Moderator: Cartographers
InkL0sed wrote:FBIH in Bosnia is splittable as well
Mjinga wrote:I don't like the idea of capitals. I can tell that Dalmacija and Dubrovnik border each other and that Dubrovnik is part of Croatia, but only because you asked, and then I looked. Maybe if you added a black dot to the middle of each light purple dot? And then... does Epirus border Central Greece or no? I really can't tell. I like the legend, but you're right about your title. Perhaps either make it fully brighter with the seals, or nix the seals to keep the darkness of the map... in any case, the darkened seals look a bit odd.
That's all from me. Rock on.
I GOT SERVED wrote:Could you make the connection between Dubrovnik and Dalmacija a bit darker? I'm fine with there being a dotted line there; however, I think that if you could darken it a bit, then the line would be much more prominent and easier to see. Same thing for the connecting lines with Crete.
I GOT SERVED wrote:Also, that island above Attica/Central Greece...I'm assuming that it is a non playable territory. That being said, could you maybe make it the same color as Asian Turkey? If that's not possible, then maybe move the island a bit so that it isn't as close to the other territories in Greece. I'm worried that I (as well as others) might mistake that as being a part of Attica, or some other territory.
DJ Teflon wrote:If people are still wondering the map might be a touch dark in general, a quick solution might be to brighten the flag icons and title - if attention were drawn to them it might brighten the whole impression of the map.
Otherwise the graphics are great - the bonus insets are top quality.
Is the additional territories discussion aiming towards geographical accuracy or gameplay? Would the map get through on the basis of being unique geographically without having extra gameplay features such as capitals (which you would rather omit)?
natty_dread wrote:I was wrong
gimil wrote:Hi Zeak,
Bear in mind that I haven't read much of the previous few pages, these are just some of my thoughts.
The title area still isn't working for me. The flag images are far to bold and saturated compared to the colour scheme of the rest of the map. I think you are best going without the flag images in my opinion and make the rest of the title alot bigger.
I also still feel that the legends could be done better so that it is easier to pick out which bonus goes with which continent. Maybe a minimap with just the bonuses numbers on it then the continent names listed next to it, like the protugal map?
Cheers,
gimil
MrBenn wrote:You could add the other Greek island as another territory (the one that is currently grey)... I'm not sure what it's called though.. I think it's Khalkis or Euboea or Evia...
You've also got the Ionian Islands (Corfu, Lafkas, kefalonia, Zakyanthos) off the West coast of Greece
I GOT SERVED wrote:Does Epirus border Central Greece? That border seems somewhat vague in my opinion. Could you either add/remove a mountain or two in order to make that clearer?
ZeakCytho wrote:I still need a way to fit at least 2 more territories in, so 4 player games don't start with 12 territories each. 54 would be a better number, but I'll compromise on 52 if there's no way we can fit more in.
DimnjacarStef wrote:for me it's everything ok but I'm not relevant
bryguy wrote:Wow, this map looks great.
1) The legend is slightly confusing, but as DJ said, its easier than some maps' bonus systems. Personally I think it looks unique and that it should stay as it is
2) Kykaldes is slightly harder to read. Maybe move the name up and to the right a bit?
3) Where will the armies for Attica go? There's no room on the territory
4) FBIH is slightly harder to read (in the legend), maybe increasing it a font size or two? There's plenty of room.
5) Love the title, but are any of the images copyrighted? (Just asking to make sure)
6) Will armies fit on all territories? Some territories seem to small, here are some: Skopje, Istanbul, Istra, Attica (mentioned earlier), Crete, Bucuresti, and Sumadija
I absolutely love this map, good job making it so far zeak
iancanton wrote:ZeakCytho wrote:I still need a way to fit at least 2 more territories in, so 4 player games don't start with 12 territories each. 54 would be a better number, but I'll compromise on 52 if there's no way we can fit more in.
54 isn't a better number than 52 because 2-player games start with 18 territories each (i assume that these counts exclude neutral kosovo). with 52 starting territories, 2-player games have 17 each and 4-player games have 13 each, which are both perfectly good.
ian.
ZeakCytho wrote:MrBenn wrote:You could add the other Greek island as another territory (the one that is currently grey)... I'm not sure what it's called though.. I think it's Khalkis or Euboea or Evia...
But Greece is already large as is - 9 territories. Romania is 10 now. I basically have a few small bonuses, two medium ones, and then two massive ones. I fear that Greece and Romania will never come into play, or that if they do, they will be overpowered, having only 3 borders each.
iancanton wrote:adding euboea will be fine for gameplay. at the moment, that big grey island simply looks annoying. classic north america has 3 borders and 9 territories, just like our greece. one more territory won't make much difference to the fact that greece remains an excellent place to grow slowly in a multiplayer game.
regarding the three 2-territory bonuses, the first complaint u'll have after quenching will be about unfair drops. slovenia, because it's at the edge of the map, has some space to fit in a third territory, with the names being moved to the unplayable area. the other two will need to have starting neutrals, unless u can think of a better solution.
ZeakCytho wrote:I think if we make enough small bonuses, the drop rate will even out.
iancanton wrote:ZeakCytho wrote:I think if we make enough small bonuses, the drop rate will even out.
let me demonstrate by using the example of flipping a coin, whre p(xhyt) is the probability of there being exactly x heads and y tails.
2 flips: p(2h)=1/4=25%, p(2t)=1/4=25%, p(1h1t)=2/4=50%; 50% chance of even split.
4 flips: p(4h)=1/16=6.25%, p(4t)=1/16=6.25%, p(3h1t)=4/16=25%, p(1h3t)=4/16=25%, p(2h2t)=6/16=37.5%; 37.5% chance of even split.
6 flips: p(6h)=p(6t)=1/64, p(5h1t)=p(1h5t)=6/64, p(4h2t)=p(2h4t)=15/64, p(3h3t)=20/16=31.25%; 31.25% chance of even split.
as u can see, the more times u flip a coin, the less likely u'll have an even split between heads and tails. in other words, the more small bonuses there are, the less chance there will be of an even drop.
ian.
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