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Underground Bunker Map. Updated.

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do u like the setup of this map

 
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Re: Underground Bunker Map. Updated.

Postby Joodoo on Sat Mar 07, 2009 5:58 am

would increasing the amount of territories be a possible option?
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Sat Mar 07, 2009 4:59 pm

Joodoo wrote:would increasing the amount of territories be a possible option?


i am going to work on that thank u
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Sat Mar 14, 2009 4:48 pm

could i get some advice or suggs
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Re: Underground Bunker Map. Updated.

Postby miniwally on Sat Mar 14, 2009 4:51 pm

i told you have poeple like the prison riot map
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Sat Mar 14, 2009 4:52 pm

miniwally wrote:i told you have poeple like the prison riot map


so go back to the map i had before and put the people in to that one?
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Re: Underground Bunker Map. Updated.

Postby miniwally on Sat Mar 14, 2009 5:08 pm

yeh and have the people as the territories not the rooms
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Sat Mar 14, 2009 5:26 pm

miniwally wrote:yeh and have the people as the territories not the rooms


would u want to work on this with me since u no alot about maps and all
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Re: Underground Bunker Map. Updated.

Postby Dublanous1 on Sat Mar 14, 2009 6:53 pm

Good atempt, but I think that it is too "crooked" and straight and maybe some curves would be better, it needs a background color; there's too much white, but good so far. Also, maybe make it look a bit more like a bunker and not just a house, add a creative background with different textures, maybe like some "brick" background and then some steel or something that would make it look like an underground bunker. One more thing, you need to start thinking about bonuses.
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Sun Mar 15, 2009 12:59 am

Dublanous1 wrote:Good atempt, but I think that it is too "crooked" and straight and maybe some curves would be better, it needs a background color; there's too much white, but good so far. Also, maybe make it look a bit more like a bunker and not just a house, add a creative background with different textures, maybe like some "brick" background and then some steel or something that would make it look like an underground bunker. One more thing, you need to start thinking about bonuses.


still working on that
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Re: Underground Bunker Map. Updated.

Postby miniwally on Mon Mar 16, 2009 2:47 pm

i was thinking along the lines of this

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yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality
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Re: Underground Bunker Map. Updated.

Postby sailorseal on Mon Mar 16, 2009 6:18 pm

Put my image back, it was better
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Re: Underground Bunker Map. Updated.

Postby miniwally on Tue Mar 17, 2009 3:10 am

sailorseal wrote:Put my image back, it was better


what image?
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Tue Mar 17, 2009 3:28 pm

miniwally wrote:i was thinking along the lines of this

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yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality


that looks good and mabey turn the red dots in to people
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Re: Underground Bunker Map. Updated.

Postby miniwally on Tue Mar 17, 2009 5:03 pm

killerpit4e wrote:
miniwally wrote:i was thinking along the lines of this

Image

yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality


that looks good and mabey turn the red dots in to people


yh it's not finished yet i was going to turn them into dif colours depending on rank like in prison riot
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Tue Mar 17, 2009 11:51 pm

miniwally wrote:
killerpit4e wrote:
miniwally wrote:i was thinking along the lines of this

Image

yes i know i kept background on on low opacity but that was for a guide so i can work out where to put units and where to put the rooms. Whats best format to save pics as it seems poor quality


that looks good and mabey turn the red dots in to people


yh it's not finished yet i was going to turn them into dif colours depending on rank like in prison riot


i like the idea btw u like my sig
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Re: Underground Bunker Map. Updated.

Postby Emperor_Metalman on Sat Mar 21, 2009 8:54 pm

Are the red circles supposed to represent territories.
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Re: Underground Bunker Map. Updated.

Postby miniwally on Sun Mar 22, 2009 9:00 am

Emperor_Metalman wrote:Are the red circles supposed to represent territories.


yeh like on prison riot they're the people territories
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Re: Underground Bunker Map. Updated.

Postby killerpit4e on Wed Mar 25, 2009 4:45 pm

mini we need to work together bro
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Re: Underground Bunker Map. Updated.

Postby miniwally on Thu Mar 26, 2009 1:30 pm

killerpit4e wrote:mini we need to work together bro


why what you want me to do?
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Re: Underground Bunker Map. Updated.

Postby rjz115dude on Sat Apr 11, 2009 2:40 pm

seems too plain...the lines aren't even connected some places...i dont get this map...
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Re: Underground Bunker Map. Updated.

Postby MrBenn on Thu Apr 16, 2009 8:42 am

[Moved]

This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:

Drafting Room Guidelines

To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
    1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
    2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
    3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
    4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
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