Thanks to MrBeen for compiling the above list, and thanks to qwert for addressing some of them. Sorting out these issues would be considerably easier if we still had access to the image files in this thread displaying starts, neutrals, etc, but whatever. Let's just knock these out.
MrBenn wrote:1. Wording of the objective - Capture vs Hold
This is an extremely simple fix that would clear up the most common complaint that I have heard about this map. Users don't go back and read the CC rules - they depend on the legend to set the ground rules for that particular map, so more clarity the better. Another option other than "Hold" would be "Control" - it has the same # of characters as the current "Capture." I say make this change.
MrBenn wrote:2. Elimiotes coordinate needs to be moved 1 pixel to the left.
I disagree. I'm looking at it in-game with color codes and it is lined up just like the other coordinates. I vote no.
MrBenn wrote:3. Boeotians becomes a 2 neutral instead of a 6 neutral
Hmm... when this was suggested way back in April qwert's response was "oh i see consider done." But I can see from current games that it wasn't. Since the mapmaker seems to have agreed to this change AND since it would not affect games already underway (changes to starting neutrals will only affect new games) I say make this simple change to the code.
MrBenn wrote:4. There was some talk about making the objective require any 4/5 shields rather than all 8
Objectives should be difficult... better too hard than too easy. Once we start reducing the number of shields to win we have to rethink every connection on the map to make sure nobody has an advantage. I vote no.
MrBenn wrote:5. Possibly bumping up the sword territories to 4 neutrals
Again, it means reviewing everything on the map. I vote no.
MrBenn wrote:6. The area surrounding the Samotkrace/Imbrians area is not clear enough. An easy and very quick solution would be to move the second line of greek text below the first, and off-set to the right a bit, then move "Imbrians" up and to the right a few pixels.
This issue has been discussed by the mapmaker, and I agree that the connections and title are clear. I vote no.
MrBenn wrote:7. Is there a way to fix this? That is, so every starting point has equal access to swords?
Each start has equal access to a +1 mask. The swords are scattered across the map in such a way that it will be a challenge for any player to pick up two swords, and it will require a committed strategy and some difficult choices by a player. I don't see that any one start has a particularly easy road to gathering two swords, and the only way that a player would really have an advantage is if there are an odd number of players and the nearest coded start isn't given to anyone (which can't be addressed by the mapmaker). I vote no.
So, the only changes I would advocate for are "Capture" changing to "Hold" or "Control" and changing the starting neutrals on Boeotians to 2.