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The winner takes a little bit [Abandoned]

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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby 2dank on Wed Apr 22, 2009 9:06 pm

Oliver,


Thank you for all your HARD work, putting this together! =D>
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby ploor on Thu Apr 23, 2009 7:12 am

I am still waiting for game 25 to be created
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Thu Apr 23, 2009 1:43 pm

ctgottapee wrote:your going to resend invitations to some people as my mailbox was flooded with autorplies or sends or whatever, and the invitation was buried in 30 msgs that all looked the same

most people will just delete all 30 msgs without hunting in each msgs that looks near identical for their game number


Yes. I am going to resend the invitations if people don't join the games after some time. In fact yesterday I resent invitations for groups 1 and 2.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Thu Apr 23, 2009 1:45 pm

2dank wrote:Oliver,


Thank you for all your HARD work, putting this together! =D>


Thanks! I really apreciate it :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Thu Apr 23, 2009 1:46 pm

ploor wrote:I am still waiting for game 25 to be created


I am creating games again. Let's see if I can create the 16 remaining games.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby btown80 on Thu Apr 23, 2009 4:43 pm

I see that game 32 was created (which is the group I'm in) but I never received a password.....
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Thu Apr 23, 2009 4:46 pm

Finally, all 32 games have been created!

For the moment, only 3 games have started. Now I will chase the remaining games and see what happens with the players who have not joined yet.

Good luck all!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Thu Apr 23, 2009 4:47 pm

btown80 wrote:I see that game 32 was created (which is the group I'm in) but I never received a password.....


I have sent it a couple of minutes ago. You should have received it by now.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Thu Apr 23, 2009 5:52 pm

Scores updated.

If the image is not updated, use the "reload" button or clear the browser cache.

Click image to enlarge.
image


Click image to enlarge.
image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Fri Apr 24, 2009 4:54 pm

13 games of 32 have started.

Some groups are waiting for one or two of their freemium players to have a free slot so they can join.

In others, there is no response from their player. I will send reminders and if I have no answer by Monday, will replace those players with reserves.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Sat Apr 25, 2009 6:17 pm

15 games started. Chasing down the reamining players for the other 17 games.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby Sphagnis on Sun Apr 26, 2009 7:25 am

Please in Reserve!!

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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Sun Apr 26, 2009 6:29 pm

Sphagnis wrote:Please in Reserve!!

Sphagnis

Age of Realms 1
sequencial
Escalating
Adjacent
No fog


Added as a reserve
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Sun Apr 26, 2009 6:32 pm

19 games started. Only 13 more to complete the 32 first games. 17 players have not joined. Tomorrow night I will replace players from groups 1-16 if not joined.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Mon Apr 27, 2009 6:37 pm

21 games started. Some reserves replaced the original players.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby iblaskov on Tue Apr 28, 2009 1:56 pm

Sorry mate but group 26 still didnt start. We are still, 6 or more days, waiting for a player.

Just to let U know.

I want to have fun!!!!! \:D/

Cheers
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby iblaskov on Tue Apr 28, 2009 1:57 pm

game nbr. 4742726
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Re: The winner takes a little bit (Starting Round 1)[Prize!]

Postby OliverFA on Tue Apr 28, 2009 4:51 pm

iblaskov wrote:Sorry mate but group 26 still didnt start. We are still, 6 or more days, waiting for a player.

Just to let U know.

I want to have fun!!!!! \:D/

Cheers


I sent the last reminder. If we have no answer in 24 hours, I will replace the missing player
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby OliverFA on Tue Apr 28, 2009 4:56 pm

Almost all the games have started. And one game already has had some eliminations! I have updated the charts to reflect it.

show
Last edited by OliverFA on Tue Apr 28, 2009 5:13 pm, edited 1 time in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby saaimen on Tue Apr 28, 2009 5:09 pm

Hey OliverFA,
could you put those huge images in a 'spoiler'?
show

They slow down the page pretty much if you just want to come and read the last post...
Thanks!
ImageImage
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby OliverFA on Tue Apr 28, 2009 5:14 pm

saaimen wrote:Hey OliverFA,
could you put those huge images in a 'spoiler'?
show

They slow down the page pretty much if you just want to come and read the last post...
Thanks!


Sure. Done ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby OliverFA on Wed Apr 29, 2009 5:00 pm

Only 4 more groups left to start now.

Also, group 28 has had 6 eliminations. So many that I already created its second game.

Scores updates (on page 1)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby OliverFA on Sun May 03, 2009 4:04 pm

Two groups are still waiting to start. I have made the last attempt at getting players for them. If I don't succeed, those groups will start without the missing players because they cannot be delayed forever.

Group 28 is the only one who has finished the first game (and started the second one)

Scores updated on page 1
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Private OliverFA
 
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby OliverFA on Mon May 04, 2009 5:08 pm

Looks like finally we have all players in place! The last "game 1" will start very soon.

Also, group 7 has had its first elimination, and I created the second game.

Scores updated on page 1
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: The winner takes a little bit (Round 1 - 0%)[Prize!]

Postby ppgangster on Tue May 05, 2009 2:41 pm

No Spoils 8 players should have been TERMINATOR at least...

There is no incentive to try to kill someone... that will take forever... if the other games are set up like that, think changing the settings...
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