Conquer Club

Shadowlands (Formerly "Big Map")

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Mon Mar 23, 2009 9:20 pm

LED ZEPPELINER wrote:considering this is "Shadowlands" the castles should have more shadow, and i think in some way it should be darker/more shadow
Maybe a different title then?

Edit- this map has had no direction since i started. I starte it with a blank slate, then used black/white filter clouds in photoshop. That's how the continents came to life. I modified them a bit. Then added some textures and sort of created as I went. Now I have this - and I want to mold something fun out of it. The title "shadowlands" means nothing to me. It sounded cool at the moment, rather than "big map". The theme changes everytime I start to edit this map. It's probably not the best way to go about creating a map - but it's fun for me, and it improves my skills.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby ustus on Mon Mar 23, 2009 9:38 pm

wait, no region bonuses anymore?
User avatar
Corporal ustus
 
Posts: 291
Joined: Thu Nov 20, 2008 3:49 pm

Re: Shadowlands (Formerly "Big Map")

Postby the.killing.44 on Mon Mar 23, 2009 9:47 pm

ustus wrote:wait, no region bonuses anymore?

RjBeals wrote:Ignore the title/legend.


.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Mon Mar 23, 2009 9:58 pm

i don't want the colors in there. I want to think of a way around it, without having a conquest map.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby LED ZEPPELINER on Tue Mar 24, 2009 6:54 am

you could just have no bonuses, but maybe lower it to +1 troop for every 2 regions held
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Tue Mar 24, 2009 7:22 am

LED ZEPPELINER wrote:you could just have no bonuses, but maybe lower it to +1 troop for every 2 regions held


Thats too much. There's going to be 100+ territs on this map, so the first player would get a +50 army bonus starting up.

I also don't really want neutrals, but I'm not completely opposed to them.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby LED ZEPPELINER on Tue Mar 24, 2009 8:20 am

by neutrals do you mean start neutrals, and maybe give it start positions but dont have it be conquest, just like a mideavel war, two or more castles race toward each other, and battle. if you were to do this theme, you could add some catapults for bombarding
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Tue Mar 24, 2009 8:34 am

LED ZEPPELINER wrote:by neutrals do you mean start neutrals, and maybe give it start positions but dont have it be conquest, just like a mideavel war, two or more castles race toward each other, and battle. if you were to do this theme, you could add some catapults for bombarding


Like Feudal War. Starting positions with neutrals all over the board.
And I'm probably going to take the castle out, and just have landscape.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby MrBenn on Tue Mar 24, 2009 7:49 pm

Just to let you know I'm keeping a beady eye on this... it's interesting seeing all the ideas that go through your mind :lol:
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Wed Mar 25, 2009 11:52 am

i'm working on walls as impassables, but not brick walls. Here's what I have so far for a wall... Any comments on this?

Click image to enlarge.
image
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby ustus on Wed Mar 25, 2009 1:22 pm

Just one comment on your walls:

They look really good but it's kinda hard to find wood that curves like the piece along the top of that wall does. I suggest a number of straight segments rather than one curving wall. Just my opinion tho...
User avatar
Corporal ustus
 
Posts: 291
Joined: Thu Nov 20, 2008 3:49 pm

Re: Shadowlands (Formerly "Big Map")

Postby AndyDufresne on Wed Mar 25, 2009 2:02 pm

I thought your wall was a snake.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Wed Mar 25, 2009 3:20 pm

AndyDufresne wrote:I thought your wall was a snake.


--Andy



Hmm... that actually sounds like a cool idea. Large snakes as impassable borders :)
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby Danyael on Wed Mar 25, 2009 4:03 pm

The wall is very nice
ustus wrote:They look really good but it's kinda hard to find wood that curves like the piece along the top of that wall does. I suggest a number of straight segments rather than one curving wall. Just my opinion tho...

you can curve wood no problem but then again is the wall wood
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba

Re: Shadowlands (Formerly "Big Map")

Postby AndyDufresne on Wed Mar 25, 2009 4:23 pm

RjBeals wrote:
AndyDufresne wrote:I thought your wall was a snake.


--Andy



Hmm... that actually sounds like a cool idea. Large snakes as impassable borders :)

What is this, snakes and ladders? ;) Remember that failed idea? ;)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Shadowlands (Formerly "Big Map")

Postby MrBenn on Wed Mar 25, 2009 8:32 pm

Snakes on a plain? :lol:
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Mon Mar 30, 2009 2:00 pm

Click image to enlarge.
image


This is where I am today.

* I'm not sure about territories or bonuses.... Yet.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby captainwalrus on Mon Mar 30, 2009 2:30 pm

What sort of unique gameplay will you use?
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Mon Mar 30, 2009 3:57 pm

captainwalrus wrote:What sort of unique gameplay will you use?


dunno. Probably none.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby LED ZEPPELINER on Mon Mar 30, 2009 6:14 pm

i think that all of the stream branches need a little work, but i like how each bonus will be clearly divided
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Shadowlands (Formerly "Big Map")

Postby sailorseal on Mon Mar 30, 2009 8:33 pm

Amazing Graphics but it really needs a theme, maybe The Shadows and you do all dark and skeleton stuff
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Shadowlands (Formerly "Big Map")

Postby the.killing.44 on Tue Mar 31, 2009 4:03 pm

sailorseal wrote:Amazing Graphics but it really needs a theme, maybe The Shadows and you do all dark and skeleton stuff

Uh, well it's "Shadowlands" already. And do you think he's close to done with graphics?

In any case, I do agree that you should make the river branches thinner. But other than that I can't really say anything.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Shadowlands (Formerly "Big Map")

Postby RjBeals on Tue Mar 31, 2009 5:24 pm

already made the rivers thinner. And I'm going to be changing the name, probably to "Badlands" since it's a desert style feel. I'll probably post the next update in the drafts forum. Thanks guys.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Shadowlands (Formerly "Big Map")

Postby sailorseal on Tue Mar 31, 2009 5:37 pm

RjBeals wrote:already made the rivers thinner. And I'm going to be changing the name, probably to "Badlands" since it's a desert style feel. I'll probably post the next update in the drafts forum. Thanks guys.

Anything in the way of theme?
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Shadowlands (Formerly "Big Map")

Postby bryguy on Tue Mar 31, 2009 5:42 pm

Those mountains are really cool :)

Would love to know how you made them :)


I cant wait to see how this turns out
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users