Moderator: Cartographers
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
qwert wrote:Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player,or disatvantage to another player.
yeti_c wrote:BTW - I've worked out how to ensure that you only get 1 set of research bonuses regardless of whether or not you are attacking down more than 1 tech tree...
[...]
C.
sailorseal wrote:Love the idea.I would add some sort of fortifications for the capitals or some sort of defense mechanism.
SuicidalSnowman wrote:I think the new layout gives everyone a fair shake at each others base right from the start, while also giving each player a way to defend. Well done.
qwert wrote:Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
A-have three defending territory
B-have 4 defending territory
C-4 defending territory
D- these area is best for defend and if you hold capital you only need to defend 1 territory
E-these area is most open,and very hard to defend
F-3 defending territory.
-----------------------------------------
Lets see Capitals
A-need to defend 3 territory when you take capital
B-in a middle hard to hold
C-in a middle hard to hold
D-These capital is best to hold,because its provide great defence for behind conquer area.
E-in a middle hard to hold
F-need to defend 3 territory when you take capital
--------------------------------------------------------------------------
I will give more oppinion,but i dont know what territory is starting territory.
From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player,or disatvantage to another player.
Emperor_Metalman wrote:qwert wrote:Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player,or disatvantage to another player.
IMO, I think making the map symmetrical would make it boring because of the current layout
The center area of the map should be enlarged so that conquering territory in the center is viable compared with research and attacking an opponent's homeland.
OliverFA wrote:sailorseal wrote:Love the idea.I would add some sort of fortifications for the capitals or some sort of defense mechanism.
Hello Sailorseal. Thanks for your comment
However, I don't fully understand what you mean with "fortifications for the capitals". Would you be so kind to elaborate it a bit more? Thanks!
sailorseal wrote:OliverFA wrote:sailorseal wrote:Love the idea.I would add some sort of fortifications for the capitals or some sort of defense mechanism.
Hello Sailorseal. Thanks for your comment
However, I don't fully understand what you mean with "fortifications for the capitals". Would you be so kind to elaborate it a bit more? Thanks!
Allow me to elaborate. I intended this to mean that some sort of auto deploy or 1 way assaults or some sort of mechanism to make it even harder to take a capital. Not just armies vs. armies but a home field advantage.
TaCktiX wrote:Guess what I'm doing this afternoon.
OliverFA wrote:qwert wrote:Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
A-have three defending territory
B-have 4 defending territory
C-4 defending territory
D- these area is best for defend and if you hold capital you only need to defend 1 territory
E-these area is most open,and very hard to defend
F-3 defending territory.
-----------------------------------------
Lets see Capitals
A-need to defend 3 territory when you take capital
B-in a middle hard to hold
C-in a middle hard to hold
D-These capital is best to hold,because its provide great defence for behind conquer area.
E-in a middle hard to hold
F-need to defend 3 territory when you take capital
--------------------------------------------------------------------------
I will give more oppinion,but i dont know what territory is starting territory.
From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player,or disatvantage to another player.
Thanks for your comments qwert. The first layout was a completely simetric one with all the capitals the same. But it was changed to a non simetric one due to feedback. Personally I believe it is more interesting as it is right now.
Users browsing this forum: No registered users