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The Neon Peon wrote:I think it works sort of like this: (I spend most of my time in the Main Foundry, though.)
If you have an idea for a map or something you barely made using paint, it goes in the ideas forum.
If you have an actual draft (some territories, continents, etc.), it goes in the drafting room.
Although it seems that over time, more and more lenient qualifications are used to get into the drafting room. Not that it is a bad thing, but that is the way it seems to me.
The Neon Peon wrote:As for the actual map,
I do not like the gameplay:
1v1... just stall, wait until they take out the neutrals then hit them. Meaning the games should never end.
Same with almost any other players amount.
This map is about getting to the center, that is fine, but with only one path to it the map becomes impossible. You have two options: advance (in only one direction), or build. In a few games, people will have discovered the better of the two, and will only use that one, if it happens to be to build, then we have another map which can't be playable.
On the other hand, if you add a few more territories, and have each bonus area connect, possibly have several routs to the people so they do not know which to defend, and with a few more territories, the gameplay can be really good.
ManBungalow wrote:I'm sure this map would be very popular, based on the success of the St. Patrick's Day map (I'm sure that's not just because of the free speed games or "limited time only" ideas as well).
Are you going to keep going with this idea ?
demonfork wrote:If the support is there I will definitely go forward with this map.
oaktown wrote:demonfork wrote:If the support is there I will definitely go forward with this map.
There are clearly a lot of people who like the play of the St Pat's map (as well as many who don't), so you have an audience, so it's worth mocking up another draft and seeing where it goes. If you post a new draft with tentative neutrals, territory names, etc. I see no reason why this couldn't be moved into the Drafting Room, where it may get more attention.
demonfork wrote:I just had an idea to place booster rockets underneath the space station, whatcha think?
MrBenn wrote:To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
oaktown wrote:You should consider directing your attention to getting the gameplay and graphics just right before you worry about the XML... you're just going to have to keep going back in to make changes.
I'd also not worry too much about making both maps simultaneously at this point... though i will point out that there seems to be some title/legend missing from the small.
el-presidente wrote:This seems really luck based and a lot like the St. Patrick's day one.
el-presidente.
el-presidente wrote:This seems really luck based and a lot like the St. Patrick's day one.
el-presidente.
LED ZEPPELINER wrote:el-presidente wrote:This seems really luck based and a lot like the St. Patrick's day one.
el-presidente.
it is the same exact gameplay
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