but why are you so obsessed with farming? As Kotaro has said, the admins/mods have already done a lot to reduce it, so I don't see any point on worrying so much about it...
CaptainMoo wrote:If king herpes, as our leader, for example played noobs, he would have to win about 15-1 at least to increase his score as any noob that "got lucky" would take loads of points of him and for every game he won he would win very little......I actually think the point system is perfect in that respect.
FarangDemon wrote:Data has shown that they will win 60 out of 60 times, the results are the inflated scores you see on the scoreboard.
FarangDemon wrote:CaptainMoo wrote:If king herpes, as our leader, for example played noobs, he would have to win about 15-1 at least to increase his score as any noob that "got lucky" would take loads of points of him and for every game he won he would win very little......I actually think the point system is perfect in that respect.
Good point, and I'm glad you've brought up the mathematics.
15 to 1 sounds like insurmountable odds for a farmer. However, there are map settings in which players with cooks on their teams lose 60 out of 60 games against seasoned veterans. So we would really need something like a 60 to 1 payout to discourage high ranks from harvesting them.
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=75435
If your attitude is "more power to them" for winning these games, then you are in favor of a system that rewards players who systematically target cooks in trips and quads games on difficult maps. Data has shown that they will win 60 out of 60 times, the results are the inflated scores you see on the scoreboard.
A small tweak, based on historical win rates, is all it would take to neutralize these techniques.
JOHNNYROCKET24 wrote:So with the current rules in place, Sjnap will be permitted to play only cooks to increase his score. Its within the rules at the present time and has nothing to do with the mods being disorganized or preserving harvesting.
Kotaro wrote:Why do you post 30 threads about the same subject, adding nothing new each time?
Fact: Farming has been reduced greatly since the new rule has been put in place.
Fact: King_Herpes, our conqueror that you seem to love to flame and insult constantly, has played very little low ranks since the rule came out. And the ones he has, have joined his 1v1 City Moguls, not him joining games against them.
Fact: The mods have warned everyone who has been accused of farming noobs.
Fact: You see noobs as everyone below a certain rank. Since this game is based on a large percentage of pure luck, that is often not the case. You see noobs where there are none.
Fact: This thread will turn into another thread that has flaming, because you refuse to listen to any logic, and you attack the "Mods that don't care", when they've done a lot, and tolerated a lot of shit from you, that they don't deserve.
premio53 wrote:I have been searching but can't seem to find anything about this new rule. Could someone explain what that rule is? Thanks.
premio53 wrote:I have been searching but can't seem to find anything about this new rule. Could someone explain what that rule is? Thanks.
comic boy wrote:But why are you so obsessed with the scoreboard, if as you suggest points are not a measure of skill then it shouldnt worry you that somebody else has more
owenshooter wrote:premio53 wrote:I have been searching but can't seem to find anything about this new rule. Could someone explain what that rule is? Thanks.
yeah, that whole New Years Resolution: Newbie Farming is not Cool,thread that has been at the top of the announcements on and off since new's year is hard to see... not to mention how many times it has been quoted and linked to... sigh... here you go, call off the massive and in depth search you have been conducting!!!
viewtopic.php?f=1&t=73745
enjoy the thread... the black jesus has spoken...-0
comic boy wrote: But why are you so obsessed with the scoreboard, if as you suggest points are not a measure of skill then it shouldnt worry you that somebody else has more
FarangDemon wrote:I'm just trying to bring home the point that 73% of the CC community want the system changed so that score is more an indicator of skill than harvesting techniques. Mods I've talked to are also in favor of fixing it, but leadership is obviously lacking. Lets discuss it..
FarangDemon wrote:comic boy wrote: But why are you so obsessed with the scoreboard, if as you suggest points are not a measure of skill then it shouldnt worry you that somebody else has more
I have made other contributions in sugs and bugs. I worked to recompute win rate to make it a more meaningful measurement that is not biased by number of opponents played.
This poll is just to get people to start thinking "Why haven't they fixed this obvious flaw in 3 years, while the majority of players and many mods alike agree it should be fixed?"
I'm just trying to bring home the point that 73% of the CC community want the system changed so that score is more an indicator of skill than harvesting techniques. Mods I've talked to are also in favor of fixing it, but leadership is obviously lacking. Lets discuss it.
Why calculate scores and give people meaningless ranks when we could give them ranks that are a better indicator of relative skill?
I'm perplexed that so many high ranked, competitive players can't understand this.
Lets discuss it. This is not about FarangDemon, it is about the scoring system, the opinion of 73% of CCers and many mods.
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