At the end of the round # decided before the game starts, the person who has the most victory points is made winner of the game. You can of course win normally by eliminating players as well.
- Every troop unit you got from territories at the start of your turn of that turn only, counts as 1 victory point and is compared to what others had at the start of their turn, in that round.
- This could include spoils troop. (though it may work wonky with escalating spoils setting)
- If so then uncashed spoils would also count, perhaps even the one you get at the end of turn. (what you could have gotten with that set next turn)
- Spoil troop can be traded for victory points directly rather then placed on the field. These points carry on turn to turn and can be accumulated, on the downside, no troops to conquer territory that increase your victory points.
- 3(number could be adjusted) victory points for every spoil where you own that domain, that has not been cashed in.
- This idea can be used with just the first point, minus all the spoiler point stuff, and still work, if it needs to be made simpler. Though I like the spoiler point stuff.
- VP need have nothing to do with points alloted for rank etc when the game ends/you are eliminated/win.
Domination victory:
Like # round victory except you win the game in any round you have ~75% or more victory points at the end of your turn then the combined victory points of everyone else at the end of their turn, rather then at any set round. (but both versions could be used for one game)
- Possibly could give players a warning the first round this happens,(give them a chance to counter the victory) and if it is still the case the next round, that player wins.
Advantage to game is:
There may be deeper strategy options as well depending on how we do this. But the biggest & main reason to do this is quicker regular/nonspeed games and not having to suffer through a game that is already a forgone conclusion, without depending on surrendering options. And spare people from stalemated games too.