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Maintaining Supremacy from Africa in a 2.1 game

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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby Zivel on Fri Jul 17, 2009 6:43 am

I agree with most of what has been said here but must say that I personally like asia as a starting point as you can expand in so many different directions. Africa ends up being a bit of a lock down, middle east is your only point of expansion really and you tend to run into someone there as it is one of the focal points of a 2.1. With Asia you can choose the path of least resistance to expand, middle east, europe or oceania. I have played a winning game out of most positions, but I tend to play the big 8 player games and my favourite win was out of europe. With europe you have to get it early and hurt North america hard as they will bring you down later if you let them build, from there africa is easy pickings as it takes so long to get the bonuses flowing.

Now my question is, what the hell do I do in this game? http://www.conquerclub.com/game.php?game=4491861

164 turns and 5 months and we are still going round in circles.... Help me please :shock:

Edit: I run my games like fitz said in the post that was done while I was typing out mine, find the place of least resistance and set up shop and see where to go from there
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby AAFitz on Fri Jul 17, 2009 8:15 am

on your game, id hang tight, looks like pink just took a stab at blue, hope the situation escalates and opens up a spot for you to take over, just dont move too soon
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby Itrade on Thu Sep 17, 2009 8:18 am

I find that taking two of the smaller regions like Australia, La Plata, Scandinavia, Mexico, or India early on in the game is a very good strategy. You deploy your bonuses on your borders for a while, and then when the game is developed enough that you are no longer a viable target for expansion, start pouring all your bonuses into one of the regions. From there you can expand pretty quick, and if things aren't working out in one area you always have a backup.
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby Donald Fung on Thu Sep 17, 2009 11:27 am

Reading the forums helps. Thx Forumers.

Game 5597924

True, as the first poster said, I've been getting ganged up on pretty bad but screwing up other player's territorial bonuses before they get spoils helps. If you don't do that, defending Africa will be pretty costy. But I'm just noob so if I'm wrong, don't go crazy attacking me :D
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Re:

Postby Donald Fung on Thu Sep 17, 2009 11:34 am

Itrade wrote:I like going for Scandinavia.


me too but every game, the NA dominant guy stacks Greenland
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby Itrade on Thu Sep 17, 2009 9:08 pm

Donald Fung wrote:
Itrade wrote:I like going for Scandinavia.

me too but every game, the NA dominant guy stacks Greenland

Leave three troops in Moskva or Finland and put everything else in Iceland. Nobody will bother breaking you from the East because of how little of a threat you are, so you're free to concentrate your build on Iceland. Whoever has NA will have use his troops to complete the continent first and defend three other borders, so your stack should outnumber his. Then it's just a matter of moving the extra troops to France and branching out from there.
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby Turbowheel on Sun Oct 04, 2009 3:21 am

detlef wrote:
Yahweh Sabaoth wrote:I find (as do others) that going for Africa is hands-down the easiest approach to become the biggest, baddest boy on the block, with Oceania a second pick... in one game, I've got BOTH.

The problem is, of course, that unless you've got fog of war on, everyone will (rightfully) gang up on you once you've attained said supremacy.

My question to you all is: what do you do to retain that supremacy, and to make it good, so you don't end up ripped apart by the lesser powers of the world? :) Do you go full-bore on the second most powerful player? Do you peck at outlying territories?

BTW, this is assuming that the cards are flat rate or just no cards.

Cheers...

One of the core elements in determining how advantageous a continent is to hold is what the pay out to borders ratio. Assuming that you are holding no territories outside of the bonus area, they are as follows:

North America: 16 armies at deployment, 4 borders (4)
South America: 13 armies at deployment, 3 borders (4.33)
Europe: 15, 4 (3.75)
Asia: Well, forget Asia
Africa: 23,5 (4.6)
Oceania: 13,4 (3.25)
.

Well, of course if you have Africa they'll come after you alot, but it's probaly just more for convenience. Think about it, Africa make up 1 of 3 ways to expand across the board, Europe, Asia/North America, and Africa itself. It stopps enemies in Europe from expanding South, South America explanding East, and the Middle East and Asia expanding West. It also covers about a sixth of the map probaly. It has the most territories to use agsinst an enemy continent, but this is a weakness as well, because if someone breaks through a cruical line of defense into africa, your costs of troops to put up a solid defense grow exponentially because the territories facing the enemy go up, thus is easy to capture plenty if you can keep your beachhead on Africa untooken over.

Now I have found Asia to be easier-China to be specific. If was plenty easy to to defend it too. I even paired China with the horn of Africa and because of that I was able to win the game eventually. But I'd say that Austrailia is a good continent to get first, since it doens't have many areas to defend and you would get an okay bonus
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby skeletonboy on Sat Jan 30, 2010 11:48 am

I like going for europe, and then africa as my next target. Once you have africa and europe, taking middle east removes 2 borders, and you can attack any continant from there. Of course its always easier said than done.
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Re: Maintaining Supremacy from Africa in a 2.1 game

Postby max is gr8 on Sun Jan 31, 2010 7:29 am

In duels, i.e. 1v1s. The best strategy is to take a piece of land whenever your opponent has removed the neutrals. As you get maybe 11 units a turn at first use those to acquire your opponents land space.
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