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danfrank wrote:as you state here OLD.. The new intensity cubes are not the old dice..
RADAGA wrote:14 armies to conquer
2009-06-16 15:33:04 - RADAGA assaulted F4 from F1 and conquered it from NightReves
2009-06-16 15:33:08 - RADAGA assaulted F5 from F4 and conquered it from NightReves
2009-06-16 15:33:13 - RADAGA assaulted F6 from F5 and conquered it from NightReves
2009-06-16 15:33:18 - RADAGA assaulted F3 from F6 and conquered it from NightReves
All defended by 1 army each.
this is simply RIDICULOUS!
I dare ANYONE prove to me that this is a commonplace with real dice: To lose 11 3x1 to win 4
15 rolls, 4 won, 11 lost...
73,3% for the defence
24,7% for the attacker.
Halmir wrote:My proposal: Forget bitching about it in the forums, very little actions results. Instead, one Admin is needed to lead a committee/private discussion forum (i.e. without 300 posts clogging it up)/call it what you will, of interested players to work out an alternative or range of alternatives. I'd volunteer to help out on that if you want people, and in fact I'm sure there'd be no shortage. There is still a need for the current dice option, but we could do with others (defined kill rate when attacking, mix of dice and defined kill rate, whatever). Then add the outcome(s) as a public poll and add the most popular as one or more tickable options for people creating the games.
RADAGA wrote:More info to be ignored:
The dice distribuition is even with 20.000 rolls. One can almost believe they are truly random.
1s █████████████████████████ 3347 / 20204 (16.57%) █████████████████████████ 1838 / 10839 (16.96%)
2s █████████████████████████ 3355 / 20204 (16.61%) █████████████████████████ 1783 / 10839 (16.45%)
3s █████████████████████████ 3425 / 20204 (16.95%) █████████████████████████ 1806 / 10839 (16.66%)
4s █████████████████████████ 3354 / 20204 (16.6%) █████████████████████████ 1779 / 10839 (16.41%)
5s █████████████████████████ 3411 / 20204 (16.88%) █████████████████████████ 1835 / 10839 (16.93%)
6s █████████████████████████ 3312 / 20204 (16.39%) █████████████████████████ 1798 / 10839 (16.59%)
BUT then you see that the defence still get more victories than it should. both in 3x2 and in 3x1.
Battle Outcomes Actual Stats Ideal Stats
3v2 █████████████████████████ 1424 / 1239 / 1114 (37.7% / 32.8% / 29.49%) (37.17% / 33.58% / 29.26%)
3v1 █████████████████████████ 1753 / 962 (64.57% / 35.43%) (65.97% / 34.03%)
That´s yet another strong evidence that the dice come in streaks.
mkohary wrote:Halmir wrote:My proposal: Forget bitching about it in the forums, very little actions results. Instead, one Admin is needed to lead a committee/private discussion forum (i.e. without 300 posts clogging it up)/call it what you will, of interested players to work out an alternative or range of alternatives. I'd volunteer to help out on that if you want people, and in fact I'm sure there'd be no shortage. There is still a need for the current dice option, but we could do with others (defined kill rate when attacking, mix of dice and defined kill rate, whatever). Then add the outcome(s) as a public poll and add the most popular as one or more tickable options for people creating the games.
I hope you're joking. An alternative to what? Random dice, like it's supposed to be? What possible alternative would anyone who is not a total wuss want to play? Defined kill rate - seriously? That would just make the game a fancy version of rock/paper/scissors.
The game is Risk with different maps and sometimes alternate map rules. But the game is still Risk. Risk involves dice, and dice involve luck - that's why it's called "Risk"! Risk without random dice is not Risk, it's something else entirely. Think about it - let's call a "defined kill rate" what it is, which is a guaranteed kill rate. Not that there's necessarily anything wrong with that - the Advance Wars series on Nintendo handhelds is a gleaming example of such a genre - but it's an entirely different game that requires a diverse set of unique unit abilities to be any fun. In Risk, all units are the same. I would certainly welcome an Advance Wars-like option to play in Conquer Club, but it would require massive amounts of programming, because you couldn't just plug in a defined kill rate system and leave everything else the same - it wouldn't work in terms of game design. Games would be predictable and dull, since every battle would have identical results with no chance to take advantage and change the results by pitting superior units against inferior units, which is how Advance Wars is played.
And who wants an alternative to random dice anyway? Not to be too harsh, but my take is this: if you can't take the stress of an uncertain outcome, then Risk nee Conquer Club is not the game for you. Period.
Anyway, not trying to bash you. I'm just incredulous that disillusion with the dice would lead to calling for wholesale changes to a gaming system that already works exactly as intended. There is no merit in such a suggestion, and I would be opposed to any changes of that nature. The dice are the cornerstone of this game - the uncertain outcomes are what make the games interesting and different every time. Even the best players can lose due to crappy rolls. That's how the game was designed; that's how it's supposed to be.
(By the way, if you don't know what Advance Wars is, I highly recommend it to all Risk fans - it's like Risk on steroids. I really would welcome such an option here, but it would require programming an entirely new game, so I wouldn't expect it, and I'd expect to pay a lot more to play if it were available.)
Halmir wrote:OK I'll accept that you're not trying to bash me (despite what I just read lol!). But in my couple of years on this site, it does seem to be the biggest bugbear that causes most complaints. The fix is simple, just add a game type that doesn't use the dice in the same way or a "Rock/paper/scissors" if u will. It doesn't have to displace the dice, and in fact I'd play both as I'd welcome the extra options. OK u feel u have the advantage with ur knowledge of dice stats, how lovely for u, however it's like moaning about a Fog of War gametype (and I'm sure people did before it was introduced). If there's enough interest then build it in and more people are happier, thus sustaining the membership.
This is the view I'd take to such an ad hoc forum tasked with reviewing the options - and it sounds like you'd be a useful member also. However, I have my doubts that thrashing it out here would have any point, I can't say I've seen much result from topics raised on Suggs and bugs, with thousands of people viewing then many diving in to reply it gets too busy and uncontrolled... hence my idea to get a group with an admin and thrash it out separately.
Hey ho.
mkohary wrote:I don't have time to read this entire long thread (dating from 2006!), so apologies if this link has been referenced already. But everyone should read the following website, in full:
Simply put, the odds are not as great as some of you seem to think they should be. It seems to me that most people fail to recognize the sheer power of the defender's ability to win ties.
mkohary wrote:Note: that is not 3v1, it's 4v1 or better! 3v1 is 2 dice versus 1 die, and I've seen this mistaken notion referenced many times on these boards already. Anyway, back to the example. 3 dice versus 1 die (4v1 or better) is only a 66% win chance for the attacker.
mkohary wrote:I've taken notes on over 100 games I've played in, and the dice I've rolled approximately conform to these averages.
RADAGA wrote:I dare ANYONE prove to me that this is a commonplace with real dice: To lose 11 3x1 to win 4
I don't have to since it isn't commonplace here on CC either...
RADAGA wrote:Not common, happens once every 5 rounds or so, given I am a freemium.
Thezzaruz wrote:RADAGA wrote:Not common, happens once every 5 rounds or so, given I am a freemium.
So you think that your freemium status affect your dice rolls???
e_i_pi wrote:Thezzaruz wrote:RADAGA wrote:Not common, happens once every 5 rounds or so, given I am a freemium.
So you think that your freemium status affect your dice rolls???
Sounds like he should pay for premium eh
RADAGA wrote:I suppose I could draw it.
Thezzaruz wrote:RADAGA wrote:I suppose I could draw it.
You could "draw" one with the Dice Analyzer.
Thezzaruz wrote:RADAGA wrote:I suppose I could draw it.
You could "draw" one with the Dice Analyzer.
RADAGA wrote:Someone like to bite and try to make people pass as stupid
mako007 wrote:For every 3 vs 2 attack, 5400 defenders should die for every 4600 attackers that die. (Java computer program)
Thezzaruz wrote:mako007 wrote:For every 3 vs 2 attack, 5400 defenders should die for every 4600 attackers that die. (Java computer program)
Or 37.17%/33.58%/29.26% to be a bit more exact. And it's 65.97% to win a 3v1 battle.
We know the odds, that's not the discussion.
RADAGA wrote:I don't have to since it isn't commonplace here on CC either...
then why it happened again, today?
deployed 13 just to lose 8 in a row for a 1.
Not common, happens once every 5 rounds or so, given I am a freemium.
Mr Changsha wrote:RADAGA wrote:I don't have to since it isn't commonplace here on CC either...
then why it happened again, today?
deployed 13 just to lose 8 in a row for a 1.
Not common, happens once every 5 rounds or so, given I am a freemium.
I'm sure your used to being insulted RADAGA (judging by your posts) and I really don't want to insult you now, but consider two propositions.
1. Your poor rank is based on a conspiracy to punish freemiums by giving them poor roles.
Or
2. You just aren't that good at the game.
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