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Napoleon Ier wrote:You people need to grow up to be honest.
THE ARMY wrote:1 star = poor
2 star = below average
3 star = average
4 star = above average
5 star = outstanding
I usually give people 4 stars if they are friendly and win a game, sometimes i give them out when people lose too when they put up a good fight. I rarely give out 5 stars because people rarely deserve them. Yet when i look at other peoples ratings they are so inflated (mine included) they mean absolutely nothing.
Why can't people use the system as intended.
Instead of the mods changing the 'forting' set up they should have come up with a better rating system. This rating system has had many drawbacks to it.
PLAYER57832 wrote:THE ARMY wrote:1 star = poor
2 star = below average
3 star = average
4 star = above average
5 star = outstanding
I usually give people 4 stars if they are friendly and win a game, sometimes i give them out when people lose too when they put up a good fight. I rarely give out 5 stars because people rarely deserve them. Yet when i look at other peoples ratings they are so inflated (mine included) they mean absolutely nothing.
Why can't people use the system as intended.
Instead of the mods changing the 'forting' set up they should have come up with a better rating system. This rating system has had many drawbacks to it.
First, people are always going to have a tendency to rate people a little better than perhaps they "should" on a site like this. It's a fun site, about having fun and telling someone "you are not that good/nice/etc" is not what most people call "fun". Furthermore, I am not sure its even effective, because most people's response will be "oh YEAH! ..... so YOU think so?.."
Second, there are serious issues with giving valid ratings. Most importantly few people play the same every time. So, you are left with trying to remember how you played that person, spending way too much time researching past games (not even that easy to do!), rating them based on that one game (for most people OK if the rating is decent, but do you really want to erase 100 games because of one poor-playing incident?), stick with a general rating for everyone OR simply don't rate.
Most people go with all 5's. I have wound up doing the same, unless someone deadbeats or is a jerk -- then I write a private not in the chat and blank their rating. Only if they are a REAL jerk -- foe list material -- do I rate them down severely.
I think the new system was a valid attempt, but it now that we have used it, it is time for a revision.
Neoteny wrote:There's a correct way to use this atrocity?
Fireside Poet wrote:To those that are concerned about their overall average, just play more games and it will pick back up. Most every player on CC, with a good number of games, should be in the 4.7-4.9 region easily and generally, they are worth playing against.
pimphawks70 wrote:
On a serious note, it's easy to complain about the rating systems but this really is one of the best ways to do it. And anyways, even if an idea is suggested, we can expect to wait the usual 2.5 year implementation cross over...
PLAYER57832 wrote:pimphawks70 wrote:
On a serious note, it's easy to complain about the rating systems but this really is one of the best ways to do it. And anyways, even if an idea is suggested, we can expect to wait the usual 2.5 year implementation cross over...
I am not criticizing the change or effort that went into it. However, I think some improvement is not only possible, but warranted.
I do agree that simply complaining is not enough. A better system needs to be suggested, which is why I am starting a couple of threads on the matter.
oVo wrote:Neoteny wrote:There's a correct way to use this atrocity?
I dunno... the winner of this game rated a pair of ? deadbeats all 5s ffs.
I'd certainly hate to stay in that 5 Star NoTeL.
juventino wrote:oVo wrote:Neoteny wrote:There's a correct way to use this atrocity?
I dunno... the winner of this game rated a pair of ? deadbeats all 5s ffs.
I'd certainly hate to stay in that 5 Star NoTeL.
it is ok to rate deadbeats all 5's. I "asked" to see how I should rate and the mod told me in order to keep this a happy place we should all give out 5's.
THE ARMY wrote:1 star = poor
2 star = below average
3 star = average
4 star = above average
5 star = outstanding
I usually give people 4 stars if they are friendly and win a game, sometimes i give them out when people lose too when they put up a good fight. I rarely give out 5 stars because people rarely deserve them. Yet when i look at other peoples ratings they are so inflated (mine included) they mean absolutely nothing.
Why can't people use the system as intended.
juventino wrote:oVo wrote:Neoteny wrote:There's a correct way to use this atrocity?
I dunno... the winner of this game rated a pair of ? deadbeats all 5s ffs.
I'd certainly hate to stay in that 5 Star NoTeL.
it is ok to rate deadbeats all 5's. I "asked" to see how I should rate and the mod told me in order to keep this a happy place we should all give out 5's.
juventino wrote:It is ok to rate deadbeats all 5's.
safariguy wrote:I rather liked the old way with just positive, negative or neutral. You could also explain more.
oVo wrote:juventino wrote:It is ok to rate deadbeats all 5's.
I think that is a mistake and an injustice to your fellow competitors as well. The best aspect of the rating system is leaving behind an indication of what you might expect from a player in future games. To give a deadbeat 5 Stars and boost their rating doesn't reflect their actions at all or change the odds that they will fail to participate in any games you share with them.safariguy wrote:I rather liked the old way with just positive, negative or neutral. You could also explain more.
Me too. Maybe the current system would be improved with the simple inclusion of comments with the ratings.
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