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Postby Lt.Mustard on Sat Feb 03, 2007 1:39 am

well, now that i look at it some more i realize that the river is quite pixely.
Okay, lecture's over - time for some Feedback!
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Postby gavin_sidhu on Sat Feb 03, 2007 3:19 am

If it wouldnt be too much trouble i suggest you redo the whole river, its width is always changing and there is too many rigid corners. The river between Biesbosch and Zuid Nederlands is one example, if you don't change it, it will be the one sore in an otherwise good map.
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Postby Wisse on Sat Feb 03, 2007 6:03 am

its final forge! w00t :P
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Postby Lone.prophet on Sat Feb 03, 2007 7:19 am

so thnx for all reactions and i am happy it finally got final forged

heres a update i smoothened the river and deleted a prt of the flag
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Postby Gilligan on Sat Feb 03, 2007 7:25 am

Great :)
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Postby gavin_sidhu on Sat Feb 03, 2007 7:48 am

The river looks much better on the outside, but i still think you could do better for the parts of the river bordering Zuid Nederland. If you can be bothered, try making the river the same width (number of pixels thick) all the way through like you have done where the river is in the non-game playing area of the map.

Also aren't you going to draw dots or something to show the connections of the purple area? you have it in the previous version, y did u get rid of it?

P.S. Too bad you couldn't find something to go at the bottom, it looks so bleak now
Last edited by gavin_sidhu on Sat Feb 03, 2007 7:50 am, edited 1 time in total.
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Postby WidowMakers on Sat Feb 03, 2007 7:50 am

I do not see any attack routes from the purple territories at the top. I assume they attack each other in a row, but who can they attack elsewhere?

_UPDATE_
gavin you read my mind about the purple areas. ;-)
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Postby Nikita_2006 on Sat Feb 03, 2007 8:00 am

In an earlier update there where attack-routes

I think that lone-prophet forgot them is the last map.
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Postby Lone.prophet on Sat Feb 03, 2007 8:11 am

forgot to turn the layer on watch a page back for the attackroutes there
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Postby Enigma on Sat Feb 03, 2007 10:52 am

gavin_sidhu wrote:yah, the river looks really bad in the non-gameboard area.

i actually really liked it, it looked like a tear in textured paper. but i think it looks good the way youve redone it, too.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby Lone.prophet on Sat Feb 03, 2007 12:10 pm

i only smoothened the pixels so it is more like a river now
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Postby AndyDufresne on Sat Feb 03, 2007 9:22 pm

The flag area looks great, kudos.

The river is also looking better, but now you've got a little something to consider. The river in the nongameboard area is more depth...if you compare that to the other areas that are touched by river or ocean water. I suggest trying to keep everything uniform in feel and look.


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Postby Lt.Mustard on Sat Feb 03, 2007 11:09 pm

it looks much better, but what andy just said makes a lot of sense
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Postby caspertk on Sun Feb 04, 2007 6:23 am

i think the river and the borders look much better like this, great.

but in this new version you forgot the dotted sea routes in the waddeneiland area!
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Postby MarVal on Sun Feb 04, 2007 12:54 pm

Lone.prophet wrote:so thnx for all reactions and i am happy it finally got final forged


You did a great job and now the map Netherlands is in Final Forge.

Mooi werk, Lone.prophet! Kan niet wachten om hem te spelen.

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Postby Guiscard on Sun Feb 04, 2007 1:31 pm

Can't fault it. Good job on getting through to Final Forge!
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby spinwizard on Sun Feb 04, 2007 1:49 pm

keep it up lone :D
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Postby Lone.prophet on Sun Feb 04, 2007 4:54 pm

caspertk wrote:but in this new version you forgot the dotted sea routes in the waddeneiland area!


i know i forgot to turn the layer back on



andy wrote:The river is also looking better, but now you've got a little something to consider. The river in the nongameboard area is more depth...if you compare that to the other areas that are touched by river or ocean water. I suggest trying to keep everything uniform in feel and look.


if u look close u see that the river has a little white glow, this mainly cause the depth difference, i deleted it and will be better in next update
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Postby caspertk on Mon Feb 05, 2007 10:15 am

oops, i have to admit i didn´t read all previous posts this time. sorry!
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Postby Lone.prophet on Wed Feb 07, 2007 3:53 pm

didnt got any comment so think no one sees anything to improve

Large:
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sorry for again no connections in the waddeneilanden see small for how they run

Small:
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Postby WidowMakers on Wed Feb 07, 2007 4:02 pm

You need attack routes for the purple territories
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Postby bedplay on Wed Feb 07, 2007 4:10 pm

I think purple territory needs one more border. bu most importantly, the inner bevel on the river outside the map are needs to be removed.
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Postby Lone.prophet on Wed Feb 07, 2007 4:11 pm

WidowMakers wrote:You need attack routes for the purple territories


learn to read
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Postby Marvaddin on Wed Feb 07, 2007 6:15 pm

The small version legend is a bit hard to read.
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Postby Nikita_2006 on Fri Feb 09, 2007 12:53 pm

I know that the rivers are discussed before but I think that they are to wide.

Make them smaller so they are not dominate, especialy the rhine.

The countries count not the rivers



This contribution is also used to get more attention for this final. Otherwise it will be moved to the second page of the map-foundry
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