Moderator: Cartographers
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:would increasing the amount of territories be a possible option?
miniwally wrote:i told you have poeple like the prison riot map
miniwally wrote:yeh and have the people as the territories not the rooms
Dublanous1 wrote:Good atempt, but I think that it is too "crooked" and straight and maybe some curves would be better, it needs a background color; there's too much white, but good so far. Also, maybe make it look a bit more like a bunker and not just a house, add a creative background with different textures, maybe like some "brick" background and then some steel or something that would make it look like an underground bunker. One more thing, you need to start thinking about bonuses.
sailorseal wrote:Put my image back, it was better
miniwally wrote:i was thinking along the lines of this
yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality
killerpit4e wrote:miniwally wrote:i was thinking along the lines of this
yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality
that looks good and mabey turn the red dots in to people
miniwally wrote:killerpit4e wrote:miniwally wrote:i was thinking along the lines of this
yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality
that looks good and mabey turn the red dots in to people
yh it's not finished yet i was going to turn them into dif colours depending on rank like in prison riot
Emperor_Metalman wrote:Are the red circles supposed to represent territories.
killerpit4e wrote:mini we need to work together bro
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
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