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Additional game settings for premium members

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Re: Additional game settings for premium members

Postby john9blue on Mon Mar 09, 2009 10:22 am

Hey Woodruff, think about it this way.

New members LOSE a good experience.
Existing freemiums LOSE interest in the site.
Lack & Co. LOSE money.
You and some other irritated premiums GAIN a bit of convenience and some free points.

You aren't the only person that matters on this site, ya know. :P
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Re: Additional game settings for premium members

Postby a.sub on Mon Mar 09, 2009 4:21 pm

i think the solution should be that you cant make games to avoid all ?s as they cause the problems imo
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Re: Additional game settings for premium members

Postby The Neon Peon on Mon Mar 09, 2009 6:08 pm

I have a dream, that one day a man shall not be judged by the color of his rank, but by the content of his character.
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Re: Additional game settings for premium members

Postby Woodruff on Mon Mar 09, 2009 6:51 pm

john9blue wrote:Hey Woodruff, think about it this way.
New members LOSE a good experience.


As do many premium members without this.

john9blue wrote:Existing freemiums LOSE interest in the site.


As do many premium members without this.

john9blue wrote:Lack & Co. LOSE money.


As they do from premiums who leave the site due to this problem. And again, in this case they'd be losing "known money" as opposed to "presumed money".

john9blue wrote:You and some other irritated premiums GAIN a bit of convenience and some free points.


I don't really care at all about "some free points" (though where are you getting that idea, since the "free points" are far more likely to come from ?s that deadbeat), and it's NOT "convenience" that I'm after. I'm after my games not being ruined by deadbeats, and it's a certainty that ?s are far more likely to deadbeat than anyone else is.

john9blue wrote:You aren't the only person that matters on this site, ya know. :P


Of course not. That's why we have discussions like this.
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Re: Additional game settings for premium members

Postby Woodruff on Mon Mar 09, 2009 6:53 pm

a.sub wrote:i think the solution should be that you cant make games to avoid all ?s as they cause the problems imo


I agree with you that it is largely the ?s that cause this problem. I'm not sure I understand what you're saying above, however...are you saying that the option could be made to avoid all ?s? Or something else? If that's what you're saying, then I would agree that would probably be the best compromise, and I don't believe it's an unreasonable one.
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Re: Additional game settings for premium members

Postby john9blue on Mon Mar 09, 2009 8:41 pm

A lot of what you're saying here is just speculation. I could say that the freemiums (future premiums) that leave the site early because of the lack of games are much greater in number than the premiums that leave because of some deadbeats. That's even counting the people that go premium just so they can have games to play.

Just join games in this thread if you don't want deadbeats. ;)
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Re: Additional game settings for premium members

Postby owenator on Mon Mar 16, 2009 3:10 pm

The whole purpose of my suggestion was simply because the fact that as a paid member, I'd like to be able to have a little bit more privileges. It's all fine and dandy to be able to make a private game, but freemiums can join so long as they have the password. Have unlimited games? I don't find it to be THAT special. I just don't like having the idea of creating a public game, having a new freemium recruit deadbeat a game, and/or possibly be a multi. I know I can get my points back eventually by simply opening more games, then simply foeing that person, but they can easily find ways around that. Again, it was just a suggestion and again I did pay money, albeit....it only being $25.00.
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Re: Additional game settings for premium members

Postby lancehoch on Mon Mar 16, 2009 3:14 pm

owenator wrote:I just don't like having the idea of creating a public game, having a new freemium recruit deadbeat a game, and/or possibly be a multi.

Then create a private game and only invite premium members.
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Re: Additional game settings for premium members

Postby ubersky on Mon Mar 16, 2009 3:59 pm

The question is what is the inherent difference between Prems and Freems that you want to avoid. Private game + invite is already here. Public games for all are here. So you would want to have a game that only Preems can join.

If it's to avoid Multi's, I'd suggest that Multi-detection needs to be improved
If it's to avoid newbs, then utilize other mechanisms to find/host games (because newbs can pay too)

I think CC has done a good job avoiding building "Castes" into the site. It's one of the reasons I stayed and keep playing (and later paid). Most other Sites, MMO's, etc that provide free access to the same gamespace as paid always provide some gameplay bonus for paying (actually in the game). CC is one of the only ones (that I like) that doesn't seem to do this.

Now this suggestion doesn't involve gameplay directly, but it does provide more methods to isolate preems and freems. Since there is already a very effective way to build a sub-community to play with (friends, clans, callouts, etc), this option would only drive more of a wedge between preems and freems with no benefit to my mind.
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Re: Additional game settings for premium members

Postby owenator on Tue Mar 17, 2009 2:04 am

lancehoch wrote:
owenator wrote:I just don't like having the idea of creating a public game, having a new freemium recruit deadbeat a game, and/or possibly be a multi.

Then create a private game and only invite premium members.


I'd like a little variety and have other players join. Don't want to play the same players over and over again.
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Re: Additional game settings for premium members

Postby Halmir on Tue Mar 17, 2009 10:56 am

Woodruff wrote:
john9blue wrote:
owenator wrote:Premium members having ability when creating new games to SELECT whether or not game can include/exclude "freemiums".
Purpose: to avoid having repeat multi's who were already busted and join again through another new account. Additionally to avoid having new recruits or new players who are more than likely to deadbeat and spoil the gameplay. This avoids having upset premium members who purposely want to create public games to meet and play against new players versus private inivitations.


Lots of people will do this, because they have nothing to lose, and then it's a pain in the ass for freemiums to try and find a game. You can already make private games, why restrict public ones as well? That's what the Callouts forum is for. If this happens and I have a hard time finding games to join, I will be pissed.
But it won't happen. Sorry. ;)


My feeling is that's a benefit of paying the $25. It's certainly correctable from your end.


U pay $25!?! Wow I only pay 5 :D

Like the idea as an option, I wouldn't use it much when creating games as I like playing people of my own level lol!
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Re: Additional game settings for premium members

Postby Cerasaan on Thu Mar 19, 2009 11:03 pm

owenator wrote:Premium members having ability when creating new games to SELECT whether or not game can include/exclude "freemiums".

Purpose: to avoid having repeat multi's who were already busted and join again through another new account. Additionally to avoid having new recruits or new players who are more than likely to deadbeat and spoil the gameplay. This avoids having upset premium members who purposely want to create public games to meet and play against new players versus private inivitations.


This is a great idea, kind of like a private game button for premium members.
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