So where are the answers on these of a couple of days ago..?

lt_oddball wrote:It the legend it isnot explained how commanders outside polish borders can be attacked ..
How can there be one victor if every player keeps his commander ?????
And why so strong +3 autodeployment..too much.![]()
And this plane bombarding any place in poland..nay-nay too much emphasis on the airfields.
better use an idea I had before; separate airdomination "fields"; a string of 6 territories at the side or top of the map..each one linearly attcking the next (for dominance position) and each one capable of bombarding a fixed set of ground territories (f.e. marked with "a", the next "b"). The more airdominance fields you have , the more airdominance you have..
Your gameconcept makes it this a grabbing game between nazi and soviet commanders (and 2 polish outside their own territory???).
Please bring it back to something more akind to what it was back then : nazi troops on the left (and some from the north)., polish troops at the border and center..and (only at later stage) soviet troops from the east.
and
ah..so it's the funny eagle in the center that is the crux for attacking otzher commanders (who the hell is that tchec commander in the south??). Not immediately clear in the legend.
Now I see what the gameconept is..hmmm, nay.
It is very hard to race from a commander to the Warschau center..then you'd supposed to have enough resources left to attack a commander's heart position (bulking with troops of course)..IF the first is lucky to succeed to eliminate one other commander, he has almost NO RESOURCES left,and a THIRD commander throws in his troops on warschau and knocks out the first... and so it goes like a chain reaction.
Not nice game play..
Why not this idea:
Three (or four) Nazi commanders starting from Germany.. and four Polish commanders INSIDE Poland.
Soviet commanders/armies are neutral.
Once a Nazi player reaches the east side of the map (a particular territory) that territory (in his colour) gets +2 auto troops (if player controls nazi_A and Soviet_b then +2...so not for the 'polish' players).
Like checkers..you reach the other side of the board and you get a bonus checker.
This simulates the effect that soviet forces would not start to invade before it was clear that the nazis would totally win poland.
The downside is that on this map the nazi and soviet troops have the same colour of player...
but effectively the poles fought againt the nazis and soviets..the soviets didnot fight the nazis.
The soviet troops acted like an accessory to the nazis..really..
So i think that is better for this particular 1939 map.
ONLY Having/or keeping Warzau should mean a relatively immense bonus...the poles keeping it means "motivation/spirit" (= bonustroops in warzau), for the nazi player having warzau means they "win", lifted spirit, time for reorganisation for final mopping up actions (= bonustroops at the starting position..but much less).
Finding the right balance in this bonus for each player is the trick.
Something like that.
