- -ports and boats: 3 neutrals
-middle island docks: 2 neutrals
-other middle island terts: 1 neutral
-other Ys terts: 2 neutrals
-temple entrances: 3 neutrals
-temples: 5 neutrals
Moderator: Cartographers
theButterfly wrote:Hey, thanks for letting me help. I suppose my feelings on the game system and the bridges should be clear enough by now. Here's what I think about the neutrals:-ports and boats: 3 neutrals
Nothing outside of temple island should have more than three neutrals, and most territories should have less than that. Some of my numbers may even be too high.
-middle island docks: 2 neutrals
-other middle island terts: 1 neutral
-other Ys terts: 2 neutrals
-temple entrances: 3 neutrals
-temples: 5 neutrals
sailorseal wrote:Could you bold the text in the legend to make it easier to read? Make the bridges look nicer, make the center circle look nice and make the numbers not look so bulky. Make each island have it's own texture, each island have the same texture or create a scheme. Make the boats numbers on the left or on the right. Change the look of the water.
Love the idea and the map!
NemesisChild wrote:- Center Circle? whats not nice about it, explaination please
sailorseal wrote:I do not understand why TOP has dots after each letter
sailorseal wrote:Everything is off center, it seems out of place and I do not understand why TOP has dots after each letter
the.killing.44 wrote:Try blurring the black outlines a bit and see how it looks ⦠atm they are very sharp and stand out. This is just an idea, mind you
.44
Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
The Neon Peon wrote:Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.
Premier2k wrote:The Neon Peon wrote:Premier2k wrote:ok, it seems people are liking the gameplay. I'll finish off the XML and get it posted up. It has changed rather a lot with the gameplay changes. Then we can start looking at the army circle tests.
Premier2k
No, 2 player games are way off. About 1/3 of the map should be neutral to make it balanced.
I disagree, We cannot reduce the number of territories that 2 players start with or 8 player games will start with 1 territ each.
Remember, all inner islands and temples, dock etc... start as neutral.
Premier2k
The Neon Peon wrote:No, you only reduce the number of territories people start out with in 2 player games.
RjBeals wrote:
* I think the territory colors could be better. There's a kind of brownish feeling all over. And the center 2 islands don't fit with the rest of the map. Your textures underneath the islands could also be improved upon. They are sort of blurred. The inner green one looks cool though.
RjBeals wrote:* I think you should try something different for the outer water. The dark blue embossed thing looks more like leather, or tree bark or an orange peel - not like the ocean. There's so many other better textures you could use.
RjBeals wrote:* The outer glow along the outer ring should blend a litter better. It's not uniform around the whole map - some places it looks lighter than others, some places it looks smudged.
RjBeals wrote:* The symbols look good - but try a little black outer glow. It does wonders to make the icons stand out. See image below. The only difference between the right from left is outer glow.
NemesisChild wrote:what other textures are there and where can i get them?
The Neon Peon wrote:No, you only reduce the number of territories people start out with in 2 player games.
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