Moderator: Cartographers

 the.killing.44
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			natty_dread wrote:I was wrong

 gimil
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 Qwert
				Qwert
			























 
			
 Qwert
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			qwert wrote:New update-i put inset symbol to be in gold colour,i hope that now its ok ian?
the.killing.44 wrote:That symbol looks very good.
qwert wrote:Also i change Tittle,its no more in greek letters,its in english(its to complicted to searching for proper sentence)


 iancanton
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 sailorseal
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		by sailorseal Ā» Sat Feb 14, 2009 11:08 pm
Could you add PELOPONNESIAN WAR 431 BC above the greek letters becuase I thought I was going crazy...
 
  

 Qwert
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natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		by gimil Ā» Sun Feb 15, 2009 6:59 pm
I have one concern with the large map qwert, the black grow around the sea routes are a little pixalted. Blurring these a little should do the trick. You still have a few concerns that you need to address since your last update but I am happy to stamp this.

 Qwert
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			qwert wrote:Im just do what all other work,increase small size to be big, if these not be problem in all mine last project,why is these now become problem?

 oaktown
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 TaCktiX
				TaCktiX
			















 
		Gameplay:
Bonuses are far too sparse. In play this map will be more about getting the lucky dice and beating your immediate neighbor to The Punch. There's near perfect symmetry in the first 4-5 territories any person can conquer, and only after that do things branch out option-wise. I know the original justifications were "balance" and the like, but symmetry is to be avoided when there are STILL threads about "zomg, the dice are rigged." I don't see any immediate way to fix this other than a complete redesign of the gameplay. I think it's possible with the same territories and connections, just changes to the bonus structure, but as it stands you're setting the map up for unpopularity. Until some effort is made to create asymmetry or otherwise make the beginning and middle of a game not dependent on how many 6's the defending dice don't roll, I'm not passing the map.
 Im lost 600 points,only because bad dices,and these is have nothing with gameplay. If you get bad dices,you can not say "these gameplay is guilty why im lost a game"
  Im lost 600 points,only because bad dices,and these is have nothing with gameplay. If you get bad dices,you can not say "these gameplay is guilty why im lost a game"
 Qwert
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 OliverFA
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 Qwert
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 Teflon Kris
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 oaktown
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 edbeard
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		DJ Teflon wrote:I agree with Quert regarding the bonuses - it works well on Imperium Romanium and this looks like it will have equally interesting gameplay.
qwert wrote:These is not real,maybe im dream or what
I dont belive that these map who have similar concept like Imperium romanum,have more so call "problems".
First of all you need to read a little some pages to understand how these map work.

 TaCktiX
				TaCktiX
			















 
		But in this map, it IS conquest, people DO start with only one territory, and perfect symmetry will ALWAYS boil down to who has the best dice.

 Qwert
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 Qwert
				Qwert
			























 
			
 TaCktiX
				TaCktiX
			















 
		qwert wrote:Oaktown,you are very smart,you put mine answers but you dont put who cause these answers. Also you put some part of answer,to create something what look that im against all people,and these is again not real true. But you doing good job, maybe you can work in newspaper and create stories who only give black picture of one side and glorify second side.
 Good idea!  When the government runs out of money and stops paying us teachers I'll look into it!
 Good idea!  When the government runs out of money and stops paying us teachers I'll look into it!
 oaktown
				oaktown
			









 
		Balanced play. It should be unlikely that one or more players can start the game with a major advantage as a result of the initial drop or getting the first turn.

 Qwert
				Qwert
			























 
			
 Teflon Kris
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 Qwert
				Qwert
			























 
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