Moderator: Cartographers
no. please get your eyes checked. it's as sharp as it's going to get.sailorseal wrote:The text feels kind of blurry can you sharpen it?
and the swords still look fuzzy...
cairnswk wrote:no. please get your eyes checked. it's as sharp as it's going to get.sailorseal wrote:The text feels kind of blurry can you sharpen it?and the swords still look fuzzy...
i know, and if someone keeps harping on about them again, i'll do my bloody nana!!!
sailorseal wrote:Just looking at it, it's kind of dull looking... (I mean colors not game play)
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
sailorseal wrote:Just looking at it, it's kind of dull looking... (I mean colors not game play)
tlane wrote:Maybe i haven't read enough of this and it is not that important, but why are there giant 3's in the army circles. Shouldn't there be 88's if anything.
the.killing.44 wrote:Do the ports connect via dotted lines? If so, wouldn't I, as Bristol, just have to win 6v3,3 (port maria, st. ann's bay), then possibly another 3 (liverpool) to eliminate someone? Not saying it's a smart move, nor probable, but it could happen.
.44
tlane wrote:I have a few comments for the map right now, and i really like how it is coming
One thing i think you should change is the size of some of the icons, Specifically the cobs and the coffee, i would just make them a little bit bigger.
Maybe i haven't read enough of this and it is not that important, but why are there giant 3's in the army circles. Shouldn't there be 88's if anything.
That's all I have for now, I like this map a lot
tlane
cairnswk wrote:the.killing.44 wrote:Do the ports connect via dotted lines? If so, wouldn't I, as Bristol, just have to win 6v3,3 (port maria, st. ann's bay), then possibly another 3 (liverpool) to eliminate someone? Not saying it's a smart move, nor probable, but it could happen.
.44
OK. do we need to bump the ports up to 5 neutral?
the.killing.44 wrote:...
I'd say so, but in a 5+p game nothing would happen in the first round. That might not really be a bad thing, though. Just delay the game 1 round. 4neu?
Right now I'm thinking about London … does it have a disadvantage? I mean, the resources are there, and it does have that roue to Galleon Harbor and P. Morant, but that's an extra 3 neutrals to get through just to be one territory away from being adjacent to another ship …
Is the Church its own territory?
tlane wrote:One idea for game play would be to have an auto-deploy on the home ports(the places where the people start), like a 3 person auto deploy. Or you could have a 3 or 4 person bonus, for each home port, which each player would get automatically
if this is already in the map, sorry i re-said it
tlane
ghirrindin wrote:In the inset map, you're missing a border between Stony Hill and Gordon Town.
Has this been mentioned already? Or, are you still figuring out the gameplay in regards to this detail?
cairnswk wrote:tlane wrote:One idea for game play would be to have an auto-deploy on the home ports(the places where the people start), like a 3 person auto deploy. Or you could have a 3 or 4 person bonus, for each home port, which each player would get automatically
if this is already in the map, sorry i re-said it
tlane
OK, that's a reasonable suggestion, and no it hasn't been suggested...good on you.
The only thing with that, is the auto-deploy would not be allocated until next round. That would still leave the port vulnerable if the player having the next turn is homed at a neighbouring port.![]()
I could be wrong here, but i think that's the way auto-deploys work.
LED ZEPPELINER wrote:will you make the swords less blurry, i think it will look better
ghirrindin wrote:In the inset map, you're missing a border between Stony Hill and Gordon Town.
Has this been mentioned already? Or, are you still figuring out the gameplay in regards to this detail?
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