Another map, I am just far enough to post what I've got so far. Its just an idea for a style of graphics. I do not have any game play options worked out yet. Suggestions are always welcome, and if the response warrants, I will take it further.

Moderator: Cartographers
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
I do not quite understand what you mean about the land casting a shadow on the water. It seems realistic to me. And about starting with a small version. I was told that, it s the other way around.The Neon Peon wrote:1. You should start with the small map, then make a large later. Making a small from a large is a lot harder than the other way around.
2. That much texture is really unnecessary, especially on the land in the new version.
3. Why does land cast a shadow on the sea? Seems a bit unrealistic.
porkenbeans wrote:I do not quite understand what you mean about the land casting a shadow on the water. It seems realistic to me. And about starting with a small version. I was told that, it s the other way around.The Neon Peon wrote:1. You should start with the small map, then make a large later. Making a small from a large is a lot harder than the other way around.
2. That much texture is really unnecessary, especially on the land in the new version.
3. Why does land cast a shadow on the sea? Seems a bit unrealistic.
And tell me about "reflection".The Neon Peon wrote:porkenbeans wrote:I do not quite understand what you mean about the land casting a shadow on the water. It seems realistic to me. And about starting with a small version. I was told that, it s the other way around.The Neon Peon wrote:1. You should start with the small map, then make a large later. Making a small from a large is a lot harder than the other way around.
2. That much texture is really unnecessary, especially on the land in the new version.
3. Why does land cast a shadow on the sea? Seems a bit unrealistic.
Have you ever seen land cast a shadow on water?
I've only seen that happen near cliffs, which I am doubting you were intending to have running around the whole map. In fact, water lighter when it is shallow, aka. near land.
porkenbeans wrote:Conquer Club.LED ZEPPELINER wrote:whats with the CC in the corners
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Is there a reason why they should not be there ? How about stars instead ?LED ZEPPELINER wrote:porkenbeans wrote:Conquer Club.LED ZEPPELINER wrote:whats with the CC in the corners
no i mean why are they there
I will do whatever it takes, to get a map on CC.john9blue wrote:This sort of looks like a painting to me. Land doesn't glitter like that in real life, lol.
It also looks kind of like Age Of Realms 1...
What this really looks like to me, though, is Palau. Search Google Images for "Palau" and you'll see what I mean. I think a map of Palau would be awesome, because it's one of the most beautiful places in the world (or so I hear). Maybe if I make a draft and it gets enough support from the Foundry, I'll ask you to do the graphics. That's a big "maybe" though, as I've got some other maps I'm working on.
porkenbeans
Day two, OK here's the deal, I am not a mapmaker.
qwert wrote:porkenbeans
Day two, OK here's the deal, I am not a mapmaker.
So what? Im also not a mapmaker,
miniwally wrote:qwert wrote:porkenbeans
Day two, OK here's the deal, I am not a mapmaker.
So what? Im also not a mapmaker,
so they decided to put map maker under your name for no reason
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