Hello everyone:
5th Draft has been updated to 5.1

Map:
Gang Crusades of TORONTO
Map Game Play Requirements:
1) Know how to Read (Game play mechanics shown beside map proper area). If illegible, this is my fault; if refusing to read, this is your fault...
2) Know how to play and use the "rock-paper-scissors" concept.
3) Know how to follow dotted line connections.
***Failure to know any part of these 3 requirements will result in the viewer unable to play this map... or MAJORITY OF game players for that matter****...
Purpose of Map:
1) Highlight the success that Canada's Largest City has had on its Gang Warfare ! (Map of Toronto/6 LARGE SCALED Gang Projects in JUST 5 YEAR SPAN !!!! Google search this urself to learn more ! )

2) Empower the Conquer Club player to play as Gangstar or Cop. (rock-paper-scissors)

3) Simply have fun- And you will, cuz:
....i) FIRSTLY...this map uses, arguably one of the most popular historical combat themes of Good Boys against Bad Boys, while set in this map play for the first time ever, using the "Rock-Paper-Scissors" Cycle, which all Combat or strategy-based video games often do; I mean they feature RPS ("rock-paper-scissors")-like cycles in their characters' or units' effectiveness against others. These often attempt to emulate cycles in real-world combat. And I did this for the player to either choose to play as the "good guy" and win over his city of Toronto or "bad guy" and make it a criminal capital. Each style of play is up to the individual player.
....ii) SECONDLY....just like in the Peloponnesian Map where everyone starts with a sectio, I plan to do that here; whereby, everyone will start with a Division, within their Zone, before spreading out to the same colored Division of respective Zone to hopefully collect the full 10 bonus armies before your neighbor does. Then once in this position- AS YOU SIT BEHIND YOUR "3 CHOKE POINTS" (which everyone will have in each Zone), you'll have to decide-just like in Peloponnesian War, whether to take out the competition next to you or sit and stack waiting until a bloodbath between your neighbors is completed; BUT THE ADDED DIFFERENCE in this game play is that NOW you'll be able to ADDITIONALLY decide whether (with enough reserves & "RISK"


As long as interest remains in keeping this map and its "semi-complex" structure alive, I will continue- in good faith- to draft as much as possible the necessary components in order to meet the foundry standards, pursuant to Conquer Club standards and agreements.
... But if the statistics, economics or other privy criteria governing map selection concludes that this "semi-complex/ linear/ non-traditional" map is not suitable and in the best interests of the common gamer at Conquer Club, then could the "powers to be" kindly let me know asap at their first available moment, that this map as it is structured, is not suitable. I respectfully ask this so that I may advance my plans for this map into another forum for personal entertainment purposes. Thanks in advance...
Map Cartographer:
luxCRUSADER

Map Idea:
luxCRUSADER

Map Specifics:
Number of Continents: 8 + 6 single region continents (Gang Projects)
Number of Territories: 78
-Gangs: 32
-Police Departments: 16
-Politicians: 16
-Special Services: 8
-Gang Projects: 6
Neutral Start Points: TBA
Gimmicks:
1) One Way Attacks.
2) 3 dimensional attacking system ! via complete use of "ROCK-PAPER-SCISSORS" concept. (first time ever in risk play)... As far as I know ...

3) Balanced '3- Point' choke system for EACH of the 8 Continents on the Map, as a result of the 3 dimensional attack system.
Draft 5.1 of "Gang Crusades of TORONTO" LARGE VIEW
Draft 5.1 of "Gang Crusades of TORONTO" SMALL VIEW
Problems from the last (4th) Draft:
1) Font too loud.
2) Politician attack line's dotted nature
3) From Oaktown, claiming that the title: "Gangs of TORONTO" conjures image of Gang warfare as it compares to the more problematic centers of Gang Plagued areas, like Los Angeles, Chicago or New York. Thus Selling this specific theme was imperative.
SUPPLEMENTAL changes made to most recent 5th Draft ( Now Draft 5.1) :
i) left only the numbers and letter for the 'RSP' (rock/paper/scissor- aka 'politician/cop/gang) to make map less busy in appearance (only).
ii)..lowered the pixel stroke of the Politician to 1, in an attempt to reduce "map busy-ness"
ii) added more cruisers racing with lights and sirens ... THAT IT ! this little amendment supplements the changes of Draft 5- ENJOY !!! ...

Changes Made in the 5th draft:
1) Title change to better "drive home" the theme of Toronto's success on Gangs and how the Conquer Club player can play as both 'Gangstar or Cop'; thus avoiding the need to sell a theme this author did not wish to make claim to.
2) Added 6 additional territories to compliment the theme of Toronto' recent and on-going Crusade on Gangs.
3) Removed 8 'Gang Units' from Map area to make it more spacious
3) Replaced Graffiti font of drafts 3 and 4 with another style set a much lower size.
4) Lowered opacity of all army circles; removed them completely on Police Divisions.
5) Added pleasing (hopefully pleasing) graphical images of Toronto, blending them into the brick walled background, helping to identify City of Toronto better.
6) Perhaps arguably, and finally: "nailed down" the explanations for ALL attacking systems on the map.
7) toned down the graphs of the Politicians attack route.

9) Added Zone Letters to Each Territory on the map. (Removed in Draft 5.1)
5th Draft Concerns:
1) Should I do away completely with the "white Graffiti fonts used to explain game mechanics ?
2) Has the Green Politician Lines finally been found appealing ?
Draft 5.0 of "Gang Crusades of TORONTO"...LARGE VIEW:
http://img513.imageshack.us/img513/6194 ... onto5a.jpg
Draft 5.0 of "Gang Crusades of TORONTO"...SMALL VIEW
http://img148.imageshack.us/img148/6194 ... onto5a.jpg
Thank you to all who continue to support this project visa vie their most sincere and strong constructive criticism, which in its absence, I would not be able to progress with and assist my learning curve, in this very fun and exciting world of image editing.
Problems from the last (3rd) Draft:
1) Font not easy to read.
2) Map still cramped
3) Green dotted line hard to see in some spots
4) Use of Magnifying Glass
5) Legend of Turfs is overkill.
6) Visual attack system fine tuning.
7) Place Darker border around map, in lieu of the white border against Grey background

9) Army circles.
Amendments made with this Fourth Draft:
1) In a last ditch effort to hopefully incorporate this “most wanted” type of graffiti font, I have increased the font size at the expense of a “gang dialogue” that used to spice up the gang theme of this map of the 3rd draft. My personal feeling is that the “most wanted” type of font used in both 3rd and 4th draft creates a more gang like atmosphere with the somewhat albeit challenging font style. I feel that once the Conquer Club player gets over the initial strain of deciphering between the letter ‘S’ and ‘T’ and other letters that it will be a pleasure to look at the gang style of writing during game play. I concede that, I could be very wrong about this point and eagerly await the forum feedback and “Foundry Map experts” opinions.
2) I increased the map playing size yet again, via cutting off the bottom 40 vertical pixels, thus creating a true 840 by 800 map. I also stretched the map about 7 percent downwards and 3 percent outwards in addition to the already increase of 40 horizontal pixels.
3) The former Green dotted lines are now black at the core and I used a light Green 1 pixel stroke, positioned on the outside, normal blending mode & opacity set at 75%.
4) The only reason I used the magnifying glass is to explain to Torontonians why their City Core ballooned about 35 percent. Magnifying glass is removed in 4th draft.
5) The legend of the 16 Turfs is gone.
6) The visual attack system is improved… TY “ thenobodies80” for identifying this area to me !
7) Darker Border was set around the white bordered map.

9) And lastly, I placed triple 8’s inside a 24 pixel circle for each territory found on the “Gangs of TORONTO” map.
10) Oh …. LOL… I pumped a few more bullets into the Grey Bricked Wall


11) And perhaps more importantly, I have credited map maker "thenobodies80" for his humble encouragement to continue map making... CC has a very approachable member in "thenobodies80"... My only lament is being held responsible for the increased publicity that this 'VERY HUMBLE' individual is gonna get as a result of my credit to him.

Thank you to all who continue to support this project visa vie their most sincere and strong constructive criticism, which in its absence, I would not be able to progress with and assist my learning curve, in this very fun and exciting world of image editing.
4th Draft of "Gangs of TORONTO" LARGE VIEW
http://img171.imageshack.us/img171/8699 ... 40x800.jpg
4th Draft of "Gangs of TORONTO" SMALL VIEW
http://img171.imageshack.us/img171/686/ ... 30x600.jpg
Changes made to 3rd Draft of “Gangs of TORONTO”:
1- Expanded the 4 core block areas using ‘magnifying glass’ effect.
2- Displayed all 1 way and 2 way connections of the map.
3- Devoted a larger amount of Imagery in lieu of the previously overused text legend of the 2nd Draft.
4- Changed the name of the Special Constable unit to Special Services to make it more generic, as per some concerns in CC forum.
5- Incorporated clockwise and counter clockwise connections for the Special Services Unit, in order to improve game play.
6- Changed background to create more of a gang setting.
7- Changed background content to create more of a gang setting.
8- Changed the Gang symbol to that of a gun for aesthetic reasons.
9- Purchased the “most wanted font” to enhance gang theme of map.
3nd Draft of "Gangs of TORONTO" LARGE VIEW
http://img19.imageshack.us/img19/1112/g ... 00x800.jpg
3nd Draft of "Gangs of TORONTO" small view:
http://img19.imageshack.us/img19/881/ga ... 00x600.jpg
Changes made to the 2nd draft:
1) Continents increased to 8 from 5.
2) Sub-Continents lowered to 16 from 17.
3) Total territories decreased significantly to 80 from 106.
4) Added an additional type of territory.
5) Devoted a large amount of space to typed legend.
6) Improved aesthetic appearance of map.
7) Balanced the gangs evenly in all continents.

9) Changed the bonuses value.
2nd Draft of "Gangs of TORONTO"
http://img198.imageshack.us/img198/3967 ... draftl.jpg
First Draft:
http://img4.imageshack.us/img4/7796/gan ... olarge.jpg